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Adapting myoelectric control in real-time using a virtual environment
BACKGROUND: Pattern recognition technology allows for more intuitive control of myoelectric prostheses. However, the need to collect electromyographic data to initially train the pattern recognition system, and to re-train it during prosthesis use, adds complexity that can make using such a system d...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6335715/ https://www.ncbi.nlm.nih.gov/pubmed/30651109 http://dx.doi.org/10.1186/s12984-019-0480-5 |
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author | Woodward, Richard B. Hargrove, Levi J. |
author_facet | Woodward, Richard B. Hargrove, Levi J. |
author_sort | Woodward, Richard B. |
collection | PubMed |
description | BACKGROUND: Pattern recognition technology allows for more intuitive control of myoelectric prostheses. However, the need to collect electromyographic data to initially train the pattern recognition system, and to re-train it during prosthesis use, adds complexity that can make using such a system difficult. Although experienced clinicians may be able to guide users to ensure successful data collection methods, they may not always be available when a user needs to (re)train their device. METHODS: Here we present an engaging and interactive virtual reality environment for optimal training of a myoelectric controller. Using this tool, we evaluated the importance of training a classifier actively (i.e., moving the residual limb during data collection) compared to passively (i.e., maintaining the limb in a single, neutral orientation), and whether computational adaptation through serious gaming can improve performance. RESULTS: We found that actively trained classifiers performed significantly better than passively trained classifiers for non-amputees (P < 0.05). Furthermore, collecting data passively with minimal instruction, paired with computational adaptation in a virtual environment, significantly improved real-time performance of myoelectric controllers. CONCLUSION: These results further support previous work which suggested active movements during data collection can improve pattern recognition systems. Furthermore, adaptation within a virtual guided serious game environment can improve real-time performance of myoelectric controllers. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (10.1186/s12984-019-0480-5) contains supplementary material, which is available to authorized users. |
format | Online Article Text |
id | pubmed-6335715 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-63357152019-01-23 Adapting myoelectric control in real-time using a virtual environment Woodward, Richard B. Hargrove, Levi J. J Neuroeng Rehabil Research BACKGROUND: Pattern recognition technology allows for more intuitive control of myoelectric prostheses. However, the need to collect electromyographic data to initially train the pattern recognition system, and to re-train it during prosthesis use, adds complexity that can make using such a system difficult. Although experienced clinicians may be able to guide users to ensure successful data collection methods, they may not always be available when a user needs to (re)train their device. METHODS: Here we present an engaging and interactive virtual reality environment for optimal training of a myoelectric controller. Using this tool, we evaluated the importance of training a classifier actively (i.e., moving the residual limb during data collection) compared to passively (i.e., maintaining the limb in a single, neutral orientation), and whether computational adaptation through serious gaming can improve performance. RESULTS: We found that actively trained classifiers performed significantly better than passively trained classifiers for non-amputees (P < 0.05). Furthermore, collecting data passively with minimal instruction, paired with computational adaptation in a virtual environment, significantly improved real-time performance of myoelectric controllers. CONCLUSION: These results further support previous work which suggested active movements during data collection can improve pattern recognition systems. Furthermore, adaptation within a virtual guided serious game environment can improve real-time performance of myoelectric controllers. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (10.1186/s12984-019-0480-5) contains supplementary material, which is available to authorized users. BioMed Central 2019-01-16 /pmc/articles/PMC6335715/ /pubmed/30651109 http://dx.doi.org/10.1186/s12984-019-0480-5 Text en © The Author(s). 2019 Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. |
spellingShingle | Research Woodward, Richard B. Hargrove, Levi J. Adapting myoelectric control in real-time using a virtual environment |
title | Adapting myoelectric control in real-time using a virtual environment |
title_full | Adapting myoelectric control in real-time using a virtual environment |
title_fullStr | Adapting myoelectric control in real-time using a virtual environment |
title_full_unstemmed | Adapting myoelectric control in real-time using a virtual environment |
title_short | Adapting myoelectric control in real-time using a virtual environment |
title_sort | adapting myoelectric control in real-time using a virtual environment |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6335715/ https://www.ncbi.nlm.nih.gov/pubmed/30651109 http://dx.doi.org/10.1186/s12984-019-0480-5 |
work_keys_str_mv | AT woodwardrichardb adaptingmyoelectriccontrolinrealtimeusingavirtualenvironment AT hargrovelevij adaptingmyoelectriccontrolinrealtimeusingavirtualenvironment |