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Playing the wrong game again? Policy responses to problematic video gaming in Brazil: Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
Brazil is the leading game market in South America and the second leading market in Latin America. Worldwide, Brazil ranks fourth in number of gamers, with nearly 66.3 million gamers. In the last years, there has been a significant and progressive concern about the negative consequences of video gam...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Akadémiai Kiadó
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6426394/ https://www.ncbi.nlm.nih.gov/pubmed/29950104 http://dx.doi.org/10.1556/2006.7.2018.55 |
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author | Spritzer, Daniel Tornaim Kessler, Felix Henrique Paim |
author_facet | Spritzer, Daniel Tornaim Kessler, Felix Henrique Paim |
author_sort | Spritzer, Daniel Tornaim |
collection | PubMed |
description | Brazil is the leading game market in South America and the second leading market in Latin America. Worldwide, Brazil ranks fourth in number of gamers, with nearly 66.3 million gamers. In the last years, there has been a significant and progressive concern about the negative consequences of video gaming overuse, but no population-based study has estimated the prevalence of problematic gaming in Brazil. There is also no public policy aimed at reducing risk and harm of problematic gaming. Drawing a parallel between gaming and alcohol policies, we discuss some alternatives to address this challenging situation. |
format | Online Article Text |
id | pubmed-6426394 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Akadémiai Kiadó |
record_format | MEDLINE/PubMed |
spelling | pubmed-64263942019-04-24 Playing the wrong game again? Policy responses to problematic video gaming in Brazil: Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018) Spritzer, Daniel Tornaim Kessler, Felix Henrique Paim J Behav Addict Commentary Brazil is the leading game market in South America and the second leading market in Latin America. Worldwide, Brazil ranks fourth in number of gamers, with nearly 66.3 million gamers. In the last years, there has been a significant and progressive concern about the negative consequences of video gaming overuse, but no population-based study has estimated the prevalence of problematic gaming in Brazil. There is also no public policy aimed at reducing risk and harm of problematic gaming. Drawing a parallel between gaming and alcohol policies, we discuss some alternatives to address this challenging situation. Akadémiai Kiadó 2018-06-28 2018-09 /pmc/articles/PMC6426394/ /pubmed/29950104 http://dx.doi.org/10.1556/2006.7.2018.55 Text en © 2018 The Author(s) http://creativecommons.org/licenses/by-nc/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated. |
spellingShingle | Commentary Spritzer, Daniel Tornaim Kessler, Felix Henrique Paim Playing the wrong game again? Policy responses to problematic video gaming in Brazil: Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018) |
title | Playing the wrong game again? Policy responses to problematic video gaming in Brazil: Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018) |
title_full | Playing the wrong game again? Policy responses to problematic video gaming in Brazil: Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018) |
title_fullStr | Playing the wrong game again? Policy responses to problematic video gaming in Brazil: Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018) |
title_full_unstemmed | Playing the wrong game again? Policy responses to problematic video gaming in Brazil: Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018) |
title_short | Playing the wrong game again? Policy responses to problematic video gaming in Brazil: Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018) |
title_sort | playing the wrong game again? policy responses to problematic video gaming in brazil: commentary on: policy responses to problematic video game use: a systematic review of current measures and future possibilities (király et al., 2018) |
topic | Commentary |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6426394/ https://www.ncbi.nlm.nih.gov/pubmed/29950104 http://dx.doi.org/10.1556/2006.7.2018.55 |
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