Cargando…
Digital Gaming for Nutritional Education: A Survey on Preferences, Motives, and Needs of Children and Adolescents
BACKGROUND: Use of novel information and communication technologies are frequently discussed as promising tools to prevent and treat overweight and obesity in children and adolescents. OBJECTIVE: This survey aims to describe the preferences, motives, and needs of children and adolescents regarding n...
Autores principales: | Holzmann, Sophie Laura, Dischl, Felicitas, Schäfer, Hanna, Groh, Georg, Hauner, Hans, Holzapfel, Christina |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2019
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6391648/ https://www.ncbi.nlm.nih.gov/pubmed/30758290 http://dx.doi.org/10.2196/10284 |
Ejemplares similares
-
Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University
por: Holzmann, Sophie Laura, et al.
Publicado: (2020) -
Short-Term Effects of the Serious Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among Children and Adolescents
por: Holzmann, Sophie Laura, et al.
Publicado: (2019) -
Stress-induced hyperphagia: empirical characterization of stress-overeaters
por: Kaiser, Birgit, et al.
Publicado: (2022) -
Stress eating: an online survey of eating behaviours, comfort foods, and healthy food substitutes in German adults
por: Gemesi, Kathrin, et al.
Publicado: (2022) -
Individual differences in motives, preferences, and pathology in video games: the gaming attitudes, motives, and experiences scales (GAMES)
por: Hilgard, Joseph, et al.
Publicado: (2013)