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Conceptual framework for designing video games for children with type 1 diabetes
OBJECTIVE: to present a theoretically based conceptual framework for designing video games for children with type 1 diabetes mellitus. METHODS: this was a methodological study that developed a conceptual framework with nine steps in view of health behavior change theories and the user-centered desig...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Escola de Enfermagem de Ribeirão Preto / Universidade de São Paulo
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6432989/ https://www.ncbi.nlm.nih.gov/pubmed/30916223 http://dx.doi.org/10.1590/1518-8345.2764.3090 |
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author | Sparapani, Valéria de Cássia Fels, Sidney Kamal, Noreen Nascimento, Lucila Castanheira |
author_facet | Sparapani, Valéria de Cássia Fels, Sidney Kamal, Noreen Nascimento, Lucila Castanheira |
author_sort | Sparapani, Valéria de Cássia |
collection | PubMed |
description | OBJECTIVE: to present a theoretically based conceptual framework for designing video games for children with type 1 diabetes mellitus. METHODS: this was a methodological study that developed a conceptual framework with nine steps in view of health behavior change theories and the user-centered design approach as theoretical and methodological frameworks, respectively. Twenty-one children, aged 7 to 12 years, participated by expressing their needs and preferences related to diabetes and video games. Data were analysed following content analysis guidelines. Then, a choice of appropriate health behavioral change theories and their determinants that should be capable of influencing children’s behaviors and preferences. RESULTS: the conceptual framework proposes a video game that consists of six phases, each addressing one stage of behavioral change and specific determinants, aligned with the needs and preferences identified by the participating children. This study shows the applicability of this framework in view of each proposed phase presenting examples and the children’s ideas. CONCLUSION: the results of this study contribute to advance the discussion on how behavioral theories and their determinants should be related to the design of creative and funny video games considering the profile of the target population as well as its needs and preferences. |
format | Online Article Text |
id | pubmed-6432989 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Escola de Enfermagem de Ribeirão Preto / Universidade de São Paulo |
record_format | MEDLINE/PubMed |
spelling | pubmed-64329892019-03-28 Conceptual framework for designing video games for children with type 1 diabetes Sparapani, Valéria de Cássia Fels, Sidney Kamal, Noreen Nascimento, Lucila Castanheira Rev Lat Am Enfermagem Original Article OBJECTIVE: to present a theoretically based conceptual framework for designing video games for children with type 1 diabetes mellitus. METHODS: this was a methodological study that developed a conceptual framework with nine steps in view of health behavior change theories and the user-centered design approach as theoretical and methodological frameworks, respectively. Twenty-one children, aged 7 to 12 years, participated by expressing their needs and preferences related to diabetes and video games. Data were analysed following content analysis guidelines. Then, a choice of appropriate health behavioral change theories and their determinants that should be capable of influencing children’s behaviors and preferences. RESULTS: the conceptual framework proposes a video game that consists of six phases, each addressing one stage of behavioral change and specific determinants, aligned with the needs and preferences identified by the participating children. This study shows the applicability of this framework in view of each proposed phase presenting examples and the children’s ideas. CONCLUSION: the results of this study contribute to advance the discussion on how behavioral theories and their determinants should be related to the design of creative and funny video games considering the profile of the target population as well as its needs and preferences. Escola de Enfermagem de Ribeirão Preto / Universidade de São Paulo 2019-03-18 /pmc/articles/PMC6432989/ /pubmed/30916223 http://dx.doi.org/10.1590/1518-8345.2764.3090 Text en © 2019 Revista Latino-Americana de Enfermagem https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License |
spellingShingle | Original Article Sparapani, Valéria de Cássia Fels, Sidney Kamal, Noreen Nascimento, Lucila Castanheira Conceptual framework for designing video games for children with type 1 diabetes |
title | Conceptual framework for designing video games for children with type 1 diabetes
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title_full | Conceptual framework for designing video games for children with type 1 diabetes
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title_fullStr | Conceptual framework for designing video games for children with type 1 diabetes
|
title_full_unstemmed | Conceptual framework for designing video games for children with type 1 diabetes
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title_short | Conceptual framework for designing video games for children with type 1 diabetes
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title_sort | conceptual framework for designing video games for children with type 1 diabetes |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6432989/ https://www.ncbi.nlm.nih.gov/pubmed/30916223 http://dx.doi.org/10.1590/1518-8345.2764.3090 |
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