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Special series on “effects of board games on health education and promotion” board games as a promising tool for health promotion: a review of recent literature

Board games are played by moving game pieces in particular ways on special boards marked with patterns. To clarify the possible roles of board game use in psychosomatic medicine, the present review evaluated studies that investigated the effects of this activity on health education and treatment. A...

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Autor principal: Nakao, Mutsuhiro
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6380050/
https://www.ncbi.nlm.nih.gov/pubmed/30820242
http://dx.doi.org/10.1186/s13030-019-0146-3
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author Nakao, Mutsuhiro
author_facet Nakao, Mutsuhiro
author_sort Nakao, Mutsuhiro
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description Board games are played by moving game pieces in particular ways on special boards marked with patterns. To clarify the possible roles of board game use in psychosomatic medicine, the present review evaluated studies that investigated the effects of this activity on health education and treatment. A literature search conducted between January 2012 and August 2018 identified 83 relevant articles; 56 (67%) targeted education or training for health-related problems, six (7%) examined basic brain mechanisms, five (6%) evaluated preventative measures for dementia or contributions to healthy aging, and three (4%) assessed social communication or public health policies. The results of several randomized controlled trials indicated that the playing of traditional board games (e.g., chess, Go, and Shogi) helps to improve cognitive impairment and depression, and that the playing of newly developed board games is beneficial for behavioral modifications, such as the promotion of healthy eating, smoking cessation, and safe sex. Although the number of studies that have evaluated board game use in terms of mental health remains limited, many studies have provided interesting findings regarding brain function, cognitive effects, and the modification of health-related lifestyle factors.
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spelling pubmed-63800502019-02-28 Special series on “effects of board games on health education and promotion” board games as a promising tool for health promotion: a review of recent literature Nakao, Mutsuhiro Biopsychosoc Med Review Board games are played by moving game pieces in particular ways on special boards marked with patterns. To clarify the possible roles of board game use in psychosomatic medicine, the present review evaluated studies that investigated the effects of this activity on health education and treatment. A literature search conducted between January 2012 and August 2018 identified 83 relevant articles; 56 (67%) targeted education or training for health-related problems, six (7%) examined basic brain mechanisms, five (6%) evaluated preventative measures for dementia or contributions to healthy aging, and three (4%) assessed social communication or public health policies. The results of several randomized controlled trials indicated that the playing of traditional board games (e.g., chess, Go, and Shogi) helps to improve cognitive impairment and depression, and that the playing of newly developed board games is beneficial for behavioral modifications, such as the promotion of healthy eating, smoking cessation, and safe sex. Although the number of studies that have evaluated board game use in terms of mental health remains limited, many studies have provided interesting findings regarding brain function, cognitive effects, and the modification of health-related lifestyle factors. BioMed Central 2019-02-19 /pmc/articles/PMC6380050/ /pubmed/30820242 http://dx.doi.org/10.1186/s13030-019-0146-3 Text en © The Author(s). 2019 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Review
Nakao, Mutsuhiro
Special series on “effects of board games on health education and promotion” board games as a promising tool for health promotion: a review of recent literature
title Special series on “effects of board games on health education and promotion” board games as a promising tool for health promotion: a review of recent literature
title_full Special series on “effects of board games on health education and promotion” board games as a promising tool for health promotion: a review of recent literature
title_fullStr Special series on “effects of board games on health education and promotion” board games as a promising tool for health promotion: a review of recent literature
title_full_unstemmed Special series on “effects of board games on health education and promotion” board games as a promising tool for health promotion: a review of recent literature
title_short Special series on “effects of board games on health education and promotion” board games as a promising tool for health promotion: a review of recent literature
title_sort special series on “effects of board games on health education and promotion” board games as a promising tool for health promotion: a review of recent literature
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6380050/
https://www.ncbi.nlm.nih.gov/pubmed/30820242
http://dx.doi.org/10.1186/s13030-019-0146-3
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