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Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review

In order to take advantage of the potential offered by the medium of virtual reality (VR), it will be essential to develop an understanding of how to maximize the desirable experience of “presence” in a virtual space (“being there”), and how to minimize the undesirable feeling of “cybersickness” (a...

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Autores principales: Weech, Séamas, Kenny, Sophie, Barnett-Cowan, Michael
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6369189/
https://www.ncbi.nlm.nih.gov/pubmed/30778320
http://dx.doi.org/10.3389/fpsyg.2019.00158
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author Weech, Séamas
Kenny, Sophie
Barnett-Cowan, Michael
author_facet Weech, Séamas
Kenny, Sophie
Barnett-Cowan, Michael
author_sort Weech, Séamas
collection PubMed
description In order to take advantage of the potential offered by the medium of virtual reality (VR), it will be essential to develop an understanding of how to maximize the desirable experience of “presence” in a virtual space (“being there”), and how to minimize the undesirable feeling of “cybersickness” (a constellation of discomfort symptoms experienced in VR). Although there have been frequent reports of a possible link between the observer’s sense of presence and the experience of bodily discomfort in VR, the amount of literature that discusses the nature of the relationship is limited. Recent research has underlined the possibility that these variables have shared causes, and that both factors may be manipulated with a single approach. This review paper summarizes the concepts of presence and cybersickness and highlights the strengths and gaps in our understanding about their relationship. We review studies that have measured the association between presence and cybersickness, and conclude that the balance of evidence favors a negative relationship between the two factors which is driven principally by sensory integration processes. We also discuss how system immersiveness might play a role in modulating both presence and cybersickness. However, we identify a serious absence of high-powered studies that aim to reveal the nature of this relationship. Based on this evidence we propose recommendations for future studies investigating presence, cybersickness, and other related factors.
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spelling pubmed-63691892019-02-18 Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review Weech, Séamas Kenny, Sophie Barnett-Cowan, Michael Front Psychol Psychology In order to take advantage of the potential offered by the medium of virtual reality (VR), it will be essential to develop an understanding of how to maximize the desirable experience of “presence” in a virtual space (“being there”), and how to minimize the undesirable feeling of “cybersickness” (a constellation of discomfort symptoms experienced in VR). Although there have been frequent reports of a possible link between the observer’s sense of presence and the experience of bodily discomfort in VR, the amount of literature that discusses the nature of the relationship is limited. Recent research has underlined the possibility that these variables have shared causes, and that both factors may be manipulated with a single approach. This review paper summarizes the concepts of presence and cybersickness and highlights the strengths and gaps in our understanding about their relationship. We review studies that have measured the association between presence and cybersickness, and conclude that the balance of evidence favors a negative relationship between the two factors which is driven principally by sensory integration processes. We also discuss how system immersiveness might play a role in modulating both presence and cybersickness. However, we identify a serious absence of high-powered studies that aim to reveal the nature of this relationship. Based on this evidence we propose recommendations for future studies investigating presence, cybersickness, and other related factors. Frontiers Media S.A. 2019-02-04 /pmc/articles/PMC6369189/ /pubmed/30778320 http://dx.doi.org/10.3389/fpsyg.2019.00158 Text en Copyright © 2019 Weech, Kenny and Barnett-Cowan. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Weech, Séamas
Kenny, Sophie
Barnett-Cowan, Michael
Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
title Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
title_full Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
title_fullStr Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
title_full_unstemmed Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
title_short Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
title_sort presence and cybersickness in virtual reality are negatively related: a review
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6369189/
https://www.ncbi.nlm.nih.gov/pubmed/30778320
http://dx.doi.org/10.3389/fpsyg.2019.00158
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