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Equivalence of using a desktop virtual reality science simulation at home and in class

The use of virtual laboratories is growing as companies and educational institutions try to expand their reach, cut costs, increase student understanding, and provide more accessible hands on training for future scientists. Many new higher education initiatives outsource lab activities so students n...

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Detalles Bibliográficos
Autores principales: Makransky, Guido, Mayer, Richard E., Veitch, Nicola, Hood, Michelle, Christensen, Karl Bang, Gadegaard, Helen
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6459525/
https://www.ncbi.nlm.nih.gov/pubmed/30973900
http://dx.doi.org/10.1371/journal.pone.0214944
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author Makransky, Guido
Mayer, Richard E.
Veitch, Nicola
Hood, Michelle
Christensen, Karl Bang
Gadegaard, Helen
author_facet Makransky, Guido
Mayer, Richard E.
Veitch, Nicola
Hood, Michelle
Christensen, Karl Bang
Gadegaard, Helen
author_sort Makransky, Guido
collection PubMed
description The use of virtual laboratories is growing as companies and educational institutions try to expand their reach, cut costs, increase student understanding, and provide more accessible hands on training for future scientists. Many new higher education initiatives outsource lab activities so students now perform them online in a virtual environment rather than in a classroom setting, thereby saving time and money while increasing accessibility. In this paper we explored whether the learning and motivational outcomes of interacting with a desktop virtual reality (VR) science lab simulation on the internet at home are equivalent to interacting with the same simulation in class with teacher supervision. A sample of 112 (76 female) university biology students participated in a between-subjects experimental design, in which participants learned at home or in class from the same virtual laboratory simulation on the topic of microbiology. The home and classroom groups did not differ significantly on post-test learning outcome scores, or on self-report measures of intrinsic motivation or self-efficacy. Furthermore, these conclusions remained after accounting for prior knowledge or goal orientation. In conclusion, the results indicate that virtual simulations are learning activities that students can engage in just as effectively outside of the classroom environment.
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spelling pubmed-64595252019-05-03 Equivalence of using a desktop virtual reality science simulation at home and in class Makransky, Guido Mayer, Richard E. Veitch, Nicola Hood, Michelle Christensen, Karl Bang Gadegaard, Helen PLoS One Research Article The use of virtual laboratories is growing as companies and educational institutions try to expand their reach, cut costs, increase student understanding, and provide more accessible hands on training for future scientists. Many new higher education initiatives outsource lab activities so students now perform them online in a virtual environment rather than in a classroom setting, thereby saving time and money while increasing accessibility. In this paper we explored whether the learning and motivational outcomes of interacting with a desktop virtual reality (VR) science lab simulation on the internet at home are equivalent to interacting with the same simulation in class with teacher supervision. A sample of 112 (76 female) university biology students participated in a between-subjects experimental design, in which participants learned at home or in class from the same virtual laboratory simulation on the topic of microbiology. The home and classroom groups did not differ significantly on post-test learning outcome scores, or on self-report measures of intrinsic motivation or self-efficacy. Furthermore, these conclusions remained after accounting for prior knowledge or goal orientation. In conclusion, the results indicate that virtual simulations are learning activities that students can engage in just as effectively outside of the classroom environment. Public Library of Science 2019-04-11 /pmc/articles/PMC6459525/ /pubmed/30973900 http://dx.doi.org/10.1371/journal.pone.0214944 Text en © 2019 Makransky et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Makransky, Guido
Mayer, Richard E.
Veitch, Nicola
Hood, Michelle
Christensen, Karl Bang
Gadegaard, Helen
Equivalence of using a desktop virtual reality science simulation at home and in class
title Equivalence of using a desktop virtual reality science simulation at home and in class
title_full Equivalence of using a desktop virtual reality science simulation at home and in class
title_fullStr Equivalence of using a desktop virtual reality science simulation at home and in class
title_full_unstemmed Equivalence of using a desktop virtual reality science simulation at home and in class
title_short Equivalence of using a desktop virtual reality science simulation at home and in class
title_sort equivalence of using a desktop virtual reality science simulation at home and in class
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6459525/
https://www.ncbi.nlm.nih.gov/pubmed/30973900
http://dx.doi.org/10.1371/journal.pone.0214944
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