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Does playing video games effect cognitive abilities in Pakistani children?
OBJECTIVE: To find out the effect of playing video games on cognitive abilities among teenagers. METHODS: A comparative cross sectional study was conducted at two schools in Rawalpindi from August 2014 till February 2015. A sample size of 171 was calculated by using WHO sample size calculator using...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Professional Medical Publications
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6290198/ https://www.ncbi.nlm.nih.gov/pubmed/30559813 http://dx.doi.org/10.12669/pjms.346.15532 |
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author | Hisam, Aliya Mashhadi, Syed Fawad Faheem, Mahum Sohail, Mahrukh Ikhlaq, Bilal Iqbal, Irfan |
author_facet | Hisam, Aliya Mashhadi, Syed Fawad Faheem, Mahum Sohail, Mahrukh Ikhlaq, Bilal Iqbal, Irfan |
author_sort | Hisam, Aliya |
collection | PubMed |
description | OBJECTIVE: To find out the effect of playing video games on cognitive abilities among teenagers. METHODS: A comparative cross sectional study was conducted at two schools in Rawalpindi from August 2014 till February 2015. A sample size of 171 was calculated by using WHO sample size calculator using non-probability convenient sampling technique. A mixed questionnaire was used as a data collection tool and two groups were defined as video gamers and non-video gamers. Video gamers were those students who were using video games for two hours or more. Cognitive ability of the students were assess by standardized questionnaire named Wonderlic Cognitive Ability Test Questionnaire. Data were entered and analyzed in SPSS version 20. RESULTS: There were 93 (54.4%) gamers whereas 78(45.4%) were non-gamers. Mean age of the participants was 18.86+1.46 years. Gamers with correct answers to knowledge, analogy, processing speed, deductive reasoning, mathematical intelligence were 57(61.3%), 67(72%), 68 (73%), 58 (62.4%) and 73(78.5%) respectively. Significant association was found between gamer status and gender (p=0.023), analogy (p=0.049), processing speed (p<0.001), deductive reasoning (p=0.003) and mathematical intelligence (p<0.001). There was no significant association of gamer status with knowledge (p=0.188). CONCLUSION: Gamers exhibit better range of cognitive abilities specifically involving analogy, processing speed, deductive reasoning and mathematical intelligence. In this study, those who play video games on long term basis, showed improvement in cognitive abilities, in comparison to those who do not indulge in gaming activities. |
format | Online Article Text |
id | pubmed-6290198 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Professional Medical Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-62901982018-12-17 Does playing video games effect cognitive abilities in Pakistani children? Hisam, Aliya Mashhadi, Syed Fawad Faheem, Mahum Sohail, Mahrukh Ikhlaq, Bilal Iqbal, Irfan Pak J Med Sci Original Article OBJECTIVE: To find out the effect of playing video games on cognitive abilities among teenagers. METHODS: A comparative cross sectional study was conducted at two schools in Rawalpindi from August 2014 till February 2015. A sample size of 171 was calculated by using WHO sample size calculator using non-probability convenient sampling technique. A mixed questionnaire was used as a data collection tool and two groups were defined as video gamers and non-video gamers. Video gamers were those students who were using video games for two hours or more. Cognitive ability of the students were assess by standardized questionnaire named Wonderlic Cognitive Ability Test Questionnaire. Data were entered and analyzed in SPSS version 20. RESULTS: There were 93 (54.4%) gamers whereas 78(45.4%) were non-gamers. Mean age of the participants was 18.86+1.46 years. Gamers with correct answers to knowledge, analogy, processing speed, deductive reasoning, mathematical intelligence were 57(61.3%), 67(72%), 68 (73%), 58 (62.4%) and 73(78.5%) respectively. Significant association was found between gamer status and gender (p=0.023), analogy (p=0.049), processing speed (p<0.001), deductive reasoning (p=0.003) and mathematical intelligence (p<0.001). There was no significant association of gamer status with knowledge (p=0.188). CONCLUSION: Gamers exhibit better range of cognitive abilities specifically involving analogy, processing speed, deductive reasoning and mathematical intelligence. In this study, those who play video games on long term basis, showed improvement in cognitive abilities, in comparison to those who do not indulge in gaming activities. Professional Medical Publications 2018 /pmc/articles/PMC6290198/ /pubmed/30559813 http://dx.doi.org/10.12669/pjms.346.15532 Text en Copyright: © Pakistan Journal of Medical Sciences http://creativecommons.org/licenses/by/3.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/3.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Original Article Hisam, Aliya Mashhadi, Syed Fawad Faheem, Mahum Sohail, Mahrukh Ikhlaq, Bilal Iqbal, Irfan Does playing video games effect cognitive abilities in Pakistani children? |
title | Does playing video games effect cognitive abilities in Pakistani children? |
title_full | Does playing video games effect cognitive abilities in Pakistani children? |
title_fullStr | Does playing video games effect cognitive abilities in Pakistani children? |
title_full_unstemmed | Does playing video games effect cognitive abilities in Pakistani children? |
title_short | Does playing video games effect cognitive abilities in Pakistani children? |
title_sort | does playing video games effect cognitive abilities in pakistani children? |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6290198/ https://www.ncbi.nlm.nih.gov/pubmed/30559813 http://dx.doi.org/10.12669/pjms.346.15532 |
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