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Participant concerns for the Learner in a Virtual Reality replication of the Milgram obedience study

In Milgram’s seminal obedience studies, participants’ behaviour has traditionally been explained as a demonstration of people’s tendency to enter into an ‘agentic state’ when in the presence of an authority figure: they attend only to the demands of that authority and are insensitive to the plight o...

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Autores principales: Gonzalez-Franco, Mar, Slater, Mel, Birney, Megan E., Swapp, David, Haslam, S. Alexander, Reicher, Stephen D.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6312327/
https://www.ncbi.nlm.nih.gov/pubmed/30596731
http://dx.doi.org/10.1371/journal.pone.0209704
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author Gonzalez-Franco, Mar
Slater, Mel
Birney, Megan E.
Swapp, David
Haslam, S. Alexander
Reicher, Stephen D.
author_facet Gonzalez-Franco, Mar
Slater, Mel
Birney, Megan E.
Swapp, David
Haslam, S. Alexander
Reicher, Stephen D.
author_sort Gonzalez-Franco, Mar
collection PubMed
description In Milgram’s seminal obedience studies, participants’ behaviour has traditionally been explained as a demonstration of people’s tendency to enter into an ‘agentic state’ when in the presence of an authority figure: they attend only to the demands of that authority and are insensitive to the plight of their victims. There have been many criticisms of this view, but most rely on either indirect or anecdotal evidence. In this study, participants (n = 40) are taken through a Virtual Reality simulation of the Milgram paradigm. Compared to control participants (n = 20) who are not taken through the simulation, those in the experimental conditions are found to attempt to help the Learner more by putting greater emphasis on the correct word over the incorrect words. We also manipulate the extent to which participants identify with the science of the study and show that high identifiers both give more help, are less stressed, and are more hesitant to press the shock button than low identifiers. We conclude that these findings constitute a refutation of the ‘agentic state’ approach to obedience. Instead, we discuss implications for the alternative approaches such as ‘engaged followership’ which suggests that obedience is a function of relative identification with the science and with the victim in the study. Finally, we discuss the value of Virtual Reality as a technique for investigating hard-to-study psychological phenomena.
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spelling pubmed-63123272019-01-08 Participant concerns for the Learner in a Virtual Reality replication of the Milgram obedience study Gonzalez-Franco, Mar Slater, Mel Birney, Megan E. Swapp, David Haslam, S. Alexander Reicher, Stephen D. PLoS One Research Article In Milgram’s seminal obedience studies, participants’ behaviour has traditionally been explained as a demonstration of people’s tendency to enter into an ‘agentic state’ when in the presence of an authority figure: they attend only to the demands of that authority and are insensitive to the plight of their victims. There have been many criticisms of this view, but most rely on either indirect or anecdotal evidence. In this study, participants (n = 40) are taken through a Virtual Reality simulation of the Milgram paradigm. Compared to control participants (n = 20) who are not taken through the simulation, those in the experimental conditions are found to attempt to help the Learner more by putting greater emphasis on the correct word over the incorrect words. We also manipulate the extent to which participants identify with the science of the study and show that high identifiers both give more help, are less stressed, and are more hesitant to press the shock button than low identifiers. We conclude that these findings constitute a refutation of the ‘agentic state’ approach to obedience. Instead, we discuss implications for the alternative approaches such as ‘engaged followership’ which suggests that obedience is a function of relative identification with the science and with the victim in the study. Finally, we discuss the value of Virtual Reality as a technique for investigating hard-to-study psychological phenomena. Public Library of Science 2018-12-31 /pmc/articles/PMC6312327/ /pubmed/30596731 http://dx.doi.org/10.1371/journal.pone.0209704 Text en © 2018 Gonzalez-Franco et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Gonzalez-Franco, Mar
Slater, Mel
Birney, Megan E.
Swapp, David
Haslam, S. Alexander
Reicher, Stephen D.
Participant concerns for the Learner in a Virtual Reality replication of the Milgram obedience study
title Participant concerns for the Learner in a Virtual Reality replication of the Milgram obedience study
title_full Participant concerns for the Learner in a Virtual Reality replication of the Milgram obedience study
title_fullStr Participant concerns for the Learner in a Virtual Reality replication of the Milgram obedience study
title_full_unstemmed Participant concerns for the Learner in a Virtual Reality replication of the Milgram obedience study
title_short Participant concerns for the Learner in a Virtual Reality replication of the Milgram obedience study
title_sort participant concerns for the learner in a virtual reality replication of the milgram obedience study
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6312327/
https://www.ncbi.nlm.nih.gov/pubmed/30596731
http://dx.doi.org/10.1371/journal.pone.0209704
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