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Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study

AIM: Excessive use of online games can have negative influences on mental health and daily functioning. Although the effects of transcranial direct current stimulation (tDCS) have been investigated for the treatment of addiction, it has not been evaluated for excessive online game use. This study ai...

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Autores principales: Lee, Sang Hoon, Im, Jooyeon Jamie, Oh, Jin Kyoung, Choi, Eun Kyoung, Yoon, Sujung, Bikson, Marom, Song, In-Uk, Jeong, Hyeonseok, Chung, Yong-An
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6376367/
https://www.ncbi.nlm.nih.gov/pubmed/30418077
http://dx.doi.org/10.1556/2006.7.2018.107
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author Lee, Sang Hoon
Im, Jooyeon Jamie
Oh, Jin Kyoung
Choi, Eun Kyoung
Yoon, Sujung
Bikson, Marom
Song, In-Uk
Jeong, Hyeonseok
Chung, Yong-An
author_facet Lee, Sang Hoon
Im, Jooyeon Jamie
Oh, Jin Kyoung
Choi, Eun Kyoung
Yoon, Sujung
Bikson, Marom
Song, In-Uk
Jeong, Hyeonseok
Chung, Yong-An
author_sort Lee, Sang Hoon
collection PubMed
description AIM: Excessive use of online games can have negative influences on mental health and daily functioning. Although the effects of transcranial direct current stimulation (tDCS) have been investigated for the treatment of addiction, it has not been evaluated for excessive online game use. This study aimed to investigate the feasibility and tolerability of tDCS over the dorsolateral prefrontal cortex (DLPFC) in online gamers. METHODS: A total of 15 online gamers received 12 active tDCS sessions over the DLPFC (anodal left/cathodal right, 2 mA for 30 min, 3 times per week for 4 weeks). Before and after tDCS sessions, all participants underwent (18)F-fluoro-2-deoxyglucose positron emission tomography scans and completed the Internet Addiction Test (IAT), Brief Self Control Scale (BSCS), and Beck Depression Inventory-II (BDI-II). RESULTS: After tDCS sessions, weekly hours spent on games (p = .02) and scores of IAT (p < .001) and BDI-II (p = .01) were decreased, whereas BSCS score was increased (p = .01). Increases in self-control were associated with decreases in both addiction severity (p = .002) and time spent on games (p = .02). Moreover, abnormal right-greater-than-left asymmetry of regional cerebral glucose metabolism in the DLPFC was partially alleviated (p = .04). CONCLUSIONS: Our preliminary results suggest that tDCS may be useful for reducing online game use by improving interhemispheric balance of glucose metabolism in the DLPFC and enhancing self-control. Larger sham-controlled studies with longer follow-up period are warranted to validate the efficacy of tDCS in gamers.
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spelling pubmed-63763672019-02-21 Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study Lee, Sang Hoon Im, Jooyeon Jamie Oh, Jin Kyoung Choi, Eun Kyoung Yoon, Sujung Bikson, Marom Song, In-Uk Jeong, Hyeonseok Chung, Yong-An J Behav Addict Brief Report AIM: Excessive use of online games can have negative influences on mental health and daily functioning. Although the effects of transcranial direct current stimulation (tDCS) have been investigated for the treatment of addiction, it has not been evaluated for excessive online game use. This study aimed to investigate the feasibility and tolerability of tDCS over the dorsolateral prefrontal cortex (DLPFC) in online gamers. METHODS: A total of 15 online gamers received 12 active tDCS sessions over the DLPFC (anodal left/cathodal right, 2 mA for 30 min, 3 times per week for 4 weeks). Before and after tDCS sessions, all participants underwent (18)F-fluoro-2-deoxyglucose positron emission tomography scans and completed the Internet Addiction Test (IAT), Brief Self Control Scale (BSCS), and Beck Depression Inventory-II (BDI-II). RESULTS: After tDCS sessions, weekly hours spent on games (p = .02) and scores of IAT (p < .001) and BDI-II (p = .01) were decreased, whereas BSCS score was increased (p = .01). Increases in self-control were associated with decreases in both addiction severity (p = .002) and time spent on games (p = .02). Moreover, abnormal right-greater-than-left asymmetry of regional cerebral glucose metabolism in the DLPFC was partially alleviated (p = .04). CONCLUSIONS: Our preliminary results suggest that tDCS may be useful for reducing online game use by improving interhemispheric balance of glucose metabolism in the DLPFC and enhancing self-control. Larger sham-controlled studies with longer follow-up period are warranted to validate the efficacy of tDCS in gamers. Akadémiai Kiadó 2018-11-12 2018-12 /pmc/articles/PMC6376367/ /pubmed/30418077 http://dx.doi.org/10.1556/2006.7.2018.107 Text en © 2018 The Author(s) http://creativecommons.org/licenses/by-nc/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
spellingShingle Brief Report
Lee, Sang Hoon
Im, Jooyeon Jamie
Oh, Jin Kyoung
Choi, Eun Kyoung
Yoon, Sujung
Bikson, Marom
Song, In-Uk
Jeong, Hyeonseok
Chung, Yong-An
Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study
title Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study
title_full Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study
title_fullStr Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study
title_full_unstemmed Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study
title_short Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study
title_sort transcranial direct current stimulation for online gamers: a prospective single-arm feasibility study
topic Brief Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6376367/
https://www.ncbi.nlm.nih.gov/pubmed/30418077
http://dx.doi.org/10.1556/2006.7.2018.107
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