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Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China

Gamification and social incentives are promising strategies to increase the effectiveness of web-based physical activity (PA) interventions by improving engagement. In this study, we designed a PA intervention integrating gamification and social incentives based on the most popular social networking...

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Autores principales: Mo, Dandan, Xiang, Mi, Luo, Mengyun, Dong, Yuanyuan, Fang, Yue, Zhang, Shunxing, Zhang, Zhiruo, Liang, Huigang
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6427787/
https://www.ncbi.nlm.nih.gov/pubmed/30857261
http://dx.doi.org/10.3390/ijerph16050858
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author Mo, Dandan
Xiang, Mi
Luo, Mengyun
Dong, Yuanyuan
Fang, Yue
Zhang, Shunxing
Zhang, Zhiruo
Liang, Huigang
author_facet Mo, Dandan
Xiang, Mi
Luo, Mengyun
Dong, Yuanyuan
Fang, Yue
Zhang, Shunxing
Zhang, Zhiruo
Liang, Huigang
author_sort Mo, Dandan
collection PubMed
description Gamification and social incentives are promising strategies to increase the effectiveness of web-based physical activity (PA) interventions by improving engagement. In this study, we designed a PA intervention integrating gamification and social incentives based on the most popular social networking service in China, WeChat. A controlled trial involving 52 Chinese undergraduate students was implemented to evaluate the effectiveness of the intervention. Subjects in the intervention group received a 7-week intervention. PA behavior and related social cognitive variables according to the theory of planned behavior were measured at the baseline and after the intervention. Daily physical activity duration was measured during the intervention. The results showed that PA-related subjective norms, perceived behavior control, and intention, as well as self-reported vigorous physical activity and moderate physical activity in the intervention group, were increased after the intervention, compared with the control group (p <0.05). During the intervention, perceived daily physical activity duration in the intervention group was on the rise, while it declined in the control group (p <0.001). The findings indicate that WeChat-based intervention integrating gamification and social incentives could effectively increase subjectively measured PA and related social cognition among Chinese undergraduate students and that it is a promising way to ameliorate the problem of insufficient PA among youths.
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spelling pubmed-64277872019-04-10 Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China Mo, Dandan Xiang, Mi Luo, Mengyun Dong, Yuanyuan Fang, Yue Zhang, Shunxing Zhang, Zhiruo Liang, Huigang Int J Environ Res Public Health Article Gamification and social incentives are promising strategies to increase the effectiveness of web-based physical activity (PA) interventions by improving engagement. In this study, we designed a PA intervention integrating gamification and social incentives based on the most popular social networking service in China, WeChat. A controlled trial involving 52 Chinese undergraduate students was implemented to evaluate the effectiveness of the intervention. Subjects in the intervention group received a 7-week intervention. PA behavior and related social cognitive variables according to the theory of planned behavior were measured at the baseline and after the intervention. Daily physical activity duration was measured during the intervention. The results showed that PA-related subjective norms, perceived behavior control, and intention, as well as self-reported vigorous physical activity and moderate physical activity in the intervention group, were increased after the intervention, compared with the control group (p <0.05). During the intervention, perceived daily physical activity duration in the intervention group was on the rise, while it declined in the control group (p <0.001). The findings indicate that WeChat-based intervention integrating gamification and social incentives could effectively increase subjectively measured PA and related social cognition among Chinese undergraduate students and that it is a promising way to ameliorate the problem of insufficient PA among youths. MDPI 2019-03-08 2019-03 /pmc/articles/PMC6427787/ /pubmed/30857261 http://dx.doi.org/10.3390/ijerph16050858 Text en © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Mo, Dandan
Xiang, Mi
Luo, Mengyun
Dong, Yuanyuan
Fang, Yue
Zhang, Shunxing
Zhang, Zhiruo
Liang, Huigang
Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China
title Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China
title_full Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China
title_fullStr Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China
title_full_unstemmed Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China
title_short Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China
title_sort using gamification and social incentives to increase physical activity and related social cognition among undergraduate students in shanghai, china
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6427787/
https://www.ncbi.nlm.nih.gov/pubmed/30857261
http://dx.doi.org/10.3390/ijerph16050858
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