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Experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury – A qualitative study

OBJECTIVES: It is well known that physical activity levels for persons after stroke or acquired brain injuries do not reach existing recommendations. Walking training is highly important since the ability to walk is considered to be a meaningful occupation for most people, and is often reduced after...

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Autores principales: Törnbom, Karin, Danielsson, Anna
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6294388/
https://www.ncbi.nlm.nih.gov/pubmed/30550607
http://dx.doi.org/10.1371/journal.pone.0209214
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author Törnbom, Karin
Danielsson, Anna
author_facet Törnbom, Karin
Danielsson, Anna
author_sort Törnbom, Karin
collection PubMed
description OBJECTIVES: It is well known that physical activity levels for persons after stroke or acquired brain injuries do not reach existing recommendations. Walking training is highly important since the ability to walk is considered to be a meaningful occupation for most people, and is often reduced after a brain injury. This suggests a need to innovate stroke rehabilitation, so that forms of walking training that are user-friendly and enjoyable can be provided. METHOD: An interview study was carried out with persons after stroke (n = 8), or acquired brain injury (n = 2) at a rehabilitation unit at Sahlgrenska University Hospital. We used a semi-structured interview guide to investigate experiences and thoughts about walking on a treadmill with non-immersive virtual reality feedback. The contents were analyzed through an inductive approach, using qualitative content analysis. RESULTS: The virtual reality experience was perceived as enjoyable, exciting, and challenging. Participants stressed that the visual and auditory feedback increased their motivation to walk on a treadmill. However, for some participants, the virtual reality experience was too challenging, and extreme tiredness or fatigue were reported after the walking session. CONCLUSIONS: Participants’ thoughts and experiences indicated that the Virtual Reality walking system could serve as a complement to more traditional forms of walking training. Early after a brain injury, virtual reality could be a way to train the ability to handle individually adapted multisensory input while walking. Obvious benefits were that participants perceived it as engaging and exciting.
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spelling pubmed-62943882018-12-28 Experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury – A qualitative study Törnbom, Karin Danielsson, Anna PLoS One Research Article OBJECTIVES: It is well known that physical activity levels for persons after stroke or acquired brain injuries do not reach existing recommendations. Walking training is highly important since the ability to walk is considered to be a meaningful occupation for most people, and is often reduced after a brain injury. This suggests a need to innovate stroke rehabilitation, so that forms of walking training that are user-friendly and enjoyable can be provided. METHOD: An interview study was carried out with persons after stroke (n = 8), or acquired brain injury (n = 2) at a rehabilitation unit at Sahlgrenska University Hospital. We used a semi-structured interview guide to investigate experiences and thoughts about walking on a treadmill with non-immersive virtual reality feedback. The contents were analyzed through an inductive approach, using qualitative content analysis. RESULTS: The virtual reality experience was perceived as enjoyable, exciting, and challenging. Participants stressed that the visual and auditory feedback increased their motivation to walk on a treadmill. However, for some participants, the virtual reality experience was too challenging, and extreme tiredness or fatigue were reported after the walking session. CONCLUSIONS: Participants’ thoughts and experiences indicated that the Virtual Reality walking system could serve as a complement to more traditional forms of walking training. Early after a brain injury, virtual reality could be a way to train the ability to handle individually adapted multisensory input while walking. Obvious benefits were that participants perceived it as engaging and exciting. Public Library of Science 2018-12-14 /pmc/articles/PMC6294388/ /pubmed/30550607 http://dx.doi.org/10.1371/journal.pone.0209214 Text en © 2018 Törnbom, Danielsson http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Törnbom, Karin
Danielsson, Anna
Experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury – A qualitative study
title Experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury – A qualitative study
title_full Experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury – A qualitative study
title_fullStr Experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury – A qualitative study
title_full_unstemmed Experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury – A qualitative study
title_short Experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury – A qualitative study
title_sort experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury – a qualitative study
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6294388/
https://www.ncbi.nlm.nih.gov/pubmed/30550607
http://dx.doi.org/10.1371/journal.pone.0209214
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