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Ambient Lights Influence Perception and Decision-Making
Today's computers are becoming ever more versatile. They are used in various applications, such as for education, entertainment, and information services. In other words, computers are often required to not only inform users of information but also communicate with them socially. Previous studi...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6333633/ https://www.ncbi.nlm.nih.gov/pubmed/30687160 http://dx.doi.org/10.3389/fpsyg.2018.02685 |
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author | Song, Sichao Yamada, Seiji |
author_facet | Song, Sichao Yamada, Seiji |
author_sort | Song, Sichao |
collection | PubMed |
description | Today's computers are becoming ever more versatile. They are used in various applications, such as for education, entertainment, and information services. In other words, computers are often required to not only inform users of information but also communicate with them socially. Previous studies explored the design of ambient light displays and suggested that such systems can convey information to people in the periphery of their attention without distracting them from their primary work. However, they mainly focused on using ambient lights to convey certain information. It is still unclear whether and how the lights can influence people's perception and decision-making. To explore this, we performed three experiments using a ping-pong game, Ultimatum game, and Give-Some game, in which we attached an LED strip to the front-bottom of a computer monitor and had it display a set of light expressions. Our evaluation of the results suggested that expressive lights do affect human perception and decision-making. Participants liked and anthropomorphized the computer more when it displayed light animations. Particularly, they perceived the computer as positive and friendlier when it displayed green and low intensity light animation, while red and high intensity light animation was perceived as negative and more hostile. They consequently behaved with more tolerance and cooperation to the computer when it was positive compared with when it was negative. The findings can open up possibilities for the design of ambient light systems for various applications where human-machine interaction is needed. |
format | Online Article Text |
id | pubmed-6333633 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-63336332019-01-25 Ambient Lights Influence Perception and Decision-Making Song, Sichao Yamada, Seiji Front Psychol Psychology Today's computers are becoming ever more versatile. They are used in various applications, such as for education, entertainment, and information services. In other words, computers are often required to not only inform users of information but also communicate with them socially. Previous studies explored the design of ambient light displays and suggested that such systems can convey information to people in the periphery of their attention without distracting them from their primary work. However, they mainly focused on using ambient lights to convey certain information. It is still unclear whether and how the lights can influence people's perception and decision-making. To explore this, we performed three experiments using a ping-pong game, Ultimatum game, and Give-Some game, in which we attached an LED strip to the front-bottom of a computer monitor and had it display a set of light expressions. Our evaluation of the results suggested that expressive lights do affect human perception and decision-making. Participants liked and anthropomorphized the computer more when it displayed light animations. Particularly, they perceived the computer as positive and friendlier when it displayed green and low intensity light animation, while red and high intensity light animation was perceived as negative and more hostile. They consequently behaved with more tolerance and cooperation to the computer when it was positive compared with when it was negative. The findings can open up possibilities for the design of ambient light systems for various applications where human-machine interaction is needed. Frontiers Media S.A. 2019-01-09 /pmc/articles/PMC6333633/ /pubmed/30687160 http://dx.doi.org/10.3389/fpsyg.2018.02685 Text en Copyright © 2019 Song and Yamada. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Song, Sichao Yamada, Seiji Ambient Lights Influence Perception and Decision-Making |
title | Ambient Lights Influence Perception and Decision-Making |
title_full | Ambient Lights Influence Perception and Decision-Making |
title_fullStr | Ambient Lights Influence Perception and Decision-Making |
title_full_unstemmed | Ambient Lights Influence Perception and Decision-Making |
title_short | Ambient Lights Influence Perception and Decision-Making |
title_sort | ambient lights influence perception and decision-making |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6333633/ https://www.ncbi.nlm.nih.gov/pubmed/30687160 http://dx.doi.org/10.3389/fpsyg.2018.02685 |
work_keys_str_mv | AT songsichao ambientlightsinfluenceperceptionanddecisionmaking AT yamadaseiji ambientlightsinfluenceperceptionanddecisionmaking |