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The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation
Upper limb exercise is often neglected during post-stroke rehabilitation. Video games have been shown to be useful in providing environments in which patients can practise repetitive, functionally meaningful movements, and in inducing neuroplasticity. The design of video games is often focused upon...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6453078/ https://www.ncbi.nlm.nih.gov/pubmed/31186903 http://dx.doi.org/10.1177/2055668316643644 |
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author | Barrett, N Swain, I Gatzidis, C Mecheraoui, C |
author_facet | Barrett, N Swain, I Gatzidis, C Mecheraoui, C |
author_sort | Barrett, N |
collection | PubMed |
description | Upper limb exercise is often neglected during post-stroke rehabilitation. Video games have been shown to be useful in providing environments in which patients can practise repetitive, functionally meaningful movements, and in inducing neuroplasticity. The design of video games is often focused upon a number of fundamental principles, such as reward, goals, challenge and the concept of meaningful play, and these same principles are important in the design of games for rehabilitation. Further to this, there have been several attempts for the strengthening of the relationship between commercial game design and rehabilitative game design, the former providing insight into factors that can increase motivation and engagement with the latter. In this article, we present an overview of various game design principles and the theoretical grounding behind their presence, in addition to attempts made to utilise these principles in the creation of upper limb stroke rehabilitation systems and the outcomes of their use. We also present research aiming to move the collaborative efforts of designers and therapists towards a model for the structured design of these games and the various steps taken concerning the theoretical classification and mapping of game design concepts with intended cognitive and motor outcomes. |
format | Online Article Text |
id | pubmed-6453078 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-64530782019-06-11 The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation Barrett, N Swain, I Gatzidis, C Mecheraoui, C J Rehabil Assist Technol Eng Review Article Upper limb exercise is often neglected during post-stroke rehabilitation. Video games have been shown to be useful in providing environments in which patients can practise repetitive, functionally meaningful movements, and in inducing neuroplasticity. The design of video games is often focused upon a number of fundamental principles, such as reward, goals, challenge and the concept of meaningful play, and these same principles are important in the design of games for rehabilitation. Further to this, there have been several attempts for the strengthening of the relationship between commercial game design and rehabilitative game design, the former providing insight into factors that can increase motivation and engagement with the latter. In this article, we present an overview of various game design principles and the theoretical grounding behind their presence, in addition to attempts made to utilise these principles in the creation of upper limb stroke rehabilitation systems and the outcomes of their use. We also present research aiming to move the collaborative efforts of designers and therapists towards a model for the structured design of these games and the various steps taken concerning the theoretical classification and mapping of game design concepts with intended cognitive and motor outcomes. SAGE Publications 2016-05-09 /pmc/articles/PMC6453078/ /pubmed/31186903 http://dx.doi.org/10.1177/2055668316643644 Text en © The Author(s) 2016 http://creativecommons.org/licenses/by-nc/3.0/ This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 3.0 License (http://www.creativecommons.org/licenses/by-nc/3.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage). |
spellingShingle | Review Article Barrett, N Swain, I Gatzidis, C Mecheraoui, C The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation |
title | The use and effect of video game design theory in the creation of
game-based systems for upper limb stroke rehabilitation |
title_full | The use and effect of video game design theory in the creation of
game-based systems for upper limb stroke rehabilitation |
title_fullStr | The use and effect of video game design theory in the creation of
game-based systems for upper limb stroke rehabilitation |
title_full_unstemmed | The use and effect of video game design theory in the creation of
game-based systems for upper limb stroke rehabilitation |
title_short | The use and effect of video game design theory in the creation of
game-based systems for upper limb stroke rehabilitation |
title_sort | use and effect of video game design theory in the creation of
game-based systems for upper limb stroke rehabilitation |
topic | Review Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6453078/ https://www.ncbi.nlm.nih.gov/pubmed/31186903 http://dx.doi.org/10.1177/2055668316643644 |
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