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Virtual Reality-Based Exercise with Exergames as Medicine in Different Contexts: A Short Review
There is enough evidence that, nowadays, the sedentary lifestyle is one of the major health problems worldwide, linked to many chronic diseases, including mental comorbidities, systemic hypertension, metabolic dysregulation, and cancer. Although health societies recommend engagement to physical acti...
Autores principales: | , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Bentham Open
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6407662/ https://www.ncbi.nlm.nih.gov/pubmed/30972138 http://dx.doi.org/10.2174/1745017901915010015 |
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author | Costa, Marcos Túlio Silva Vieira, Lanna Pinheiro Barbosa, Elizabete de Oliveira Mendes Oliveira, Luciana Maillot, Pauline Otero Vaghetti, César Augusto Giovani Carta, Mauro Machado, Sérgio Gatica-Rojas, Valeska Monteiro-Junior, Renato Sobral |
author_facet | Costa, Marcos Túlio Silva Vieira, Lanna Pinheiro Barbosa, Elizabete de Oliveira Mendes Oliveira, Luciana Maillot, Pauline Otero Vaghetti, César Augusto Giovani Carta, Mauro Machado, Sérgio Gatica-Rojas, Valeska Monteiro-Junior, Renato Sobral |
author_sort | Costa, Marcos Túlio Silva |
collection | PubMed |
description | There is enough evidence that, nowadays, the sedentary lifestyle is one of the major health problems worldwide, linked to many chronic diseases, including mental comorbidities, systemic hypertension, metabolic dysregulation, and cancer. Although health societies recommend engagement to physical activities, there is an overwhelming number of people remaining sedentary, even knowing the health benefits of regular exercises. One of the main factors that justifies this scenario is the lack of motivation, which is a barrier to people intended to start new habits for health. Considering this previous information, new alternatives for exercises may help people engage in a healthier lifestyle. Technology has contributed to this with devices that allow movements based on virtual reality approaches, including the exergames. These are games available even in commercial devices, as video-games, that allow people to work with different physical components. Furthermore, exergames add cognitive gain through its dual-task characteristic. Moreover, due to the combination of these benefits, they are feasible to acquire, and easy to use. Exergames are not only a potential strategy to reduce sedentary lifestyle but also a good method to improve health gains and rehabilitation in different populations and pathological conditions: older adults, stroke survivors, and Parkinson’s disease. In this review, we aim to demonstrate some conditions that literature supports the intervention with exergames due to its physical and cognitive benefits. Furthermore, at the end of this review, we also explore the neurobiological mechanisms behind virtual-reality based exercises. |
format | Online Article Text |
id | pubmed-6407662 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Bentham Open |
record_format | MEDLINE/PubMed |
spelling | pubmed-64076622019-04-10 Virtual Reality-Based Exercise with Exergames as Medicine in Different Contexts: A Short Review Costa, Marcos Túlio Silva Vieira, Lanna Pinheiro Barbosa, Elizabete de Oliveira Mendes Oliveira, Luciana Maillot, Pauline Otero Vaghetti, César Augusto Giovani Carta, Mauro Machado, Sérgio Gatica-Rojas, Valeska Monteiro-Junior, Renato Sobral Clin Pract Epidemiol Ment Health Clinical Practice Epidemiology in Mental Health There is enough evidence that, nowadays, the sedentary lifestyle is one of the major health problems worldwide, linked to many chronic diseases, including mental comorbidities, systemic hypertension, metabolic dysregulation, and cancer. Although health societies recommend engagement to physical activities, there is an overwhelming number of people remaining sedentary, even knowing the health benefits of regular exercises. One of the main factors that justifies this scenario is the lack of motivation, which is a barrier to people intended to start new habits for health. Considering this previous information, new alternatives for exercises may help people engage in a healthier lifestyle. Technology has contributed to this with devices that allow movements based on virtual reality approaches, including the exergames. These are games available even in commercial devices, as video-games, that allow people to work with different physical components. Furthermore, exergames add cognitive gain through its dual-task characteristic. Moreover, due to the combination of these benefits, they are feasible to acquire, and easy to use. Exergames are not only a potential strategy to reduce sedentary lifestyle but also a good method to improve health gains and rehabilitation in different populations and pathological conditions: older adults, stroke survivors, and Parkinson’s disease. In this review, we aim to demonstrate some conditions that literature supports the intervention with exergames due to its physical and cognitive benefits. Furthermore, at the end of this review, we also explore the neurobiological mechanisms behind virtual-reality based exercises. Bentham Open 2019-01-31 /pmc/articles/PMC6407662/ /pubmed/30972138 http://dx.doi.org/10.2174/1745017901915010015 Text en © 2019 Costa et al. https://creativecommons.org/licenses/by/4.0/legalcode This is an open access article distributed under the terms of the Creative Commons Attribution 4.0 International Public License (CC-BY 4.0), a copy of which is available at: https://creativecommons.org/licenses/by/4.0/legalcode. This license permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Clinical Practice Epidemiology in Mental Health Costa, Marcos Túlio Silva Vieira, Lanna Pinheiro Barbosa, Elizabete de Oliveira Mendes Oliveira, Luciana Maillot, Pauline Otero Vaghetti, César Augusto Giovani Carta, Mauro Machado, Sérgio Gatica-Rojas, Valeska Monteiro-Junior, Renato Sobral Virtual Reality-Based Exercise with Exergames as Medicine in Different Contexts: A Short Review |
title | Virtual Reality-Based Exercise with Exergames as Medicine in Different Contexts: A Short Review |
title_full | Virtual Reality-Based Exercise with Exergames as Medicine in Different Contexts: A Short Review |
title_fullStr | Virtual Reality-Based Exercise with Exergames as Medicine in Different Contexts: A Short Review |
title_full_unstemmed | Virtual Reality-Based Exercise with Exergames as Medicine in Different Contexts: A Short Review |
title_short | Virtual Reality-Based Exercise with Exergames as Medicine in Different Contexts: A Short Review |
title_sort | virtual reality-based exercise with exergames as medicine in different contexts: a short review |
topic | Clinical Practice Epidemiology in Mental Health |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6407662/ https://www.ncbi.nlm.nih.gov/pubmed/30972138 http://dx.doi.org/10.2174/1745017901915010015 |
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