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Phenomenology, Pokémon Go, and Other Augmented Reality Games: A Study of a Life Among Digital Objects
The aim of this paper is to analyse the effects on the everyday world of actual Augmented Reality games which introduce digital objects in our surroundings from a phenomenological point of view. Augmented Reality is a new technology aiming to merge digital and real objects, and it is becoming pervas...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Springer Netherlands
2017
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6445489/ https://www.ncbi.nlm.nih.gov/pubmed/31007316 http://dx.doi.org/10.1007/s10746-017-9450-8 |
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author | Liberati, Nicola |
author_facet | Liberati, Nicola |
author_sort | Liberati, Nicola |
collection | PubMed |
description | The aim of this paper is to analyse the effects on the everyday world of actual Augmented Reality games which introduce digital objects in our surroundings from a phenomenological point of view. Augmented Reality is a new technology aiming to merge digital and real objects, and it is becoming pervasively used thanks to the application for mobile devices Pokémon Go by Niantic. We will study this game and other similar applications to shed light on their possible effects on our lives and on our everyday world from a phenomenological perspective. In the first part, we will show how these digital objects are visualised as merged in the surroundings. We will point out that even if they are visualised as part of the everyday world, they are not part of it because they are still related to the fictional world generated by the game. In the second part, we will show how the existence of these objects in their fictional world has effects on the everyday world where everybody lives. The goal of Augmented Reality is not reached yet because these objects are not part of the everyday world, but it already makes our lives embedded with digital elements. We will show if these new objects have effects on our world and on how we live our lives. |
format | Online Article Text |
id | pubmed-6445489 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Springer Netherlands |
record_format | MEDLINE/PubMed |
spelling | pubmed-64454892019-04-17 Phenomenology, Pokémon Go, and Other Augmented Reality Games: A Study of a Life Among Digital Objects Liberati, Nicola Hum Stud Theoretical / Philosophical Paper The aim of this paper is to analyse the effects on the everyday world of actual Augmented Reality games which introduce digital objects in our surroundings from a phenomenological point of view. Augmented Reality is a new technology aiming to merge digital and real objects, and it is becoming pervasively used thanks to the application for mobile devices Pokémon Go by Niantic. We will study this game and other similar applications to shed light on their possible effects on our lives and on our everyday world from a phenomenological perspective. In the first part, we will show how these digital objects are visualised as merged in the surroundings. We will point out that even if they are visualised as part of the everyday world, they are not part of it because they are still related to the fictional world generated by the game. In the second part, we will show how the existence of these objects in their fictional world has effects on the everyday world where everybody lives. The goal of Augmented Reality is not reached yet because these objects are not part of the everyday world, but it already makes our lives embedded with digital elements. We will show if these new objects have effects on our world and on how we live our lives. Springer Netherlands 2017-11-07 2018 /pmc/articles/PMC6445489/ /pubmed/31007316 http://dx.doi.org/10.1007/s10746-017-9450-8 Text en © The Author(s) 2017 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. |
spellingShingle | Theoretical / Philosophical Paper Liberati, Nicola Phenomenology, Pokémon Go, and Other Augmented Reality Games: A Study of a Life Among Digital Objects |
title | Phenomenology, Pokémon Go, and Other Augmented Reality Games: A Study of a Life Among Digital Objects |
title_full | Phenomenology, Pokémon Go, and Other Augmented Reality Games: A Study of a Life Among Digital Objects |
title_fullStr | Phenomenology, Pokémon Go, and Other Augmented Reality Games: A Study of a Life Among Digital Objects |
title_full_unstemmed | Phenomenology, Pokémon Go, and Other Augmented Reality Games: A Study of a Life Among Digital Objects |
title_short | Phenomenology, Pokémon Go, and Other Augmented Reality Games: A Study of a Life Among Digital Objects |
title_sort | phenomenology, pokémon go, and other augmented reality games: a study of a life among digital objects |
topic | Theoretical / Philosophical Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6445489/ https://www.ncbi.nlm.nih.gov/pubmed/31007316 http://dx.doi.org/10.1007/s10746-017-9450-8 |
work_keys_str_mv | AT liberatinicola phenomenologypokemongoandotheraugmentedrealitygamesastudyofalifeamongdigitalobjects |