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Representing, learning, and controlling complex object interactions
We present a framework for representing scenarios with complex object interactions, where a robot cannot directly interact with the object it wishes to control and must instead influence it via intermediate objects. For instance, a robot learning to drive a car can only change the car’s pose indirec...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6417403/ https://www.ncbi.nlm.nih.gov/pubmed/30956402 http://dx.doi.org/10.1007/s10514-018-9740-7 |
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author | Zhou, Yilun Burchfiel, Benjamin Konidaris, George |
author_facet | Zhou, Yilun Burchfiel, Benjamin Konidaris, George |
author_sort | Zhou, Yilun |
collection | PubMed |
description | We present a framework for representing scenarios with complex object interactions, where a robot cannot directly interact with the object it wishes to control and must instead influence it via intermediate objects. For instance, a robot learning to drive a car can only change the car’s pose indirectly via the steering wheel, and must represent and reason about the relationship between its own grippers and the steering wheel, and the relationship between the steering wheel and the car. We formalize these interactions as chains and graphs of Markov decision processes (MDPs) and show how such models can be learned from data. We also consider how they can be controlled given known or learned dynamics. We show that our complex model can be collapsed into a single MDP and solved to find an optimal policy for the combined system. Since the resulting MDP may be very large, we also introduce a planning algorithm that efficiently produces a potentially suboptimal policy. We apply these models to two systems in which a robot uses learning from demonstration to achieve indirect control: playing a computer game using a joystick, and using a hot water dispenser to heat a cup of water. |
format | Online Article Text |
id | pubmed-6417403 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-64174032019-04-03 Representing, learning, and controlling complex object interactions Zhou, Yilun Burchfiel, Benjamin Konidaris, George Auton Robots Article We present a framework for representing scenarios with complex object interactions, where a robot cannot directly interact with the object it wishes to control and must instead influence it via intermediate objects. For instance, a robot learning to drive a car can only change the car’s pose indirectly via the steering wheel, and must represent and reason about the relationship between its own grippers and the steering wheel, and the relationship between the steering wheel and the car. We formalize these interactions as chains and graphs of Markov decision processes (MDPs) and show how such models can be learned from data. We also consider how they can be controlled given known or learned dynamics. We show that our complex model can be collapsed into a single MDP and solved to find an optimal policy for the combined system. Since the resulting MDP may be very large, we also introduce a planning algorithm that efficiently produces a potentially suboptimal policy. We apply these models to two systems in which a robot uses learning from demonstration to achieve indirect control: playing a computer game using a joystick, and using a hot water dispenser to heat a cup of water. Springer US 2018-04-30 2018 /pmc/articles/PMC6417403/ /pubmed/30956402 http://dx.doi.org/10.1007/s10514-018-9740-7 Text en © The Author(s) 2018 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. |
spellingShingle | Article Zhou, Yilun Burchfiel, Benjamin Konidaris, George Representing, learning, and controlling complex object interactions |
title | Representing, learning, and controlling complex object interactions |
title_full | Representing, learning, and controlling complex object interactions |
title_fullStr | Representing, learning, and controlling complex object interactions |
title_full_unstemmed | Representing, learning, and controlling complex object interactions |
title_short | Representing, learning, and controlling complex object interactions |
title_sort | representing, learning, and controlling complex object interactions |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6417403/ https://www.ncbi.nlm.nih.gov/pubmed/30956402 http://dx.doi.org/10.1007/s10514-018-9740-7 |
work_keys_str_mv | AT zhouyilun representinglearningandcontrollingcomplexobjectinteractions AT burchfielbenjamin representinglearningandcontrollingcomplexobjectinteractions AT konidarisgeorge representinglearningandcontrollingcomplexobjectinteractions |