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Contagious yawning in virtual reality is affected by actual, but not simulated, social presence

Contagious yawning occurs in humans and a few other highly social animals following the detection of yawns in others, yet the factors influencing the propagation of this response remain largely unknown. Stemming from earlier laboratory research, we conducted five experiments to investigate the effec...

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Autores principales: Gallup, Andrew C., Vasilyev, Daniil, Anderson, Nicola, Kingstone, Alan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6342947/
https://www.ncbi.nlm.nih.gov/pubmed/30670744
http://dx.doi.org/10.1038/s41598-018-36570-2
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author Gallup, Andrew C.
Vasilyev, Daniil
Anderson, Nicola
Kingstone, Alan
author_facet Gallup, Andrew C.
Vasilyev, Daniil
Anderson, Nicola
Kingstone, Alan
author_sort Gallup, Andrew C.
collection PubMed
description Contagious yawning occurs in humans and a few other highly social animals following the detection of yawns in others, yet the factors influencing the propagation of this response remain largely unknown. Stemming from earlier laboratory research, we conducted five experiments to investigate the effects of social presence on contagious yawning in virtual reality (VR). We show that, similar to a traditional laboratory setting, having a researcher present during testing significantly inhibited contagious yawning in VR, even though participants were viewing a virtual environment and unable to see the researcher. Unlike previous research, however, manipulating the social presence in VR (i.e., embedding recording devices and humanoid avatars within the simulation) did not affect contagious yawning. These experiments provide further evidence that social presence is a powerful deterrent of yawning in humans, which warrants further investigation. More generally, these findings also have important applications for the use of VR in psychological research. While participants were quite sensitive to social stimuli presented in VR, as evidenced by contagious yawning, our results suggest a major difference in the influence of social factors within real-world and virtual environments. That is, social cues in actual reality appear to dominate and supersede those in VR.
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spelling pubmed-63429472019-01-25 Contagious yawning in virtual reality is affected by actual, but not simulated, social presence Gallup, Andrew C. Vasilyev, Daniil Anderson, Nicola Kingstone, Alan Sci Rep Article Contagious yawning occurs in humans and a few other highly social animals following the detection of yawns in others, yet the factors influencing the propagation of this response remain largely unknown. Stemming from earlier laboratory research, we conducted five experiments to investigate the effects of social presence on contagious yawning in virtual reality (VR). We show that, similar to a traditional laboratory setting, having a researcher present during testing significantly inhibited contagious yawning in VR, even though participants were viewing a virtual environment and unable to see the researcher. Unlike previous research, however, manipulating the social presence in VR (i.e., embedding recording devices and humanoid avatars within the simulation) did not affect contagious yawning. These experiments provide further evidence that social presence is a powerful deterrent of yawning in humans, which warrants further investigation. More generally, these findings also have important applications for the use of VR in psychological research. While participants were quite sensitive to social stimuli presented in VR, as evidenced by contagious yawning, our results suggest a major difference in the influence of social factors within real-world and virtual environments. That is, social cues in actual reality appear to dominate and supersede those in VR. Nature Publishing Group UK 2019-01-22 /pmc/articles/PMC6342947/ /pubmed/30670744 http://dx.doi.org/10.1038/s41598-018-36570-2 Text en © The Author(s) 2019 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Gallup, Andrew C.
Vasilyev, Daniil
Anderson, Nicola
Kingstone, Alan
Contagious yawning in virtual reality is affected by actual, but not simulated, social presence
title Contagious yawning in virtual reality is affected by actual, but not simulated, social presence
title_full Contagious yawning in virtual reality is affected by actual, but not simulated, social presence
title_fullStr Contagious yawning in virtual reality is affected by actual, but not simulated, social presence
title_full_unstemmed Contagious yawning in virtual reality is affected by actual, but not simulated, social presence
title_short Contagious yawning in virtual reality is affected by actual, but not simulated, social presence
title_sort contagious yawning in virtual reality is affected by actual, but not simulated, social presence
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6342947/
https://www.ncbi.nlm.nih.gov/pubmed/30670744
http://dx.doi.org/10.1038/s41598-018-36570-2
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