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The Effect of Augmented Reality and Virtual Reality on Inducing Anxiety for Exposure Therapy: A Comparison Using Heart Rate Variability

Claustrophobia is an anxiety disorder characterized by the fear of enclosed spaces. Although medication treatment can effectively control symptoms, the effects quickly disappear once medication is discontinued. Many studies have shown that combining psychotherapy and medication is more efficacious t...

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Autores principales: Tsai, Chai-Fen, Yeh, Shih-Ching, Huang, Yanyan, Wu, Zhengyu, Cui, Jianjun, Zheng, Lirong
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6286749/
https://www.ncbi.nlm.nih.gov/pubmed/30595830
http://dx.doi.org/10.1155/2018/6357351
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author Tsai, Chai-Fen
Yeh, Shih-Ching
Huang, Yanyan
Wu, Zhengyu
Cui, Jianjun
Zheng, Lirong
author_facet Tsai, Chai-Fen
Yeh, Shih-Ching
Huang, Yanyan
Wu, Zhengyu
Cui, Jianjun
Zheng, Lirong
author_sort Tsai, Chai-Fen
collection PubMed
description Claustrophobia is an anxiety disorder characterized by the fear of enclosed spaces. Although medication treatment can effectively control symptoms, the effects quickly disappear once medication is discontinued. Many studies have shown that combining psychotherapy and medication is more efficacious than solely using medication. However, the weaknesses of the traditional psychotherapy are that it is time-consuming and expensive. Alternatively, vivo exposure therapy is proposed in which anxiety is gradually triggered with stimuli. Targeting claustrophobia is diagnosed using the traditional method, and this study established virtual reality (VR) and augmented reality (AR) environments consistent with claustrophobic characteristics, comparing the two using an experimental process to examine whether VR and AR environments are equally capable of triggering anxiety in participants. This study further analysed the efficacies of VR and AR by measuring changes in participant's heart rates variability (HRV) and examining data from survey questionnaires. HRV results indicated that the proposed VR system and AR system were both able to trigger anxiety. Furthermore, the AR environment produced a stronger experience for the participants and caused physiological reactions more evident than those caused by the VR environment. Regarding the anxiety questionnaire, the participants suggested that their anxiety was significantly higher in the VR environment than in the AR environment.
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spelling pubmed-62867492018-12-30 The Effect of Augmented Reality and Virtual Reality on Inducing Anxiety for Exposure Therapy: A Comparison Using Heart Rate Variability Tsai, Chai-Fen Yeh, Shih-Ching Huang, Yanyan Wu, Zhengyu Cui, Jianjun Zheng, Lirong J Healthc Eng Research Article Claustrophobia is an anxiety disorder characterized by the fear of enclosed spaces. Although medication treatment can effectively control symptoms, the effects quickly disappear once medication is discontinued. Many studies have shown that combining psychotherapy and medication is more efficacious than solely using medication. However, the weaknesses of the traditional psychotherapy are that it is time-consuming and expensive. Alternatively, vivo exposure therapy is proposed in which anxiety is gradually triggered with stimuli. Targeting claustrophobia is diagnosed using the traditional method, and this study established virtual reality (VR) and augmented reality (AR) environments consistent with claustrophobic characteristics, comparing the two using an experimental process to examine whether VR and AR environments are equally capable of triggering anxiety in participants. This study further analysed the efficacies of VR and AR by measuring changes in participant's heart rates variability (HRV) and examining data from survey questionnaires. HRV results indicated that the proposed VR system and AR system were both able to trigger anxiety. Furthermore, the AR environment produced a stronger experience for the participants and caused physiological reactions more evident than those caused by the VR environment. Regarding the anxiety questionnaire, the participants suggested that their anxiety was significantly higher in the VR environment than in the AR environment. Hindawi 2018-11-25 /pmc/articles/PMC6286749/ /pubmed/30595830 http://dx.doi.org/10.1155/2018/6357351 Text en Copyright © 2018 Chai-Fen Tsai et al. http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Tsai, Chai-Fen
Yeh, Shih-Ching
Huang, Yanyan
Wu, Zhengyu
Cui, Jianjun
Zheng, Lirong
The Effect of Augmented Reality and Virtual Reality on Inducing Anxiety for Exposure Therapy: A Comparison Using Heart Rate Variability
title The Effect of Augmented Reality and Virtual Reality on Inducing Anxiety for Exposure Therapy: A Comparison Using Heart Rate Variability
title_full The Effect of Augmented Reality and Virtual Reality on Inducing Anxiety for Exposure Therapy: A Comparison Using Heart Rate Variability
title_fullStr The Effect of Augmented Reality and Virtual Reality on Inducing Anxiety for Exposure Therapy: A Comparison Using Heart Rate Variability
title_full_unstemmed The Effect of Augmented Reality and Virtual Reality on Inducing Anxiety for Exposure Therapy: A Comparison Using Heart Rate Variability
title_short The Effect of Augmented Reality and Virtual Reality on Inducing Anxiety for Exposure Therapy: A Comparison Using Heart Rate Variability
title_sort effect of augmented reality and virtual reality on inducing anxiety for exposure therapy: a comparison using heart rate variability
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6286749/
https://www.ncbi.nlm.nih.gov/pubmed/30595830
http://dx.doi.org/10.1155/2018/6357351
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