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Error-related negativity predicts failure in competitive dual-player video games

Along with improvement in electroencephalogram (EEG)-measurement technology, limitations on the situations in which data can be recorded are gradually being overcome. EEG measurement in real environments has become increasingly important as a means to monitor brain activity in our daily lives, such...

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Detalles Bibliográficos
Autores principales: Yokota, Yusuke, Soshi, Takahiro, Naruse, Yasushi
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6394958/
https://www.ncbi.nlm.nih.gov/pubmed/30818382
http://dx.doi.org/10.1371/journal.pone.0212483
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author Yokota, Yusuke
Soshi, Takahiro
Naruse, Yasushi
author_facet Yokota, Yusuke
Soshi, Takahiro
Naruse, Yasushi
author_sort Yokota, Yusuke
collection PubMed
description Along with improvement in electroencephalogram (EEG)-measurement technology, limitations on the situations in which data can be recorded are gradually being overcome. EEG measurement in real environments has become increasingly important as a means to monitor brain activity in our daily lives, such as while playing consumer games in the living room. The present study measured brain EEG activity while two players engaged in a competitive consumer baseball game in conditions that closely resembled daily life. The recorded brain activity was thus likely related to natural mental reactions and cognitive function that occur in similar daily life activities. To measure the EEG from participants who freely moved while playing the game, we developed EEG devices that incorporated a wireless time synchronization system using Global Positioning Satellite (GPS) signals. These devices stamped the time obtained from the GPS signals onto each data sample, which was then used to synchronize the data that were recorded by different devices. When the batter in the game swung and missed, the error-related negativity component of the event-related EEG potential was strongly evoked in frontal electrodes of the participant controlling the batter. Furthermore, the error-related negativity was modulated according to who was winning and by how much. Thus, here we have demonstrated "real-world" brain activity using a competitive consumer game, which increases intrinsic participant motivation.
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spelling pubmed-63949582019-03-08 Error-related negativity predicts failure in competitive dual-player video games Yokota, Yusuke Soshi, Takahiro Naruse, Yasushi PLoS One Research Article Along with improvement in electroencephalogram (EEG)-measurement technology, limitations on the situations in which data can be recorded are gradually being overcome. EEG measurement in real environments has become increasingly important as a means to monitor brain activity in our daily lives, such as while playing consumer games in the living room. The present study measured brain EEG activity while two players engaged in a competitive consumer baseball game in conditions that closely resembled daily life. The recorded brain activity was thus likely related to natural mental reactions and cognitive function that occur in similar daily life activities. To measure the EEG from participants who freely moved while playing the game, we developed EEG devices that incorporated a wireless time synchronization system using Global Positioning Satellite (GPS) signals. These devices stamped the time obtained from the GPS signals onto each data sample, which was then used to synchronize the data that were recorded by different devices. When the batter in the game swung and missed, the error-related negativity component of the event-related EEG potential was strongly evoked in frontal electrodes of the participant controlling the batter. Furthermore, the error-related negativity was modulated according to who was winning and by how much. Thus, here we have demonstrated "real-world" brain activity using a competitive consumer game, which increases intrinsic participant motivation. Public Library of Science 2019-02-28 /pmc/articles/PMC6394958/ /pubmed/30818382 http://dx.doi.org/10.1371/journal.pone.0212483 Text en © 2019 Yokota et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Yokota, Yusuke
Soshi, Takahiro
Naruse, Yasushi
Error-related negativity predicts failure in competitive dual-player video games
title Error-related negativity predicts failure in competitive dual-player video games
title_full Error-related negativity predicts failure in competitive dual-player video games
title_fullStr Error-related negativity predicts failure in competitive dual-player video games
title_full_unstemmed Error-related negativity predicts failure in competitive dual-player video games
title_short Error-related negativity predicts failure in competitive dual-player video games
title_sort error-related negativity predicts failure in competitive dual-player video games
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6394958/
https://www.ncbi.nlm.nih.gov/pubmed/30818382
http://dx.doi.org/10.1371/journal.pone.0212483
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