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Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change
Across four studies, two controlled lab experiments and two field studies, we tested the efficacy of immersive Virtual Reality (VR) as an education medium for teaching the consequences of climate change, particularly ocean acidification. Over 270 participants from four different learning settings ex...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6284182/ https://www.ncbi.nlm.nih.gov/pubmed/30555387 http://dx.doi.org/10.3389/fpsyg.2018.02364 |
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author | Markowitz, David M. Laha, Rob Perone, Brian P. Pea, Roy D. Bailenson, Jeremy N. |
author_facet | Markowitz, David M. Laha, Rob Perone, Brian P. Pea, Roy D. Bailenson, Jeremy N. |
author_sort | Markowitz, David M. |
collection | PubMed |
description | Across four studies, two controlled lab experiments and two field studies, we tested the efficacy of immersive Virtual Reality (VR) as an education medium for teaching the consequences of climate change, particularly ocean acidification. Over 270 participants from four different learning settings experienced an immersive underwater world designed to show the process and effects of rising sea water acidity. In all of our investigations, after experiencing immersive VR people demonstrated knowledge gains or inquisitiveness about climate science and in some cases, displayed more positive attitudes toward the environment after comparing pre- and post-test assessments. The analyses also revealed a potential post-hoc mechanism for the learning effects, as the more that people explored the spatial learning environment, the more they demonstrated a change in knowledge about ocean acidification. This work is unique by showing distinct learning gains or an interest in learning across a variety of participants (high school, college students, adults), measures (learning gain scores, tracking data about movement in the virtual world, qualitative responses from classroom teachers), and content (multiple versions varying in length and content about climate change were tested). Our findings explicate the opportunity to use immersive VR for environmental education and to drive information-seeking about important social issues such as climate change. |
format | Online Article Text |
id | pubmed-6284182 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-62841822018-12-14 Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change Markowitz, David M. Laha, Rob Perone, Brian P. Pea, Roy D. Bailenson, Jeremy N. Front Psychol Psychology Across four studies, two controlled lab experiments and two field studies, we tested the efficacy of immersive Virtual Reality (VR) as an education medium for teaching the consequences of climate change, particularly ocean acidification. Over 270 participants from four different learning settings experienced an immersive underwater world designed to show the process and effects of rising sea water acidity. In all of our investigations, after experiencing immersive VR people demonstrated knowledge gains or inquisitiveness about climate science and in some cases, displayed more positive attitudes toward the environment after comparing pre- and post-test assessments. The analyses also revealed a potential post-hoc mechanism for the learning effects, as the more that people explored the spatial learning environment, the more they demonstrated a change in knowledge about ocean acidification. This work is unique by showing distinct learning gains or an interest in learning across a variety of participants (high school, college students, adults), measures (learning gain scores, tracking data about movement in the virtual world, qualitative responses from classroom teachers), and content (multiple versions varying in length and content about climate change were tested). Our findings explicate the opportunity to use immersive VR for environmental education and to drive information-seeking about important social issues such as climate change. Frontiers Media S.A. 2018-11-30 /pmc/articles/PMC6284182/ /pubmed/30555387 http://dx.doi.org/10.3389/fpsyg.2018.02364 Text en Copyright © 2018 Markowitz, Laha, Perone, Pea and Bailenson. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Markowitz, David M. Laha, Rob Perone, Brian P. Pea, Roy D. Bailenson, Jeremy N. Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change |
title | Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change |
title_full | Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change |
title_fullStr | Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change |
title_full_unstemmed | Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change |
title_short | Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change |
title_sort | immersive virtual reality field trips facilitate learning about climate change |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6284182/ https://www.ncbi.nlm.nih.gov/pubmed/30555387 http://dx.doi.org/10.3389/fpsyg.2018.02364 |
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