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Best reply structure and equilibrium convergence in generic games

Game theory is widely used to model interacting biological and social systems. In some situations, players may converge to an equilibrium, e.g., a Nash equilibrium, but in other situations their strategic dynamics oscillate endogenously. If the system is not designed to encourage convergence, which...

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Detalles Bibliográficos
Autores principales: Pangallo, Marco, Heinrich, Torsten, Doyne Farmer, J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: American Association for the Advancement of Science 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6382402/
https://www.ncbi.nlm.nih.gov/pubmed/30801001
http://dx.doi.org/10.1126/sciadv.aat1328
Descripción
Sumario:Game theory is widely used to model interacting biological and social systems. In some situations, players may converge to an equilibrium, e.g., a Nash equilibrium, but in other situations their strategic dynamics oscillate endogenously. If the system is not designed to encourage convergence, which of these two behaviors can we expect a priori? To address this question, we follow an approach that is popular in theoretical ecology to study the stability of ecosystems: We generate payoff matrices at random, subject to constraints that may represent properties of real-world games. We show that best reply cycles, basic topological structures in games, predict nonconvergence of six well-known learning algorithms that are used in biology or have support from experiments with human players. Best reply cycles are dominant in complicated and competitive games, indicating that in this case equilibrium is typically an unrealistic assumption, and one must explicitly model the dynamics of learning.