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Virtual Reality Analgesia During Venipuncture in Pediatric Patients With Onco-Hematological Diseases

Background: Venipuncture is described by children as one of the most painful and frightening medical procedures. Objective: To evaluate the effectiveness of Virtual Reality (VR) as a distraction technique to help control pain in children and adolescents undergoing venipuncture. Methods: Using a with...

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Autores principales: Atzori, Barbara, Hoffman, Hunter G., Vagnoli, Laura, Patterson, David R., Alhalabi, Wadee, Messeri, Andrea, Lauro Grotto, Rosapia
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6307499/
https://www.ncbi.nlm.nih.gov/pubmed/30618938
http://dx.doi.org/10.3389/fpsyg.2018.02508
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author Atzori, Barbara
Hoffman, Hunter G.
Vagnoli, Laura
Patterson, David R.
Alhalabi, Wadee
Messeri, Andrea
Lauro Grotto, Rosapia
author_facet Atzori, Barbara
Hoffman, Hunter G.
Vagnoli, Laura
Patterson, David R.
Alhalabi, Wadee
Messeri, Andrea
Lauro Grotto, Rosapia
author_sort Atzori, Barbara
collection PubMed
description Background: Venipuncture is described by children as one of the most painful and frightening medical procedures. Objective: To evaluate the effectiveness of Virtual Reality (VR) as a distraction technique to help control pain in children and adolescents undergoing venipuncture. Methods: Using a within-subjects design, fifteen patients (mean age 10.92, SD = 2.64) suffering from oncological or hematological diseases received one venipuncture with “No VR” and one venipuncture with “Yes VR” on two separate days (treatment order randomized). “Time spent thinking about pain”, “Pain Unpleasantness”, “Worst pain” the quality of VR experience, fun during the venipuncture and nausea were measured. Results: During VR, patients reported significant reductions in “Time spent thinking about pain,” “Pain unpleasantness,” and “Worst pain”. Patients also reported significantly more fun during VR, and reported a “Strong sense of going inside the computer-generated world” during VR. No side effects were reported. Conclusion: VR can be considered an effective distraction technique for children and adolescents’ pain management during venipuncture. Moreover, VR may elicit positive emotions, more than traditional distraction techniques. This could help patients cope with venipuncture in a non-stressful manner. Additional research and development is needed.
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spelling pubmed-63074992019-01-07 Virtual Reality Analgesia During Venipuncture in Pediatric Patients With Onco-Hematological Diseases Atzori, Barbara Hoffman, Hunter G. Vagnoli, Laura Patterson, David R. Alhalabi, Wadee Messeri, Andrea Lauro Grotto, Rosapia Front Psychol Psychology Background: Venipuncture is described by children as one of the most painful and frightening medical procedures. Objective: To evaluate the effectiveness of Virtual Reality (VR) as a distraction technique to help control pain in children and adolescents undergoing venipuncture. Methods: Using a within-subjects design, fifteen patients (mean age 10.92, SD = 2.64) suffering from oncological or hematological diseases received one venipuncture with “No VR” and one venipuncture with “Yes VR” on two separate days (treatment order randomized). “Time spent thinking about pain”, “Pain Unpleasantness”, “Worst pain” the quality of VR experience, fun during the venipuncture and nausea were measured. Results: During VR, patients reported significant reductions in “Time spent thinking about pain,” “Pain unpleasantness,” and “Worst pain”. Patients also reported significantly more fun during VR, and reported a “Strong sense of going inside the computer-generated world” during VR. No side effects were reported. Conclusion: VR can be considered an effective distraction technique for children and adolescents’ pain management during venipuncture. Moreover, VR may elicit positive emotions, more than traditional distraction techniques. This could help patients cope with venipuncture in a non-stressful manner. Additional research and development is needed. Frontiers Media S.A. 2018-12-20 /pmc/articles/PMC6307499/ /pubmed/30618938 http://dx.doi.org/10.3389/fpsyg.2018.02508 Text en Copyright © 2018 Atzori, Hoffman, Vagnoli, Patterson, Alhalabi, Messeri and Lauro Grotto. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Atzori, Barbara
Hoffman, Hunter G.
Vagnoli, Laura
Patterson, David R.
Alhalabi, Wadee
Messeri, Andrea
Lauro Grotto, Rosapia
Virtual Reality Analgesia During Venipuncture in Pediatric Patients With Onco-Hematological Diseases
title Virtual Reality Analgesia During Venipuncture in Pediatric Patients With Onco-Hematological Diseases
title_full Virtual Reality Analgesia During Venipuncture in Pediatric Patients With Onco-Hematological Diseases
title_fullStr Virtual Reality Analgesia During Venipuncture in Pediatric Patients With Onco-Hematological Diseases
title_full_unstemmed Virtual Reality Analgesia During Venipuncture in Pediatric Patients With Onco-Hematological Diseases
title_short Virtual Reality Analgesia During Venipuncture in Pediatric Patients With Onco-Hematological Diseases
title_sort virtual reality analgesia during venipuncture in pediatric patients with onco-hematological diseases
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6307499/
https://www.ncbi.nlm.nih.gov/pubmed/30618938
http://dx.doi.org/10.3389/fpsyg.2018.02508
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