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Game-Related Impacts in High School Boys’ Lacrosse
BACKGROUND: The rate of concussions in boys’ lacrosse is reported to be the third highest among high school sports in the United States, but no studies have described game-related impacts among boys’ lacrosse players. PURPOSE: To characterize verified game-related impacts, both overall and those dir...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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SAGE Publications
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6452429/ https://www.ncbi.nlm.nih.gov/pubmed/31058198 http://dx.doi.org/10.1177/2325967119835587 |
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author | Caswell, Shane V. Kelshaw, Patricia Lincoln, Andrew E. Hepburn, Lisa Dunn, Reginald Cortes, Nelson |
author_facet | Caswell, Shane V. Kelshaw, Patricia Lincoln, Andrew E. Hepburn, Lisa Dunn, Reginald Cortes, Nelson |
author_sort | Caswell, Shane V. |
collection | PubMed |
description | BACKGROUND: The rate of concussions in boys’ lacrosse is reported to be the third highest among high school sports in the United States, but no studies have described game-related impacts among boys’ lacrosse players. PURPOSE: To characterize verified game-related impacts, both overall and those directly to the head, in boys’ varsity high school lacrosse. STUDY DESIGN: Cross-sectional study; Level of evidence, 3. METHODS: A total of 77 male participants (mean age, 16.6 ± 1.2 years; mean height, 1.77 ± 0.05 m; mean weight, 73.4 ± 12.2 kg) were instrumented with sensors and were videotaped during 39 games. All verified game-related impacts ≥20g were summarized in terms of frequency, peak linear acceleration (PLA), and peak rotational velocity (PRV). Descriptive statistics and impact rates per player-game (PG) with corresponding 95% CIs were calculated. RESULTS: Overall, 1100 verified game-related impacts were recorded (PLA: median, 33.5g [interquartile range (IQR), 25.7-51.2]; PRV: median, 1135.5 deg/s [IQR, 790.0-1613.8]) during 795 PGs. The rate for all verified game-related impacts was 1.38 impacts per PG (95% CI, 1.30-1.47). Of these, 680 (61.8%) impacts (PLA: median, 35.9g [IQR, 26.7-55.5]; PRV: 1170.5 deg/s [IQR, 803.2-1672.8]) were directly to the head (impact rate, 0.86 impacts/PG [95% CI, 0.79-0.92]). Overall, midfielders (n = 514; 46.7%) sustained the most impacts, followed by attackers (n = 332; 30.2%), defenders (n = 233; 21.2%), and goalies (n = 21; 1.9%). The most common mechanisms for overall impacts and direct head impacts were contact with player (overall: n = 706 [64.2%]; head: n = 397 [58.4%]) and stick (overall: n = 303 [27.5%]; head: n = 239 [35.1%]), followed by ground (overall: n = 73 [6.6%]; head: n = 26 [3.8%]) and ball (overall: n = 15 [1.4%]; head: n = 15 [2.2%]). Direct head impacts were associated with a helmet-to-helmet collision 31.2% of the time, and they were frequently (53.7%) sustained by the players delivering the impact. Nearly half (48.8%) of players delivering contact used their helmets to initiate contact that resulted in a helmet-to-helmet impact. Players receiving a head impact from player contact were most often unprepared (75.9%) for the collision. CONCLUSION: The helmet is commonly used to initiate contact in boys’ high school lacrosse, often targeting defenseless opponents. Interventions to reduce head impacts should address rules and coaching messages to discourage intentional use of the helmet and encourage protection of defenseless opponents. |
format | Online Article Text |
id | pubmed-6452429 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-64524292019-05-03 Game-Related Impacts in High School Boys’ Lacrosse Caswell, Shane V. Kelshaw, Patricia Lincoln, Andrew E. Hepburn, Lisa Dunn, Reginald Cortes, Nelson Orthop J Sports Med Article BACKGROUND: The rate of concussions in boys’ lacrosse is reported to be the third highest among high school sports in the United States, but no studies have described game-related impacts among boys’ lacrosse players. PURPOSE: To characterize verified game-related impacts, both overall and those directly to the head, in boys’ varsity high school lacrosse. STUDY DESIGN: Cross-sectional study; Level of evidence, 3. METHODS: A total of 77 male participants (mean age, 16.6 ± 1.2 years; mean height, 1.77 ± 0.05 m; mean weight, 73.4 ± 12.2 kg) were instrumented with sensors and were videotaped during 39 games. All verified game-related impacts ≥20g were summarized in terms of frequency, peak linear acceleration (PLA), and peak rotational velocity (PRV). Descriptive statistics and impact rates per player-game (PG) with corresponding 95% CIs were calculated. RESULTS: Overall, 1100 verified game-related impacts were recorded (PLA: median, 33.5g [interquartile range (IQR), 25.7-51.2]; PRV: median, 1135.5 deg/s [IQR, 790.0-1613.8]) during 795 PGs. The rate for all verified game-related impacts was 1.38 impacts per PG (95% CI, 1.30-1.47). Of these, 680 (61.8%) impacts (PLA: median, 35.9g [IQR, 26.7-55.5]; PRV: 1170.5 deg/s [IQR, 803.2-1672.8]) were directly to the head (impact rate, 0.86 impacts/PG [95% CI, 0.79-0.92]). Overall, midfielders (n = 514; 46.7%) sustained the most impacts, followed by attackers (n = 332; 30.2%), defenders (n = 233; 21.2%), and goalies (n = 21; 1.9%). The most common mechanisms for overall impacts and direct head impacts were contact with player (overall: n = 706 [64.2%]; head: n = 397 [58.4%]) and stick (overall: n = 303 [27.5%]; head: n = 239 [35.1%]), followed by ground (overall: n = 73 [6.6%]; head: n = 26 [3.8%]) and ball (overall: n = 15 [1.4%]; head: n = 15 [2.2%]). Direct head impacts were associated with a helmet-to-helmet collision 31.2% of the time, and they were frequently (53.7%) sustained by the players delivering the impact. Nearly half (48.8%) of players delivering contact used their helmets to initiate contact that resulted in a helmet-to-helmet impact. Players receiving a head impact from player contact were most often unprepared (75.9%) for the collision. CONCLUSION: The helmet is commonly used to initiate contact in boys’ high school lacrosse, often targeting defenseless opponents. Interventions to reduce head impacts should address rules and coaching messages to discourage intentional use of the helmet and encourage protection of defenseless opponents. SAGE Publications 2019-04-04 /pmc/articles/PMC6452429/ /pubmed/31058198 http://dx.doi.org/10.1177/2325967119835587 Text en © The Author(s) 2019 http://creativecommons.org/licenses/by-nc-nd/4.0/ This article is distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 License (http://www.creativecommons.org/licenses/by-nc-nd/4.0/) which permits non-commercial use, reproduction and distribution of the work as published without adaptation or alteration, without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage). |
spellingShingle | Article Caswell, Shane V. Kelshaw, Patricia Lincoln, Andrew E. Hepburn, Lisa Dunn, Reginald Cortes, Nelson Game-Related Impacts in High School Boys’ Lacrosse |
title | Game-Related Impacts in High School Boys’ Lacrosse |
title_full | Game-Related Impacts in High School Boys’ Lacrosse |
title_fullStr | Game-Related Impacts in High School Boys’ Lacrosse |
title_full_unstemmed | Game-Related Impacts in High School Boys’ Lacrosse |
title_short | Game-Related Impacts in High School Boys’ Lacrosse |
title_sort | game-related impacts in high school boys’ lacrosse |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6452429/ https://www.ncbi.nlm.nih.gov/pubmed/31058198 http://dx.doi.org/10.1177/2325967119835587 |
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