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Adapting myoelectric control in real-time using a virtual environment

BACKGROUND: Pattern recognition technology allows for more intuitive control of myoelectric prostheses. However, the need to collect electromyographic data to initially train the pattern recognition system, and to re-train it during prosthesis use, adds complexity that can make using such a system d...

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Autores principales: Woodward, Richard B., Hargrove, Levi J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6335715/
https://www.ncbi.nlm.nih.gov/pubmed/30651109
http://dx.doi.org/10.1186/s12984-019-0480-5
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author Woodward, Richard B.
Hargrove, Levi J.
author_facet Woodward, Richard B.
Hargrove, Levi J.
author_sort Woodward, Richard B.
collection PubMed
description BACKGROUND: Pattern recognition technology allows for more intuitive control of myoelectric prostheses. However, the need to collect electromyographic data to initially train the pattern recognition system, and to re-train it during prosthesis use, adds complexity that can make using such a system difficult. Although experienced clinicians may be able to guide users to ensure successful data collection methods, they may not always be available when a user needs to (re)train their device. METHODS: Here we present an engaging and interactive virtual reality environment for optimal training of a myoelectric controller. Using this tool, we evaluated the importance of training a classifier actively (i.e., moving the residual limb during data collection) compared to passively (i.e., maintaining the limb in a single, neutral orientation), and whether computational adaptation through serious gaming can improve performance. RESULTS: We found that actively trained classifiers performed significantly better than passively trained classifiers for non-amputees (P < 0.05). Furthermore, collecting data passively with minimal instruction, paired with computational adaptation in a virtual environment, significantly improved real-time performance of myoelectric controllers. CONCLUSION: These results further support previous work which suggested active movements during data collection can improve pattern recognition systems. Furthermore, adaptation within a virtual guided serious game environment can improve real-time performance of myoelectric controllers. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (10.1186/s12984-019-0480-5) contains supplementary material, which is available to authorized users.
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spelling pubmed-63357152019-01-23 Adapting myoelectric control in real-time using a virtual environment Woodward, Richard B. Hargrove, Levi J. J Neuroeng Rehabil Research BACKGROUND: Pattern recognition technology allows for more intuitive control of myoelectric prostheses. However, the need to collect electromyographic data to initially train the pattern recognition system, and to re-train it during prosthesis use, adds complexity that can make using such a system difficult. Although experienced clinicians may be able to guide users to ensure successful data collection methods, they may not always be available when a user needs to (re)train their device. METHODS: Here we present an engaging and interactive virtual reality environment for optimal training of a myoelectric controller. Using this tool, we evaluated the importance of training a classifier actively (i.e., moving the residual limb during data collection) compared to passively (i.e., maintaining the limb in a single, neutral orientation), and whether computational adaptation through serious gaming can improve performance. RESULTS: We found that actively trained classifiers performed significantly better than passively trained classifiers for non-amputees (P < 0.05). Furthermore, collecting data passively with minimal instruction, paired with computational adaptation in a virtual environment, significantly improved real-time performance of myoelectric controllers. CONCLUSION: These results further support previous work which suggested active movements during data collection can improve pattern recognition systems. Furthermore, adaptation within a virtual guided serious game environment can improve real-time performance of myoelectric controllers. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (10.1186/s12984-019-0480-5) contains supplementary material, which is available to authorized users. BioMed Central 2019-01-16 /pmc/articles/PMC6335715/ /pubmed/30651109 http://dx.doi.org/10.1186/s12984-019-0480-5 Text en © The Author(s). 2019 Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Research
Woodward, Richard B.
Hargrove, Levi J.
Adapting myoelectric control in real-time using a virtual environment
title Adapting myoelectric control in real-time using a virtual environment
title_full Adapting myoelectric control in real-time using a virtual environment
title_fullStr Adapting myoelectric control in real-time using a virtual environment
title_full_unstemmed Adapting myoelectric control in real-time using a virtual environment
title_short Adapting myoelectric control in real-time using a virtual environment
title_sort adapting myoelectric control in real-time using a virtual environment
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6335715/
https://www.ncbi.nlm.nih.gov/pubmed/30651109
http://dx.doi.org/10.1186/s12984-019-0480-5
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