Cargando…
Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
In order to take advantage of the potential offered by the medium of virtual reality (VR), it will be essential to develop an understanding of how to maximize the desirable experience of “presence” in a virtual space (“being there”), and how to minimize the undesirable feeling of “cybersickness” (a...
Autores principales: | Weech, Séamas, Kenny, Sophie, Barnett-Cowan, Michael |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2019
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6369189/ https://www.ncbi.nlm.nih.gov/pubmed/30778320 http://dx.doi.org/10.3389/fpsyg.2019.00158 |
Ejemplares similares
-
Estimating the sensorimotor components of cybersickness
por: Weech, Séamas, et al.
Publicado: (2018) -
Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation
por: Kiryu, Tohru, et al.
Publicado: (2007) -
Movement-Contingent Time Flow in Virtual Reality Causes Temporal Recalibration
por: Bansal, Ambika, et al.
Publicado: (2019) -
Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality
por: Luu, Wilson, et al.
Publicado: (2021) -
Influence of bone-conducted vibration on simulator sickness in virtual reality
por: Weech, Séamas, et al.
Publicado: (2018)