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Identifying the Added Value of Virtual Reality for Treatment in Forensic Mental Health: A Scenario-Based, Qualitative Approach

Background: Although literature and practice underline the potential of virtual reality (VR) for forensic mental healthcare, studies that explore why and in what way VR can be of added value for treatment of forensic psychiatric patients is lacking. Goals: This study aimed to identify (1) points of...

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Autores principales: Kip, Hanneke, Kelders, Saskia M., Weerink, Kirby, Kuiper, Ankie, Brüninghoff, Ines, Bouman, Yvonne H. A., Dijkslag, Dirk, van Gemert-Pijnen, Lisette J. E. W. C.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6400887/
https://www.ncbi.nlm.nih.gov/pubmed/30873093
http://dx.doi.org/10.3389/fpsyg.2019.00406
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author Kip, Hanneke
Kelders, Saskia M.
Weerink, Kirby
Kuiper, Ankie
Brüninghoff, Ines
Bouman, Yvonne H. A.
Dijkslag, Dirk
van Gemert-Pijnen, Lisette J. E. W. C.
author_facet Kip, Hanneke
Kelders, Saskia M.
Weerink, Kirby
Kuiper, Ankie
Brüninghoff, Ines
Bouman, Yvonne H. A.
Dijkslag, Dirk
van Gemert-Pijnen, Lisette J. E. W. C.
author_sort Kip, Hanneke
collection PubMed
description Background: Although literature and practice underline the potential of virtual reality (VR) for forensic mental healthcare, studies that explore why and in what way VR can be of added value for treatment of forensic psychiatric patients is lacking. Goals: This study aimed to identify (1) points of improvements in existing forensic mental health treatment of in- and outpatients, (2) possible ways of using VR that can improve current treatment, and (3) positive and negative aspects of the use of VR for the current treatment according to patients and therapists. Methods: Two scenario-based methods were used. First, semi-structured interviews were conducted with eight therapists and three patients to elicit scenarios from them. Based on these results, six scenarios about possibilities for using VR in treatment were created and presented to 89 therapists and 19 patients in an online questionnaire. The qualitative data from both methods were coded independently by two researchers, using the method of constant comparison. Results: In the interviews, six main codes with accompanying sub codes emerged. Ideas for improvement of treatment were grouped around the unique characteristics of the forensic setting, characteristics of the complex patient population, and characteristics of the type of treatment. For possibilities of VR, main codes were skills training with interaction, observation of situations or stimuli without interaction, and creating insight for others into the patient. The questionnaire resulted in a broad range of insights into potential positive and negative aspects of VR related to the current treatment, the patient, the content of a VR application, and practical matters. Conclusion: VR offers a broad range of possibilities for forensic mental health. Examples are offering training of behavioral and cognitive skills in a realistic context to bridge the gap between a therapy room and the real world, increasing treatment motivation, being able to adapt a VR application to individual patients, and providing therapists with new insights into a patient. These findings can be used to ground the development of new VR applications. Nevertheless, we should remain critical of when in the treatment process and for whom VR could be of added value.
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spelling pubmed-64008872019-03-14 Identifying the Added Value of Virtual Reality for Treatment in Forensic Mental Health: A Scenario-Based, Qualitative Approach Kip, Hanneke Kelders, Saskia M. Weerink, Kirby Kuiper, Ankie Brüninghoff, Ines Bouman, Yvonne H. A. Dijkslag, Dirk van Gemert-Pijnen, Lisette J. E. W. C. Front Psychol Psychology Background: Although literature and practice underline the potential of virtual reality (VR) for forensic mental healthcare, studies that explore why and in what way VR can be of added value for treatment of forensic psychiatric patients is lacking. Goals: This study aimed to identify (1) points of improvements in existing forensic mental health treatment of in- and outpatients, (2) possible ways of using VR that can improve current treatment, and (3) positive and negative aspects of the use of VR for the current treatment according to patients and therapists. Methods: Two scenario-based methods were used. First, semi-structured interviews were conducted with eight therapists and three patients to elicit scenarios from them. Based on these results, six scenarios about possibilities for using VR in treatment were created and presented to 89 therapists and 19 patients in an online questionnaire. The qualitative data from both methods were coded independently by two researchers, using the method of constant comparison. Results: In the interviews, six main codes with accompanying sub codes emerged. Ideas for improvement of treatment were grouped around the unique characteristics of the forensic setting, characteristics of the complex patient population, and characteristics of the type of treatment. For possibilities of VR, main codes were skills training with interaction, observation of situations or stimuli without interaction, and creating insight for others into the patient. The questionnaire resulted in a broad range of insights into potential positive and negative aspects of VR related to the current treatment, the patient, the content of a VR application, and practical matters. Conclusion: VR offers a broad range of possibilities for forensic mental health. Examples are offering training of behavioral and cognitive skills in a realistic context to bridge the gap between a therapy room and the real world, increasing treatment motivation, being able to adapt a VR application to individual patients, and providing therapists with new insights into a patient. These findings can be used to ground the development of new VR applications. Nevertheless, we should remain critical of when in the treatment process and for whom VR could be of added value. Frontiers Media S.A. 2019-02-27 /pmc/articles/PMC6400887/ /pubmed/30873093 http://dx.doi.org/10.3389/fpsyg.2019.00406 Text en Copyright © 2019 Kip, Kelders, Weerink, Kuiper, Brüninghoff, Bouman, Dijkslag and van Gemert-Pijnen. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Kip, Hanneke
Kelders, Saskia M.
Weerink, Kirby
Kuiper, Ankie
Brüninghoff, Ines
Bouman, Yvonne H. A.
Dijkslag, Dirk
van Gemert-Pijnen, Lisette J. E. W. C.
Identifying the Added Value of Virtual Reality for Treatment in Forensic Mental Health: A Scenario-Based, Qualitative Approach
title Identifying the Added Value of Virtual Reality for Treatment in Forensic Mental Health: A Scenario-Based, Qualitative Approach
title_full Identifying the Added Value of Virtual Reality for Treatment in Forensic Mental Health: A Scenario-Based, Qualitative Approach
title_fullStr Identifying the Added Value of Virtual Reality for Treatment in Forensic Mental Health: A Scenario-Based, Qualitative Approach
title_full_unstemmed Identifying the Added Value of Virtual Reality for Treatment in Forensic Mental Health: A Scenario-Based, Qualitative Approach
title_short Identifying the Added Value of Virtual Reality for Treatment in Forensic Mental Health: A Scenario-Based, Qualitative Approach
title_sort identifying the added value of virtual reality for treatment in forensic mental health: a scenario-based, qualitative approach
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6400887/
https://www.ncbi.nlm.nih.gov/pubmed/30873093
http://dx.doi.org/10.3389/fpsyg.2019.00406
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