Cargando…

Training or Battling a Monster of a Location-Based Augmented-Reality Game While Descending Stairs: An Observational Study of Inattentional Blindness and Deafness and Risk-Taking Inclinations

Several emerging smartphone location-based augmented-reality (AR) games require three primary tasks: training or battling a monster, capturing a monster, and searching for a monster, which involve different levels of perceptual load. Using the AR game originated from Japan as a single case study, th...

Descripción completa

Detalles Bibliográficos
Autores principales: Ma, Hon-Ping, Chen, Ping-Ling, Linkov, Václav, Pai, Chih-Wei
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6440366/
https://www.ncbi.nlm.nih.gov/pubmed/30967818
http://dx.doi.org/10.3389/fpsyg.2019.00623
_version_ 1783407374809169920
author Ma, Hon-Ping
Chen, Ping-Ling
Linkov, Václav
Pai, Chih-Wei
author_facet Ma, Hon-Ping
Chen, Ping-Ling
Linkov, Václav
Pai, Chih-Wei
author_sort Ma, Hon-Ping
collection PubMed
description Several emerging smartphone location-based augmented-reality (AR) games require three primary tasks: training or battling a monster, capturing a monster, and searching for a monster, which involve different levels of perceptual load. Using the AR game originated from Japan as a single case study, this study examined inattentional blindness and deafness and risk-taking inclinations among participants concurrently descending stairs and engaging in these three tasks. Participants descending stairs in Taipei Medical University were observed through recordings obtained from Wi-Fi cameras to determine whether they engaged in risk-taking behaviors such as hopping, not using the handrail, and stopping suddenly. After the participants descended the stairs, they were interviewed to obtain additional information regarding demographics, game tasks (training or battling a monster, capturing a monster, or searching for a monster), data plan, and screen size. Inattentional blindness and deafness were investigated by determining whether participants saw something unusual, a police ascending the stairs, and heard the national anthem played by the police, respectively. In total, 1036 participants descended the stairs and underwent the interview between August 2016 and July 2018. Logistic regression models revealed that training or battling a monster was most associated with inattentional blindness, deafness, not using the handrail, and stopping suddenly, whereas hopping behavior was the commonest among those capturing a monster. Other contributory factors include a large smartphone screen (≥5 in), unlimited mobile data, being an undergraduate student, and an increase in the daily gaming hours. Development of smartphone apps toward detection of stair locomotion may be beneficial for curbing phone use in general and AR game playing in particular.
format Online
Article
Text
id pubmed-6440366
institution National Center for Biotechnology Information
language English
publishDate 2019
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-64403662019-04-09 Training or Battling a Monster of a Location-Based Augmented-Reality Game While Descending Stairs: An Observational Study of Inattentional Blindness and Deafness and Risk-Taking Inclinations Ma, Hon-Ping Chen, Ping-Ling Linkov, Václav Pai, Chih-Wei Front Psychol Psychology Several emerging smartphone location-based augmented-reality (AR) games require three primary tasks: training or battling a monster, capturing a monster, and searching for a monster, which involve different levels of perceptual load. Using the AR game originated from Japan as a single case study, this study examined inattentional blindness and deafness and risk-taking inclinations among participants concurrently descending stairs and engaging in these three tasks. Participants descending stairs in Taipei Medical University were observed through recordings obtained from Wi-Fi cameras to determine whether they engaged in risk-taking behaviors such as hopping, not using the handrail, and stopping suddenly. After the participants descended the stairs, they were interviewed to obtain additional information regarding demographics, game tasks (training or battling a monster, capturing a monster, or searching for a monster), data plan, and screen size. Inattentional blindness and deafness were investigated by determining whether participants saw something unusual, a police ascending the stairs, and heard the national anthem played by the police, respectively. In total, 1036 participants descended the stairs and underwent the interview between August 2016 and July 2018. Logistic regression models revealed that training or battling a monster was most associated with inattentional blindness, deafness, not using the handrail, and stopping suddenly, whereas hopping behavior was the commonest among those capturing a monster. Other contributory factors include a large smartphone screen (≥5 in), unlimited mobile data, being an undergraduate student, and an increase in the daily gaming hours. Development of smartphone apps toward detection of stair locomotion may be beneficial for curbing phone use in general and AR game playing in particular. Frontiers Media S.A. 2019-03-22 /pmc/articles/PMC6440366/ /pubmed/30967818 http://dx.doi.org/10.3389/fpsyg.2019.00623 Text en Copyright © 2019 Ma, Chen, Linkov and Pai. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Ma, Hon-Ping
Chen, Ping-Ling
Linkov, Václav
Pai, Chih-Wei
Training or Battling a Monster of a Location-Based Augmented-Reality Game While Descending Stairs: An Observational Study of Inattentional Blindness and Deafness and Risk-Taking Inclinations
title Training or Battling a Monster of a Location-Based Augmented-Reality Game While Descending Stairs: An Observational Study of Inattentional Blindness and Deafness and Risk-Taking Inclinations
title_full Training or Battling a Monster of a Location-Based Augmented-Reality Game While Descending Stairs: An Observational Study of Inattentional Blindness and Deafness and Risk-Taking Inclinations
title_fullStr Training or Battling a Monster of a Location-Based Augmented-Reality Game While Descending Stairs: An Observational Study of Inattentional Blindness and Deafness and Risk-Taking Inclinations
title_full_unstemmed Training or Battling a Monster of a Location-Based Augmented-Reality Game While Descending Stairs: An Observational Study of Inattentional Blindness and Deafness and Risk-Taking Inclinations
title_short Training or Battling a Monster of a Location-Based Augmented-Reality Game While Descending Stairs: An Observational Study of Inattentional Blindness and Deafness and Risk-Taking Inclinations
title_sort training or battling a monster of a location-based augmented-reality game while descending stairs: an observational study of inattentional blindness and deafness and risk-taking inclinations
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6440366/
https://www.ncbi.nlm.nih.gov/pubmed/30967818
http://dx.doi.org/10.3389/fpsyg.2019.00623
work_keys_str_mv AT mahonping trainingorbattlingamonsterofalocationbasedaugmentedrealitygamewhiledescendingstairsanobservationalstudyofinattentionalblindnessanddeafnessandrisktakinginclinations
AT chenpingling trainingorbattlingamonsterofalocationbasedaugmentedrealitygamewhiledescendingstairsanobservationalstudyofinattentionalblindnessanddeafnessandrisktakinginclinations
AT linkovvaclav trainingorbattlingamonsterofalocationbasedaugmentedrealitygamewhiledescendingstairsanobservationalstudyofinattentionalblindnessanddeafnessandrisktakinginclinations
AT paichihwei trainingorbattlingamonsterofalocationbasedaugmentedrealitygamewhiledescendingstairsanobservationalstudyofinattentionalblindnessanddeafnessandrisktakinginclinations