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Measuring facial identity and emotion integration using the redundancy gain paradigm

Early theories on face perception posit that invariant (i.e., identity) and changeable (i.e., expression) facial aspects are processed separately. However, many researchers have countered the hypothesis of parallel processes with findings of interactions between identity and emotion perception. The...

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Autores principales: Vrancken, Leia, Vermeulen, Elke, Germeys, Filip, Verfaillie, Karl
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6315006/
https://www.ncbi.nlm.nih.gov/pubmed/30298357
http://dx.doi.org/10.3758/s13414-018-1603-y
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author Vrancken, Leia
Vermeulen, Elke
Germeys, Filip
Verfaillie, Karl
author_facet Vrancken, Leia
Vermeulen, Elke
Germeys, Filip
Verfaillie, Karl
author_sort Vrancken, Leia
collection PubMed
description Early theories on face perception posit that invariant (i.e., identity) and changeable (i.e., expression) facial aspects are processed separately. However, many researchers have countered the hypothesis of parallel processes with findings of interactions between identity and emotion perception. The majority of tasks measuring interactions between identity and emotion employ a selective attention design, in which participants are instructed to attend to one dimension (e.g., identity) while the other dimension varies orthogonally (e.g., emotion), but is task irrelevant. Recently, a divided attention design (i.e., the redundancy gain paradigm) in which both identity and emotion are task relevant was employed to assess the interaction between identity and emotion. A redundancy gain is calculated by a drop in reaction time in trials in which a target from both dimensions is present in the stimulus face (e.g., “sad Person A”), compared with trials with only a single target present (e.g., “sad” or “Person A”). Redundancy gains are hypothesized to point to an interactive activation of both dimensions, and as such, could complement designs adopting a selective attention task. The initial aim of the current study was to reproduce the earlier findings with this paradigm on identity and emotion perception (Yankouskaya, Booth, & Humphreys, Attention, Perception, & Psychophysics, 74(8), 1692–1711, 2012), but our study failed to replicate the results. In a series of subtasks, multiple aspects of the design were manipulated separately in our goal to shed light on the factors that influence the redundancy gain effect in faces. A redundancy gain was eventually obtained after controlling for contingencies and stimulus presentation time.
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spelling pubmed-63150062019-01-11 Measuring facial identity and emotion integration using the redundancy gain paradigm Vrancken, Leia Vermeulen, Elke Germeys, Filip Verfaillie, Karl Atten Percept Psychophys Article Early theories on face perception posit that invariant (i.e., identity) and changeable (i.e., expression) facial aspects are processed separately. However, many researchers have countered the hypothesis of parallel processes with findings of interactions between identity and emotion perception. The majority of tasks measuring interactions between identity and emotion employ a selective attention design, in which participants are instructed to attend to one dimension (e.g., identity) while the other dimension varies orthogonally (e.g., emotion), but is task irrelevant. Recently, a divided attention design (i.e., the redundancy gain paradigm) in which both identity and emotion are task relevant was employed to assess the interaction between identity and emotion. A redundancy gain is calculated by a drop in reaction time in trials in which a target from both dimensions is present in the stimulus face (e.g., “sad Person A”), compared with trials with only a single target present (e.g., “sad” or “Person A”). Redundancy gains are hypothesized to point to an interactive activation of both dimensions, and as such, could complement designs adopting a selective attention task. The initial aim of the current study was to reproduce the earlier findings with this paradigm on identity and emotion perception (Yankouskaya, Booth, & Humphreys, Attention, Perception, & Psychophysics, 74(8), 1692–1711, 2012), but our study failed to replicate the results. In a series of subtasks, multiple aspects of the design were manipulated separately in our goal to shed light on the factors that influence the redundancy gain effect in faces. A redundancy gain was eventually obtained after controlling for contingencies and stimulus presentation time. Springer US 2018-10-08 2019 /pmc/articles/PMC6315006/ /pubmed/30298357 http://dx.doi.org/10.3758/s13414-018-1603-y Text en © The Author(s) 2018 Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
spellingShingle Article
Vrancken, Leia
Vermeulen, Elke
Germeys, Filip
Verfaillie, Karl
Measuring facial identity and emotion integration using the redundancy gain paradigm
title Measuring facial identity and emotion integration using the redundancy gain paradigm
title_full Measuring facial identity and emotion integration using the redundancy gain paradigm
title_fullStr Measuring facial identity and emotion integration using the redundancy gain paradigm
title_full_unstemmed Measuring facial identity and emotion integration using the redundancy gain paradigm
title_short Measuring facial identity and emotion integration using the redundancy gain paradigm
title_sort measuring facial identity and emotion integration using the redundancy gain paradigm
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6315006/
https://www.ncbi.nlm.nih.gov/pubmed/30298357
http://dx.doi.org/10.3758/s13414-018-1603-y
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