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A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home

Frailty is a clinical condition affecting the elderly population which results in an increased risk of falls. Previous studies demonstrated that falls prevention programs are effective, but they suffer from low adherence, especially when subjects have to train unsupervised in their homes. To try to...

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Autores principales: Arlati, Sara, Colombo, Vera, Spoladore, Daniele, Greci, Luca, Pedroli, Elisa, Serino, Silvia, Cipresso, Pietro, Goulene, Karine, Stramba-Badiale, Marco, Riva, Giuseppe, Gaggioli, Andrea, Ferrigno, Giancarlo, Sacco, Marco
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6359717/
https://www.ncbi.nlm.nih.gov/pubmed/30634719
http://dx.doi.org/10.3390/s19020261
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author Arlati, Sara
Colombo, Vera
Spoladore, Daniele
Greci, Luca
Pedroli, Elisa
Serino, Silvia
Cipresso, Pietro
Goulene, Karine
Stramba-Badiale, Marco
Riva, Giuseppe
Gaggioli, Andrea
Ferrigno, Giancarlo
Sacco, Marco
author_facet Arlati, Sara
Colombo, Vera
Spoladore, Daniele
Greci, Luca
Pedroli, Elisa
Serino, Silvia
Cipresso, Pietro
Goulene, Karine
Stramba-Badiale, Marco
Riva, Giuseppe
Gaggioli, Andrea
Ferrigno, Giancarlo
Sacco, Marco
author_sort Arlati, Sara
collection PubMed
description Frailty is a clinical condition affecting the elderly population which results in an increased risk of falls. Previous studies demonstrated that falls prevention programs are effective, but they suffer from low adherence, especially when subjects have to train unsupervised in their homes. To try to improve treatment adherence, virtual reality and social media have been proposed as promising strategies for the increase of users’ motivation and thus their willingness to practice. In the context of smart homes, this work presents SocialBike, a virtual reality-based application aimed at improving the clinical outcomes of older frail adults in their houses. Indeed, SocialBike is integrated in the “house of the future” framework and proposes a Dual Task training program in which the users are required to cycle on a stationary bike while recognizing target animals or objects appearing along the way. It also implements the possibility of training with other users, thus reducing the risk of social isolation. Within SocialBike, users can choose the multiplayer mode they prefer (i.e., collaborative or competitive), and are allowed to train following their own attitude. SocialBike’s validation, refinement, and business model are currently under development, and are briefly discussed as future works.
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spelling pubmed-63597172019-02-06 A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home Arlati, Sara Colombo, Vera Spoladore, Daniele Greci, Luca Pedroli, Elisa Serino, Silvia Cipresso, Pietro Goulene, Karine Stramba-Badiale, Marco Riva, Giuseppe Gaggioli, Andrea Ferrigno, Giancarlo Sacco, Marco Sensors (Basel) Article Frailty is a clinical condition affecting the elderly population which results in an increased risk of falls. Previous studies demonstrated that falls prevention programs are effective, but they suffer from low adherence, especially when subjects have to train unsupervised in their homes. To try to improve treatment adherence, virtual reality and social media have been proposed as promising strategies for the increase of users’ motivation and thus their willingness to practice. In the context of smart homes, this work presents SocialBike, a virtual reality-based application aimed at improving the clinical outcomes of older frail adults in their houses. Indeed, SocialBike is integrated in the “house of the future” framework and proposes a Dual Task training program in which the users are required to cycle on a stationary bike while recognizing target animals or objects appearing along the way. It also implements the possibility of training with other users, thus reducing the risk of social isolation. Within SocialBike, users can choose the multiplayer mode they prefer (i.e., collaborative or competitive), and are allowed to train following their own attitude. SocialBike’s validation, refinement, and business model are currently under development, and are briefly discussed as future works. MDPI 2019-01-10 /pmc/articles/PMC6359717/ /pubmed/30634719 http://dx.doi.org/10.3390/s19020261 Text en © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Arlati, Sara
Colombo, Vera
Spoladore, Daniele
Greci, Luca
Pedroli, Elisa
Serino, Silvia
Cipresso, Pietro
Goulene, Karine
Stramba-Badiale, Marco
Riva, Giuseppe
Gaggioli, Andrea
Ferrigno, Giancarlo
Sacco, Marco
A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home
title A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home
title_full A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home
title_fullStr A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home
title_full_unstemmed A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home
title_short A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home
title_sort social virtual reality-based application for the physical and cognitive training of the elderly at home
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6359717/
https://www.ncbi.nlm.nih.gov/pubmed/30634719
http://dx.doi.org/10.3390/s19020261
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