Cargando…

Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration

BACKGROUND: Virtual reality (VR) is a technology that allows the user to explore and manipulate computer-generated real or artificial three-dimensional multimedia sensory environments in real time to gain practical knowledge that can be used in clinical practice. OBJECTIVE: The aim of this systemati...

Descripción completa

Detalles Bibliográficos
Autores principales: Kyaw, Bhone Myint, Saxena, Nakul, Posadzki, Pawel, Vseteckova, Jitka, Nikolaou, Charoula Konstantia, George, Pradeep Paul, Divakar, Ushashree, Masiello, Italo, Kononowicz, Andrzej A, Zary, Nabil, Tudor Car, Lorainne
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6362387/
https://www.ncbi.nlm.nih.gov/pubmed/30668519
http://dx.doi.org/10.2196/12959
_version_ 1783392905512091648
author Kyaw, Bhone Myint
Saxena, Nakul
Posadzki, Pawel
Vseteckova, Jitka
Nikolaou, Charoula Konstantia
George, Pradeep Paul
Divakar, Ushashree
Masiello, Italo
Kononowicz, Andrzej A
Zary, Nabil
Tudor Car, Lorainne
author_facet Kyaw, Bhone Myint
Saxena, Nakul
Posadzki, Pawel
Vseteckova, Jitka
Nikolaou, Charoula Konstantia
George, Pradeep Paul
Divakar, Ushashree
Masiello, Italo
Kononowicz, Andrzej A
Zary, Nabil
Tudor Car, Lorainne
author_sort Kyaw, Bhone Myint
collection PubMed
description BACKGROUND: Virtual reality (VR) is a technology that allows the user to explore and manipulate computer-generated real or artificial three-dimensional multimedia sensory environments in real time to gain practical knowledge that can be used in clinical practice. OBJECTIVE: The aim of this systematic review was to evaluate the effectiveness of VR for educating health professionals and improving their knowledge, cognitive skills, attitudes, and satisfaction. METHODS: We performed a systematic review of the effectiveness of VR in pre- and postregistration health professions education following the gold standard Cochrane methodology. We searched 7 databases from the year 1990 to August 2017. No language restrictions were applied. We included randomized controlled trials and cluster-randomized trials. We independently selected studies, extracted data, and assessed risk of bias, and then, we compared the information in pairs. We contacted authors of the studies for additional information if necessary. All pooled analyses were based on random-effects models. We used the Grading of Recommendations, Assessment, Development and Evaluations (GRADE) approach to rate the quality of the body of evidence. RESULTS: A total of 31 studies (2407 participants) were included. Meta-analysis of 8 studies found that VR slightly improves postintervention knowledge scores when compared with traditional learning (standardized mean difference [SMD]=0.44; 95% CI 0.18-0.69; I(2)=49%; 603 participants; moderate certainty evidence) or other types of digital education such as online or offline digital education (SMD=0.43; 95% CI 0.07-0.79; I(2)=78%; 608 participants [8 studies]; low certainty evidence). Another meta-analysis of 4 studies found that VR improves health professionals’ cognitive skills when compared with traditional learning (SMD=1.12; 95% CI 0.81-1.43; I(2)=0%; 235 participants; large effect size; moderate certainty evidence). Two studies compared the effect of VR with other forms of digital education on skills, favoring the VR group (SMD=0.5; 95% CI 0.32-0.69; I(2)=0%; 467 participants; moderate effect size; low certainty evidence). The findings for attitudes and satisfaction were mixed and inconclusive. None of the studies reported any patient-related outcomes, behavior change, as well as unintended or adverse effects of VR. Overall, the certainty of evidence according to the GRADE criteria ranged from low to moderate. We downgraded our certainty of evidence primarily because of the risk of bias and/or inconsistency. CONCLUSIONS: We found evidence suggesting that VR improves postintervention knowledge and skills outcomes of health professionals when compared with traditional education or other types of digital education such as online or offline digital education. The findings on other outcomes are limited. Future research should evaluate the effectiveness of immersive and interactive forms of VR and evaluate other outcomes such as attitude, satisfaction, cost-effectiveness, and clinical practice or behavior change.
format Online
Article
Text
id pubmed-6362387
institution National Center for Biotechnology Information
language English
publishDate 2019
publisher JMIR Publications
record_format MEDLINE/PubMed
spelling pubmed-63623872019-02-22 Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration Kyaw, Bhone Myint Saxena, Nakul Posadzki, Pawel Vseteckova, Jitka Nikolaou, Charoula Konstantia George, Pradeep Paul Divakar, Ushashree Masiello, Italo Kononowicz, Andrzej A Zary, Nabil Tudor Car, Lorainne J Med Internet Res Review BACKGROUND: Virtual reality (VR) is a technology that allows the user to explore and manipulate computer-generated real or artificial three-dimensional multimedia sensory environments in real time to gain practical knowledge that can be used in clinical practice. OBJECTIVE: The aim of this systematic review was to evaluate the effectiveness of VR for educating health professionals and improving their knowledge, cognitive skills, attitudes, and satisfaction. METHODS: We performed a systematic review of the effectiveness of VR in pre- and postregistration health professions education following the gold standard Cochrane methodology. We searched 7 databases from the year 1990 to August 2017. No language restrictions were applied. We included randomized controlled trials and cluster-randomized trials. We independently selected studies, extracted data, and assessed risk of bias, and then, we compared the information in pairs. We contacted authors of the studies for additional information if necessary. All pooled analyses were based on random-effects models. We used the Grading of Recommendations, Assessment, Development and Evaluations (GRADE) approach to rate the quality of the body of evidence. RESULTS: A total of 31 studies (2407 participants) were included. Meta-analysis of 8 studies found that VR slightly improves postintervention knowledge scores when compared with traditional learning (standardized mean difference [SMD]=0.44; 95% CI 0.18-0.69; I(2)=49%; 603 participants; moderate certainty evidence) or other types of digital education such as online or offline digital education (SMD=0.43; 95% CI 0.07-0.79; I(2)=78%; 608 participants [8 studies]; low certainty evidence). Another meta-analysis of 4 studies found that VR improves health professionals’ cognitive skills when compared with traditional learning (SMD=1.12; 95% CI 0.81-1.43; I(2)=0%; 235 participants; large effect size; moderate certainty evidence). Two studies compared the effect of VR with other forms of digital education on skills, favoring the VR group (SMD=0.5; 95% CI 0.32-0.69; I(2)=0%; 467 participants; moderate effect size; low certainty evidence). The findings for attitudes and satisfaction were mixed and inconclusive. None of the studies reported any patient-related outcomes, behavior change, as well as unintended or adverse effects of VR. Overall, the certainty of evidence according to the GRADE criteria ranged from low to moderate. We downgraded our certainty of evidence primarily because of the risk of bias and/or inconsistency. CONCLUSIONS: We found evidence suggesting that VR improves postintervention knowledge and skills outcomes of health professionals when compared with traditional education or other types of digital education such as online or offline digital education. The findings on other outcomes are limited. Future research should evaluate the effectiveness of immersive and interactive forms of VR and evaluate other outcomes such as attitude, satisfaction, cost-effectiveness, and clinical practice or behavior change. JMIR Publications 2019-01-22 /pmc/articles/PMC6362387/ /pubmed/30668519 http://dx.doi.org/10.2196/12959 Text en ©Bhone Myint Kyaw, Nakul Saxena, Pawel Posadzki, Jitka Vseteckova, Charoula Konstantia Nikolaou, Pradeep Paul George, Ushashree Divakar, Italo Masiello, Andrzej A Kononowicz, Nabil Zary, Lorainne Tudor Car. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 22.01.2019. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on http://www.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Review
Kyaw, Bhone Myint
Saxena, Nakul
Posadzki, Pawel
Vseteckova, Jitka
Nikolaou, Charoula Konstantia
George, Pradeep Paul
Divakar, Ushashree
Masiello, Italo
Kononowicz, Andrzej A
Zary, Nabil
Tudor Car, Lorainne
Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration
title Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration
title_full Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration
title_fullStr Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration
title_full_unstemmed Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration
title_short Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration
title_sort virtual reality for health professions education: systematic review and meta-analysis by the digital health education collaboration
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6362387/
https://www.ncbi.nlm.nih.gov/pubmed/30668519
http://dx.doi.org/10.2196/12959
work_keys_str_mv AT kyawbhonemyint virtualrealityforhealthprofessionseducationsystematicreviewandmetaanalysisbythedigitalhealtheducationcollaboration
AT saxenanakul virtualrealityforhealthprofessionseducationsystematicreviewandmetaanalysisbythedigitalhealtheducationcollaboration
AT posadzkipawel virtualrealityforhealthprofessionseducationsystematicreviewandmetaanalysisbythedigitalhealtheducationcollaboration
AT vseteckovajitka virtualrealityforhealthprofessionseducationsystematicreviewandmetaanalysisbythedigitalhealtheducationcollaboration
AT nikolaoucharoulakonstantia virtualrealityforhealthprofessionseducationsystematicreviewandmetaanalysisbythedigitalhealtheducationcollaboration
AT georgepradeeppaul virtualrealityforhealthprofessionseducationsystematicreviewandmetaanalysisbythedigitalhealtheducationcollaboration
AT divakarushashree virtualrealityforhealthprofessionseducationsystematicreviewandmetaanalysisbythedigitalhealtheducationcollaboration
AT masielloitalo virtualrealityforhealthprofessionseducationsystematicreviewandmetaanalysisbythedigitalhealtheducationcollaboration
AT kononowiczandrzeja virtualrealityforhealthprofessionseducationsystematicreviewandmetaanalysisbythedigitalhealtheducationcollaboration
AT zarynabil virtualrealityforhealthprofessionseducationsystematicreviewandmetaanalysisbythedigitalhealtheducationcollaboration
AT tudorcarlorainne virtualrealityforhealthprofessionseducationsystematicreviewandmetaanalysisbythedigitalhealtheducationcollaboration