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Designing citizen science tools for learning: lessons learnt from the iterative development of nQuire
This paper reports on a 4-year research and development case study about the design of citizen science tools for inquiry learning. It details the process of iterative pedagogy-led design and evaluation of the nQuire toolkit, a set of web-based and mobile tools scaffolding the creation of online citi...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Singapore
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6294203/ https://www.ncbi.nlm.nih.gov/pubmed/30595735 http://dx.doi.org/10.1186/s41039-018-0072-1 |
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author | Herodotou, Christothea Aristeidou, Maria Sharples, Mike Scanlon, Eileen |
author_facet | Herodotou, Christothea Aristeidou, Maria Sharples, Mike Scanlon, Eileen |
author_sort | Herodotou, Christothea |
collection | PubMed |
description | This paper reports on a 4-year research and development case study about the design of citizen science tools for inquiry learning. It details the process of iterative pedagogy-led design and evaluation of the nQuire toolkit, a set of web-based and mobile tools scaffolding the creation of online citizen science investigations. The design involved an expert review of inquiry learning and citizen science, combined with user experience studies involving more than 200 users. These have informed a concept that we have termed ‘citizen inquiry’, which engages members of the public alongside scientists in setting up, running, managing or contributing to citizen science projects with a main aim of learning about the scientific method through doing science by interaction with others. A design-based research (DBR) methodology was adopted for the iterative design and evaluation of citizen science tools. DBR was focused on the refinement of a central concept, ‘citizen inquiry’, by exploring how it can be instantiated in educational technologies and interventions. The empirical evaluation and iteration of technologies involved three design experiments with end users, user interviews, and insights from pedagogy and user experience experts. Evidence from the iterative development of nQuire led to the production of a set of interaction design principles that aim to guide the development of online, learning-centred, citizen science projects. Eight design guidelines are proposed: users as producers of knowledge, topics before tools, mobile affordances, scaffolds to the process of scientific inquiry, learning by doing as key message, being part of a community as key message, every visit brings a reward, and value users and their time. |
format | Online Article Text |
id | pubmed-6294203 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Springer Singapore |
record_format | MEDLINE/PubMed |
spelling | pubmed-62942032018-12-28 Designing citizen science tools for learning: lessons learnt from the iterative development of nQuire Herodotou, Christothea Aristeidou, Maria Sharples, Mike Scanlon, Eileen Res Pract Technol Enhanc Learn Research This paper reports on a 4-year research and development case study about the design of citizen science tools for inquiry learning. It details the process of iterative pedagogy-led design and evaluation of the nQuire toolkit, a set of web-based and mobile tools scaffolding the creation of online citizen science investigations. The design involved an expert review of inquiry learning and citizen science, combined with user experience studies involving more than 200 users. These have informed a concept that we have termed ‘citizen inquiry’, which engages members of the public alongside scientists in setting up, running, managing or contributing to citizen science projects with a main aim of learning about the scientific method through doing science by interaction with others. A design-based research (DBR) methodology was adopted for the iterative design and evaluation of citizen science tools. DBR was focused on the refinement of a central concept, ‘citizen inquiry’, by exploring how it can be instantiated in educational technologies and interventions. The empirical evaluation and iteration of technologies involved three design experiments with end users, user interviews, and insights from pedagogy and user experience experts. Evidence from the iterative development of nQuire led to the production of a set of interaction design principles that aim to guide the development of online, learning-centred, citizen science projects. Eight design guidelines are proposed: users as producers of knowledge, topics before tools, mobile affordances, scaffolds to the process of scientific inquiry, learning by doing as key message, being part of a community as key message, every visit brings a reward, and value users and their time. Springer Singapore 2018-05-11 2018 /pmc/articles/PMC6294203/ /pubmed/30595735 http://dx.doi.org/10.1186/s41039-018-0072-1 Text en © The Author(s) 2018 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. |
spellingShingle | Research Herodotou, Christothea Aristeidou, Maria Sharples, Mike Scanlon, Eileen Designing citizen science tools for learning: lessons learnt from the iterative development of nQuire |
title | Designing citizen science tools for learning: lessons learnt from the iterative development of nQuire |
title_full | Designing citizen science tools for learning: lessons learnt from the iterative development of nQuire |
title_fullStr | Designing citizen science tools for learning: lessons learnt from the iterative development of nQuire |
title_full_unstemmed | Designing citizen science tools for learning: lessons learnt from the iterative development of nQuire |
title_short | Designing citizen science tools for learning: lessons learnt from the iterative development of nQuire |
title_sort | designing citizen science tools for learning: lessons learnt from the iterative development of nquire |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6294203/ https://www.ncbi.nlm.nih.gov/pubmed/30595735 http://dx.doi.org/10.1186/s41039-018-0072-1 |
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