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Virtual navigation tested on a mobile app is predictive of real-world wayfinding navigation performance
Virtual reality environments presented on tablets and smartphones have potential to aid the early diagnosis of conditions such as Alzheimer’s dementia by quantifying impairments in navigation performance. However, it is unclear whether performance on mobile devices can predict navigation errors in t...
Autores principales: | , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6422266/ https://www.ncbi.nlm.nih.gov/pubmed/30883560 http://dx.doi.org/10.1371/journal.pone.0213272 |
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author | Coutrot, Antoine Schmidt, Sophie Coutrot, Lena Pittman, Jessica Hong, Lynn Wiener, Jan M. Hölscher, Christoph Dalton, Ruth C. Hornberger, Michael Spiers, Hugo J. |
author_facet | Coutrot, Antoine Schmidt, Sophie Coutrot, Lena Pittman, Jessica Hong, Lynn Wiener, Jan M. Hölscher, Christoph Dalton, Ruth C. Hornberger, Michael Spiers, Hugo J. |
author_sort | Coutrot, Antoine |
collection | PubMed |
description | Virtual reality environments presented on tablets and smartphones have potential to aid the early diagnosis of conditions such as Alzheimer’s dementia by quantifying impairments in navigation performance. However, it is unclear whether performance on mobile devices can predict navigation errors in the real world. We compared the performance of 49 participants (25 females, 18-35 years old) at wayfinding and path integration tasks designed in our mobile app ‘Sea Hero Quest’ with their performance at similar tasks in a real-world environment. We first performed this experiment in the streets of London (UK) and replicated it in Paris (France). In both cities, we found a significant correlation between virtual and real-world wayfinding performance and a male advantage in both environments, although smaller in the real world (Cohen’s d in the game = 0.89, in the real world = 0.59). Results in London and Paris were highly similar, and controlling for familiarity with video games did not change the results. The strength of the correlation between real world and virtual environment increased with the difficulty of the virtual wayfinding task, indicating that Sea Hero Quest does not merely capture video gaming skills. The fact that the Sea Hero Quest wayfinding task has real-world ecological validity constitutes a step toward controllable, sensitive, safe, low-cost, and easy to administer digital cognitive assessment of navigation ability. |
format | Online Article Text |
id | pubmed-6422266 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-64222662019-04-02 Virtual navigation tested on a mobile app is predictive of real-world wayfinding navigation performance Coutrot, Antoine Schmidt, Sophie Coutrot, Lena Pittman, Jessica Hong, Lynn Wiener, Jan M. Hölscher, Christoph Dalton, Ruth C. Hornberger, Michael Spiers, Hugo J. PLoS One Research Article Virtual reality environments presented on tablets and smartphones have potential to aid the early diagnosis of conditions such as Alzheimer’s dementia by quantifying impairments in navigation performance. However, it is unclear whether performance on mobile devices can predict navigation errors in the real world. We compared the performance of 49 participants (25 females, 18-35 years old) at wayfinding and path integration tasks designed in our mobile app ‘Sea Hero Quest’ with their performance at similar tasks in a real-world environment. We first performed this experiment in the streets of London (UK) and replicated it in Paris (France). In both cities, we found a significant correlation between virtual and real-world wayfinding performance and a male advantage in both environments, although smaller in the real world (Cohen’s d in the game = 0.89, in the real world = 0.59). Results in London and Paris were highly similar, and controlling for familiarity with video games did not change the results. The strength of the correlation between real world and virtual environment increased with the difficulty of the virtual wayfinding task, indicating that Sea Hero Quest does not merely capture video gaming skills. The fact that the Sea Hero Quest wayfinding task has real-world ecological validity constitutes a step toward controllable, sensitive, safe, low-cost, and easy to administer digital cognitive assessment of navigation ability. Public Library of Science 2019-03-18 /pmc/articles/PMC6422266/ /pubmed/30883560 http://dx.doi.org/10.1371/journal.pone.0213272 Text en © 2019 Coutrot et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Coutrot, Antoine Schmidt, Sophie Coutrot, Lena Pittman, Jessica Hong, Lynn Wiener, Jan M. Hölscher, Christoph Dalton, Ruth C. Hornberger, Michael Spiers, Hugo J. Virtual navigation tested on a mobile app is predictive of real-world wayfinding navigation performance |
title | Virtual navigation tested on a mobile app is predictive of real-world wayfinding navigation performance |
title_full | Virtual navigation tested on a mobile app is predictive of real-world wayfinding navigation performance |
title_fullStr | Virtual navigation tested on a mobile app is predictive of real-world wayfinding navigation performance |
title_full_unstemmed | Virtual navigation tested on a mobile app is predictive of real-world wayfinding navigation performance |
title_short | Virtual navigation tested on a mobile app is predictive of real-world wayfinding navigation performance |
title_sort | virtual navigation tested on a mobile app is predictive of real-world wayfinding navigation performance |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6422266/ https://www.ncbi.nlm.nih.gov/pubmed/30883560 http://dx.doi.org/10.1371/journal.pone.0213272 |
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