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Analysis of Different Device Interactions in a Virtual Reality Task in Individuals With Duchenne Muscular Dystrophy—A Randomized Controlled Trial

There is a need to support individuals with Duchenne Muscular Dystrophy (DMD) to achieve optimal functionality in everyday life and with meaningful tasks and activities, throughout stages of the disease progression. Thus, technological developments have created an exciting opportunity for the use of...

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Autores principales: de Freitas, Bruna Leal, da Silva, Talita Dias, Crocetta, Tânia Brusque, Massetti, Thais, de Araújo, Luciano Vieira, Coe, Shelly, Dawes, Helen, Caromano, Fatima Aparecida, Monteiro, Carlos Bandeira de Mello
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6361739/
https://www.ncbi.nlm.nih.gov/pubmed/30761066
http://dx.doi.org/10.3389/fneur.2019.00024
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author de Freitas, Bruna Leal
da Silva, Talita Dias
Crocetta, Tânia Brusque
Massetti, Thais
de Araújo, Luciano Vieira
Coe, Shelly
Dawes, Helen
Caromano, Fatima Aparecida
Monteiro, Carlos Bandeira de Mello
author_facet de Freitas, Bruna Leal
da Silva, Talita Dias
Crocetta, Tânia Brusque
Massetti, Thais
de Araújo, Luciano Vieira
Coe, Shelly
Dawes, Helen
Caromano, Fatima Aparecida
Monteiro, Carlos Bandeira de Mello
author_sort de Freitas, Bruna Leal
collection PubMed
description There is a need to support individuals with Duchenne Muscular Dystrophy (DMD) to achieve optimal functionality in everyday life and with meaningful tasks and activities, throughout stages of the disease progression. Thus, technological developments have created an exciting opportunity for the use of affordable virtual reality (VR) systems with different kinds of interaction devices, providing an efficient and fun tool for enabling improvement in motor performance. Objective: To compare performance on a virtual task using interfaces with and without physical contact in order to identify functionality by using different devices in individuals with DMD. Methods: One hundred and twenty male individuals took part on this study: 60 with DMD with a mean age of 16 ± 5 (range 9–34 years old) and 60 without DMD in the control group (CG) matched by age. Participants were divided into three groups of 20 individuals each which performed a virtual task in three different interfaces: Kinect®, computer Touch Screen and Leap Motion®, in a cross over design in which all participants used all devices. Motor impairment in the DMD group was measured by using the Motor Function Measurement and Vignos scales. Results: All participants improved performance through practice, regardless of the interface used, although the DMD group had a continuous lower performance compared to the CG. In addition, the DMD group obtained a significant better performance with Leap Motion interface compared to the other interfaces, while the CG presented better performance on Touch Screen interface. Conclusion: Leap Motion provided better performance for individuals with DMD due to enablement of distal muscle function and ease of instrument adjustment using the virtual interface. Therefore, this type of interface should be encouraged for promoting functionality on general tasks using computer systems. Clinical Trial register number: NCT02891434.
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spelling pubmed-63617392019-02-13 Analysis of Different Device Interactions in a Virtual Reality Task in Individuals With Duchenne Muscular Dystrophy—A Randomized Controlled Trial de Freitas, Bruna Leal da Silva, Talita Dias Crocetta, Tânia Brusque Massetti, Thais de Araújo, Luciano Vieira Coe, Shelly Dawes, Helen Caromano, Fatima Aparecida Monteiro, Carlos Bandeira de Mello Front Neurol Neurology There is a need to support individuals with Duchenne Muscular Dystrophy (DMD) to achieve optimal functionality in everyday life and with meaningful tasks and activities, throughout stages of the disease progression. Thus, technological developments have created an exciting opportunity for the use of affordable virtual reality (VR) systems with different kinds of interaction devices, providing an efficient and fun tool for enabling improvement in motor performance. Objective: To compare performance on a virtual task using interfaces with and without physical contact in order to identify functionality by using different devices in individuals with DMD. Methods: One hundred and twenty male individuals took part on this study: 60 with DMD with a mean age of 16 ± 5 (range 9–34 years old) and 60 without DMD in the control group (CG) matched by age. Participants were divided into three groups of 20 individuals each which performed a virtual task in three different interfaces: Kinect®, computer Touch Screen and Leap Motion®, in a cross over design in which all participants used all devices. Motor impairment in the DMD group was measured by using the Motor Function Measurement and Vignos scales. Results: All participants improved performance through practice, regardless of the interface used, although the DMD group had a continuous lower performance compared to the CG. In addition, the DMD group obtained a significant better performance with Leap Motion interface compared to the other interfaces, while the CG presented better performance on Touch Screen interface. Conclusion: Leap Motion provided better performance for individuals with DMD due to enablement of distal muscle function and ease of instrument adjustment using the virtual interface. Therefore, this type of interface should be encouraged for promoting functionality on general tasks using computer systems. Clinical Trial register number: NCT02891434. Frontiers Media S.A. 2019-01-29 /pmc/articles/PMC6361739/ /pubmed/30761066 http://dx.doi.org/10.3389/fneur.2019.00024 Text en Copyright © 2019 de Freitas, da Silva, Crocetta, Massetti, de Araújo, Coe, Dawes, Caromano and Monteiro. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neurology
de Freitas, Bruna Leal
da Silva, Talita Dias
Crocetta, Tânia Brusque
Massetti, Thais
de Araújo, Luciano Vieira
Coe, Shelly
Dawes, Helen
Caromano, Fatima Aparecida
Monteiro, Carlos Bandeira de Mello
Analysis of Different Device Interactions in a Virtual Reality Task in Individuals With Duchenne Muscular Dystrophy—A Randomized Controlled Trial
title Analysis of Different Device Interactions in a Virtual Reality Task in Individuals With Duchenne Muscular Dystrophy—A Randomized Controlled Trial
title_full Analysis of Different Device Interactions in a Virtual Reality Task in Individuals With Duchenne Muscular Dystrophy—A Randomized Controlled Trial
title_fullStr Analysis of Different Device Interactions in a Virtual Reality Task in Individuals With Duchenne Muscular Dystrophy—A Randomized Controlled Trial
title_full_unstemmed Analysis of Different Device Interactions in a Virtual Reality Task in Individuals With Duchenne Muscular Dystrophy—A Randomized Controlled Trial
title_short Analysis of Different Device Interactions in a Virtual Reality Task in Individuals With Duchenne Muscular Dystrophy—A Randomized Controlled Trial
title_sort analysis of different device interactions in a virtual reality task in individuals with duchenne muscular dystrophy—a randomized controlled trial
topic Neurology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6361739/
https://www.ncbi.nlm.nih.gov/pubmed/30761066
http://dx.doi.org/10.3389/fneur.2019.00024
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