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A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home
Frailty is a clinical condition affecting the elderly population which results in an increased risk of falls. Previous studies demonstrated that falls prevention programs are effective, but they suffer from low adherence, especially when subjects have to train unsupervised in their homes. To try to...
Autores principales: | , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6359717/ https://www.ncbi.nlm.nih.gov/pubmed/30634719 http://dx.doi.org/10.3390/s19020261 |
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author | Arlati, Sara Colombo, Vera Spoladore, Daniele Greci, Luca Pedroli, Elisa Serino, Silvia Cipresso, Pietro Goulene, Karine Stramba-Badiale, Marco Riva, Giuseppe Gaggioli, Andrea Ferrigno, Giancarlo Sacco, Marco |
author_facet | Arlati, Sara Colombo, Vera Spoladore, Daniele Greci, Luca Pedroli, Elisa Serino, Silvia Cipresso, Pietro Goulene, Karine Stramba-Badiale, Marco Riva, Giuseppe Gaggioli, Andrea Ferrigno, Giancarlo Sacco, Marco |
author_sort | Arlati, Sara |
collection | PubMed |
description | Frailty is a clinical condition affecting the elderly population which results in an increased risk of falls. Previous studies demonstrated that falls prevention programs are effective, but they suffer from low adherence, especially when subjects have to train unsupervised in their homes. To try to improve treatment adherence, virtual reality and social media have been proposed as promising strategies for the increase of users’ motivation and thus their willingness to practice. In the context of smart homes, this work presents SocialBike, a virtual reality-based application aimed at improving the clinical outcomes of older frail adults in their houses. Indeed, SocialBike is integrated in the “house of the future” framework and proposes a Dual Task training program in which the users are required to cycle on a stationary bike while recognizing target animals or objects appearing along the way. It also implements the possibility of training with other users, thus reducing the risk of social isolation. Within SocialBike, users can choose the multiplayer mode they prefer (i.e., collaborative or competitive), and are allowed to train following their own attitude. SocialBike’s validation, refinement, and business model are currently under development, and are briefly discussed as future works. |
format | Online Article Text |
id | pubmed-6359717 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-63597172019-02-06 A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home Arlati, Sara Colombo, Vera Spoladore, Daniele Greci, Luca Pedroli, Elisa Serino, Silvia Cipresso, Pietro Goulene, Karine Stramba-Badiale, Marco Riva, Giuseppe Gaggioli, Andrea Ferrigno, Giancarlo Sacco, Marco Sensors (Basel) Article Frailty is a clinical condition affecting the elderly population which results in an increased risk of falls. Previous studies demonstrated that falls prevention programs are effective, but they suffer from low adherence, especially when subjects have to train unsupervised in their homes. To try to improve treatment adherence, virtual reality and social media have been proposed as promising strategies for the increase of users’ motivation and thus their willingness to practice. In the context of smart homes, this work presents SocialBike, a virtual reality-based application aimed at improving the clinical outcomes of older frail adults in their houses. Indeed, SocialBike is integrated in the “house of the future” framework and proposes a Dual Task training program in which the users are required to cycle on a stationary bike while recognizing target animals or objects appearing along the way. It also implements the possibility of training with other users, thus reducing the risk of social isolation. Within SocialBike, users can choose the multiplayer mode they prefer (i.e., collaborative or competitive), and are allowed to train following their own attitude. SocialBike’s validation, refinement, and business model are currently under development, and are briefly discussed as future works. MDPI 2019-01-10 /pmc/articles/PMC6359717/ /pubmed/30634719 http://dx.doi.org/10.3390/s19020261 Text en © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Arlati, Sara Colombo, Vera Spoladore, Daniele Greci, Luca Pedroli, Elisa Serino, Silvia Cipresso, Pietro Goulene, Karine Stramba-Badiale, Marco Riva, Giuseppe Gaggioli, Andrea Ferrigno, Giancarlo Sacco, Marco A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home |
title | A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home |
title_full | A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home |
title_fullStr | A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home |
title_full_unstemmed | A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home |
title_short | A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home |
title_sort | social virtual reality-based application for the physical and cognitive training of the elderly at home |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6359717/ https://www.ncbi.nlm.nih.gov/pubmed/30634719 http://dx.doi.org/10.3390/s19020261 |
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