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Creating a low-cost virtual reality surgical simulation to increase surgical oncology capacity and capability

Worldwide, more than 80% of people with cancer will require surgery during their disease course, but less than 25% have access to safe, affordable and timely surgery. Among the barriers to increasing surgical capacity are the time and costs required to train novices. Virtual reality (VR) surgical si...

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Autores principales: Parham, Groesbeck, Bing, Eric G, Cuevas, Anthony, Fisher, Boris, Skinner, Jonathan, Mwanahamuntu, Mulindi, Sullivan, Richard
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cancer Intelligence 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6445537/
https://www.ncbi.nlm.nih.gov/pubmed/31123493
http://dx.doi.org/10.3332/ecancer.2019.910
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author Parham, Groesbeck
Bing, Eric G
Cuevas, Anthony
Fisher, Boris
Skinner, Jonathan
Mwanahamuntu, Mulindi
Sullivan, Richard
author_facet Parham, Groesbeck
Bing, Eric G
Cuevas, Anthony
Fisher, Boris
Skinner, Jonathan
Mwanahamuntu, Mulindi
Sullivan, Richard
author_sort Parham, Groesbeck
collection PubMed
description Worldwide, more than 80% of people with cancer will require surgery during their disease course, but less than 25% have access to safe, affordable and timely surgery. Among the barriers to increasing surgical capacity are the time and costs required to train novices. Virtual reality (VR) surgical simulations can reduce the time required for novices to reach surgical proficiency, though their costs may exceed USD $100,000. The goal of this study was to determine if a low-cost system, using commercially available technology designed for in-home computer gaming, could be used to create a realistic VR surgical oncology simulation. Standard commercially available VR software and Oculus Rift hardware have been used to provide high-quality visuals and believable surgeon hand interactions. Near identical VR reproduction of an operating room using 1:1 scale matching of real-world elements, including equipment, instruments, supplies and sounds, maintaining frame rate greater than 60 fps to maintain visual fidelity has been created. Internal anatomy was designed as VR replica of human female pelvic anatomy, including organs, veins and other vessels, peritoneum and connective tissue. Internal anatomy was designed to run at 120 fps and to allow for a realistic abdominal radical hysterectomy simulation. Surgical hands were modelled to scale for those with large and small hands. Multiple hand positions were simulated using Oculus touch hardware. Reconstructing the virtual environment to simulate reality as accurately as possible was done to immerse users in the simulator so that they focus on learning and practise without distractions. Training modules were co-designed by experts in learning sciences, human behaviour, VR and gynaecologic oncology. We have successfully created a low-cost VR simulation to help prepare novice surgeons to perform a radical abdominal hysterectomy surgery procedure. The simulation can be used with commercially available computer gaming hardware that currently costs less than USD $1,500. Low-cost VR simulation has the potential to reduce the time and cost to train surgeons to perform surgical oncology procedures, as well as both improve and audit quality. If effective in real-world clinical trials, such simulations have relevance to multiple surgical procedures and applicability in both resource-limited and high-income settings.
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spelling pubmed-64455372019-05-23 Creating a low-cost virtual reality surgical simulation to increase surgical oncology capacity and capability Parham, Groesbeck Bing, Eric G Cuevas, Anthony Fisher, Boris Skinner, Jonathan Mwanahamuntu, Mulindi Sullivan, Richard Ecancermedicalscience Research Worldwide, more than 80% of people with cancer will require surgery during their disease course, but less than 25% have access to safe, affordable and timely surgery. Among the barriers to increasing surgical capacity are the time and costs required to train novices. Virtual reality (VR) surgical simulations can reduce the time required for novices to reach surgical proficiency, though their costs may exceed USD $100,000. The goal of this study was to determine if a low-cost system, using commercially available technology designed for in-home computer gaming, could be used to create a realistic VR surgical oncology simulation. Standard commercially available VR software and Oculus Rift hardware have been used to provide high-quality visuals and believable surgeon hand interactions. Near identical VR reproduction of an operating room using 1:1 scale matching of real-world elements, including equipment, instruments, supplies and sounds, maintaining frame rate greater than 60 fps to maintain visual fidelity has been created. Internal anatomy was designed as VR replica of human female pelvic anatomy, including organs, veins and other vessels, peritoneum and connective tissue. Internal anatomy was designed to run at 120 fps and to allow for a realistic abdominal radical hysterectomy simulation. Surgical hands were modelled to scale for those with large and small hands. Multiple hand positions were simulated using Oculus touch hardware. Reconstructing the virtual environment to simulate reality as accurately as possible was done to immerse users in the simulator so that they focus on learning and practise without distractions. Training modules were co-designed by experts in learning sciences, human behaviour, VR and gynaecologic oncology. We have successfully created a low-cost VR simulation to help prepare novice surgeons to perform a radical abdominal hysterectomy surgery procedure. The simulation can be used with commercially available computer gaming hardware that currently costs less than USD $1,500. Low-cost VR simulation has the potential to reduce the time and cost to train surgeons to perform surgical oncology procedures, as well as both improve and audit quality. If effective in real-world clinical trials, such simulations have relevance to multiple surgical procedures and applicability in both resource-limited and high-income settings. Cancer Intelligence 2019-03-18 /pmc/articles/PMC6445537/ /pubmed/31123493 http://dx.doi.org/10.3332/ecancer.2019.910 Text en © the authors; licensee ecancermedicalscience. http://creativecommons.org/licenses/by/3.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/3.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research
Parham, Groesbeck
Bing, Eric G
Cuevas, Anthony
Fisher, Boris
Skinner, Jonathan
Mwanahamuntu, Mulindi
Sullivan, Richard
Creating a low-cost virtual reality surgical simulation to increase surgical oncology capacity and capability
title Creating a low-cost virtual reality surgical simulation to increase surgical oncology capacity and capability
title_full Creating a low-cost virtual reality surgical simulation to increase surgical oncology capacity and capability
title_fullStr Creating a low-cost virtual reality surgical simulation to increase surgical oncology capacity and capability
title_full_unstemmed Creating a low-cost virtual reality surgical simulation to increase surgical oncology capacity and capability
title_short Creating a low-cost virtual reality surgical simulation to increase surgical oncology capacity and capability
title_sort creating a low-cost virtual reality surgical simulation to increase surgical oncology capacity and capability
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6445537/
https://www.ncbi.nlm.nih.gov/pubmed/31123493
http://dx.doi.org/10.3332/ecancer.2019.910
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