Cargando…

Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report

In this study, we investigated the extent to which adolescents who spend time playing violent video games exhibit higher levels of aggressive behaviour when compared with those who do not. A large sample of British adolescent participants (n = 1004) aged 14 and 15 years and an equal number of their...

Descripción completa

Detalles Bibliográficos
Autores principales: Przybylski, Andrew K., Weinstein, Netta
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Royal Society 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6408382/
https://www.ncbi.nlm.nih.gov/pubmed/30891250
http://dx.doi.org/10.1098/rsos.171474
_version_ 1783401737798811648
author Przybylski, Andrew K.
Weinstein, Netta
author_facet Przybylski, Andrew K.
Weinstein, Netta
author_sort Przybylski, Andrew K.
collection PubMed
description In this study, we investigated the extent to which adolescents who spend time playing violent video games exhibit higher levels of aggressive behaviour when compared with those who do not. A large sample of British adolescent participants (n = 1004) aged 14 and 15 years and an equal number of their carers were interviewed. Young people provided reports of their recent gaming experiences. Further, the violent contents of these games were coded using official EU and US ratings, and carers provided evaluations of their adolescents' aggressive behaviours in the past month. Following a preregistered analysis plan, multiple regression analyses tested the hypothesis that recent violent game play is linearly and positively related to carer assessments of aggressive behaviour. Results did not support this prediction, nor did they support the idea that the relationship between these factors follows a nonlinear parabolic function. There was no evidence for a critical tipping point relating violent game engagement to aggressive behaviour. Sensitivity and exploratory analyses indicated these null effects extended across multiple operationalizations of violent game engagement and when the focus was on another behavioural outcome, namely, prosocial behaviour. The discussion presents an interpretation of this pattern of effects in terms of both the ongoing scientific and policy debates around violent video games, and emerging standards for robust evidence-based policy concerning young people's technology use.
format Online
Article
Text
id pubmed-6408382
institution National Center for Biotechnology Information
language English
publishDate 2019
publisher The Royal Society
record_format MEDLINE/PubMed
spelling pubmed-64083822019-03-19 Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report Przybylski, Andrew K. Weinstein, Netta R Soc Open Sci Psychology and Cognitive Neuroscience In this study, we investigated the extent to which adolescents who spend time playing violent video games exhibit higher levels of aggressive behaviour when compared with those who do not. A large sample of British adolescent participants (n = 1004) aged 14 and 15 years and an equal number of their carers were interviewed. Young people provided reports of their recent gaming experiences. Further, the violent contents of these games were coded using official EU and US ratings, and carers provided evaluations of their adolescents' aggressive behaviours in the past month. Following a preregistered analysis plan, multiple regression analyses tested the hypothesis that recent violent game play is linearly and positively related to carer assessments of aggressive behaviour. Results did not support this prediction, nor did they support the idea that the relationship between these factors follows a nonlinear parabolic function. There was no evidence for a critical tipping point relating violent game engagement to aggressive behaviour. Sensitivity and exploratory analyses indicated these null effects extended across multiple operationalizations of violent game engagement and when the focus was on another behavioural outcome, namely, prosocial behaviour. The discussion presents an interpretation of this pattern of effects in terms of both the ongoing scientific and policy debates around violent video games, and emerging standards for robust evidence-based policy concerning young people's technology use. The Royal Society 2019-02-13 /pmc/articles/PMC6408382/ /pubmed/30891250 http://dx.doi.org/10.1098/rsos.171474 Text en © 2019 The Authors. http://creativecommons.org/licenses/by/4.0/ Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited.
spellingShingle Psychology and Cognitive Neuroscience
Przybylski, Andrew K.
Weinstein, Netta
Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report
title Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report
title_full Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report
title_fullStr Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report
title_full_unstemmed Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report
title_short Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report
title_sort violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report
topic Psychology and Cognitive Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6408382/
https://www.ncbi.nlm.nih.gov/pubmed/30891250
http://dx.doi.org/10.1098/rsos.171474
work_keys_str_mv AT przybylskiandrewk violentvideogameengagementisnotassociatedwithadolescentsaggressivebehaviourevidencefromaregisteredreport
AT weinsteinnetta violentvideogameengagementisnotassociatedwithadolescentsaggressivebehaviourevidencefromaregisteredreport