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Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change

Across four studies, two controlled lab experiments and two field studies, we tested the efficacy of immersive Virtual Reality (VR) as an education medium for teaching the consequences of climate change, particularly ocean acidification. Over 270 participants from four different learning settings ex...

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Autores principales: Markowitz, David M., Laha, Rob, Perone, Brian P., Pea, Roy D., Bailenson, Jeremy N.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6284182/
https://www.ncbi.nlm.nih.gov/pubmed/30555387
http://dx.doi.org/10.3389/fpsyg.2018.02364
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author Markowitz, David M.
Laha, Rob
Perone, Brian P.
Pea, Roy D.
Bailenson, Jeremy N.
author_facet Markowitz, David M.
Laha, Rob
Perone, Brian P.
Pea, Roy D.
Bailenson, Jeremy N.
author_sort Markowitz, David M.
collection PubMed
description Across four studies, two controlled lab experiments and two field studies, we tested the efficacy of immersive Virtual Reality (VR) as an education medium for teaching the consequences of climate change, particularly ocean acidification. Over 270 participants from four different learning settings experienced an immersive underwater world designed to show the process and effects of rising sea water acidity. In all of our investigations, after experiencing immersive VR people demonstrated knowledge gains or inquisitiveness about climate science and in some cases, displayed more positive attitudes toward the environment after comparing pre- and post-test assessments. The analyses also revealed a potential post-hoc mechanism for the learning effects, as the more that people explored the spatial learning environment, the more they demonstrated a change in knowledge about ocean acidification. This work is unique by showing distinct learning gains or an interest in learning across a variety of participants (high school, college students, adults), measures (learning gain scores, tracking data about movement in the virtual world, qualitative responses from classroom teachers), and content (multiple versions varying in length and content about climate change were tested). Our findings explicate the opportunity to use immersive VR for environmental education and to drive information-seeking about important social issues such as climate change.
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spelling pubmed-62841822018-12-14 Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change Markowitz, David M. Laha, Rob Perone, Brian P. Pea, Roy D. Bailenson, Jeremy N. Front Psychol Psychology Across four studies, two controlled lab experiments and two field studies, we tested the efficacy of immersive Virtual Reality (VR) as an education medium for teaching the consequences of climate change, particularly ocean acidification. Over 270 participants from four different learning settings experienced an immersive underwater world designed to show the process and effects of rising sea water acidity. In all of our investigations, after experiencing immersive VR people demonstrated knowledge gains or inquisitiveness about climate science and in some cases, displayed more positive attitudes toward the environment after comparing pre- and post-test assessments. The analyses also revealed a potential post-hoc mechanism for the learning effects, as the more that people explored the spatial learning environment, the more they demonstrated a change in knowledge about ocean acidification. This work is unique by showing distinct learning gains or an interest in learning across a variety of participants (high school, college students, adults), measures (learning gain scores, tracking data about movement in the virtual world, qualitative responses from classroom teachers), and content (multiple versions varying in length and content about climate change were tested). Our findings explicate the opportunity to use immersive VR for environmental education and to drive information-seeking about important social issues such as climate change. Frontiers Media S.A. 2018-11-30 /pmc/articles/PMC6284182/ /pubmed/30555387 http://dx.doi.org/10.3389/fpsyg.2018.02364 Text en Copyright © 2018 Markowitz, Laha, Perone, Pea and Bailenson. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Markowitz, David M.
Laha, Rob
Perone, Brian P.
Pea, Roy D.
Bailenson, Jeremy N.
Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change
title Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change
title_full Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change
title_fullStr Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change
title_full_unstemmed Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change
title_short Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change
title_sort immersive virtual reality field trips facilitate learning about climate change
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6284182/
https://www.ncbi.nlm.nih.gov/pubmed/30555387
http://dx.doi.org/10.3389/fpsyg.2018.02364
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