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The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect
To assess the moderated mediation effect of normative beliefs about aggression and family environment on exposure to violent video games and adolescent aggression, the subjects self-reported their exposure to violent video games, family environment, normative beliefs about aggression, and aggressive...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2019
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6394371/ https://www.ncbi.nlm.nih.gov/pubmed/30846962 http://dx.doi.org/10.3389/fpsyg.2019.00384 |
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author | Shao, Rong Wang, Yunqiang |
author_facet | Shao, Rong Wang, Yunqiang |
author_sort | Shao, Rong |
collection | PubMed |
description | To assess the moderated mediation effect of normative beliefs about aggression and family environment on exposure to violent video games and adolescent aggression, the subjects self-reported their exposure to violent video games, family environment, normative beliefs about aggression, and aggressive behavior. The results showed that there was a significant positive correlation between exposure to violent video games and adolescent aggression; normative beliefs about aggression had a mediation effect on exposure to violent video games and adolescent aggression, while family environment moderated the first part of the mediation process. For individuals with a good family environment, exposure to violent video games had only a direct effect on aggression; however, for those with poor family environment, it had both direct and indirect effects mediated by normative beliefs about aggression. This moderated mediation model includes some notions of General Aggression Model (GAM) and Catalyst Model (CM), which helps shed light on the complex mechanism of violent video games influencing adolescent aggression. |
format | Online Article Text |
id | pubmed-6394371 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-63943712019-03-07 The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect Shao, Rong Wang, Yunqiang Front Psychol Psychology To assess the moderated mediation effect of normative beliefs about aggression and family environment on exposure to violent video games and adolescent aggression, the subjects self-reported their exposure to violent video games, family environment, normative beliefs about aggression, and aggressive behavior. The results showed that there was a significant positive correlation between exposure to violent video games and adolescent aggression; normative beliefs about aggression had a mediation effect on exposure to violent video games and adolescent aggression, while family environment moderated the first part of the mediation process. For individuals with a good family environment, exposure to violent video games had only a direct effect on aggression; however, for those with poor family environment, it had both direct and indirect effects mediated by normative beliefs about aggression. This moderated mediation model includes some notions of General Aggression Model (GAM) and Catalyst Model (CM), which helps shed light on the complex mechanism of violent video games influencing adolescent aggression. Frontiers Media S.A. 2019-02-21 /pmc/articles/PMC6394371/ /pubmed/30846962 http://dx.doi.org/10.3389/fpsyg.2019.00384 Text en Copyright © 2019 Shao and Wang. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Shao, Rong Wang, Yunqiang The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect |
title | The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect |
title_full | The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect |
title_fullStr | The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect |
title_full_unstemmed | The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect |
title_short | The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect |
title_sort | relation of violent video games to adolescent aggression: an examination of moderated mediation effect |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6394371/ https://www.ncbi.nlm.nih.gov/pubmed/30846962 http://dx.doi.org/10.3389/fpsyg.2019.00384 |
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