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Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis

Virtual-reality-based training can influence gait recovery in children with cerebral palsy. A consensus concerning its influence on spatiotemporal gait parameters and effective training dosage is still warranted. This study analyzes the influence of virtual-reality training (relevant training dosage...

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Detalles Bibliográficos
Autores principales: Ghai, Shashank, Ghai, Ishan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6448032/
https://www.ncbi.nlm.nih.gov/pubmed/30984095
http://dx.doi.org/10.3389/fneur.2019.00236
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author Ghai, Shashank
Ghai, Ishan
author_facet Ghai, Shashank
Ghai, Ishan
author_sort Ghai, Shashank
collection PubMed
description Virtual-reality-based training can influence gait recovery in children with cerebral palsy. A consensus concerning its influence on spatiotemporal gait parameters and effective training dosage is still warranted. This study analyzes the influence of virtual-reality training (relevant training dosage) on gait recovery in children with cerebral palsy. A search was performed by two reviewers according to Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines on nine databases: PEDro, EBSCO, PubMed, Cochrane, Web of Science, EMBASE, ICI, Scopus, and PROQUEST. Of 989 records, 16 studies involving a total of 274 children with cerebral palsy met our inclusion criteria. Eighty-eight percent of the studies reported significant enhancements in gait performance after training with virtual reality. Meta-analyses revealed positive effects of virtual-reality training on gait velocity (Hedge's g = 0.68), stride length (0.30), cadence (0.66), and gross motor function measure (0.44). Subgroup analysis reported a training duration of 20–30 min per session, ≤4 times per week across ≥8 weeks to allow maximum enhancements in gait velocity. This study provides preliminary evidence for the beneficial influence of virtual-reality training in gait rehabilitation for children with cerebral palsy.
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spelling pubmed-64480322019-04-12 Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis Ghai, Shashank Ghai, Ishan Front Neurol Neurology Virtual-reality-based training can influence gait recovery in children with cerebral palsy. A consensus concerning its influence on spatiotemporal gait parameters and effective training dosage is still warranted. This study analyzes the influence of virtual-reality training (relevant training dosage) on gait recovery in children with cerebral palsy. A search was performed by two reviewers according to Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines on nine databases: PEDro, EBSCO, PubMed, Cochrane, Web of Science, EMBASE, ICI, Scopus, and PROQUEST. Of 989 records, 16 studies involving a total of 274 children with cerebral palsy met our inclusion criteria. Eighty-eight percent of the studies reported significant enhancements in gait performance after training with virtual reality. Meta-analyses revealed positive effects of virtual-reality training on gait velocity (Hedge's g = 0.68), stride length (0.30), cadence (0.66), and gross motor function measure (0.44). Subgroup analysis reported a training duration of 20–30 min per session, ≤4 times per week across ≥8 weeks to allow maximum enhancements in gait velocity. This study provides preliminary evidence for the beneficial influence of virtual-reality training in gait rehabilitation for children with cerebral palsy. Frontiers Media S.A. 2019-03-26 /pmc/articles/PMC6448032/ /pubmed/30984095 http://dx.doi.org/10.3389/fneur.2019.00236 Text en Copyright © 2019 Ghai and Ghai. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neurology
Ghai, Shashank
Ghai, Ishan
Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis
title Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis
title_full Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis
title_fullStr Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis
title_full_unstemmed Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis
title_short Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis
title_sort virtual reality enhances gait in cerebral palsy: a training dose-response meta-analysis
topic Neurology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6448032/
https://www.ncbi.nlm.nih.gov/pubmed/30984095
http://dx.doi.org/10.3389/fneur.2019.00236
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