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A multi-GPU accelerated virtual-reality interaction simulation framework
In this paper, we put forward a real-time multiple GPUs (multi-GPU) accelerated virtual-reality interaction simulation framework where the reconstructed objects from camera images interact with virtual deformable objects. Firstly, based on an extended voxel-based visual hull (VbVH) algorithm, we des...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6459549/ https://www.ncbi.nlm.nih.gov/pubmed/30973907 http://dx.doi.org/10.1371/journal.pone.0214852 |
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author | Shao, Xuqiang Xu, Weifeng Lin, Lina Zhang, Fengquan |
author_facet | Shao, Xuqiang Xu, Weifeng Lin, Lina Zhang, Fengquan |
author_sort | Shao, Xuqiang |
collection | PubMed |
description | In this paper, we put forward a real-time multiple GPUs (multi-GPU) accelerated virtual-reality interaction simulation framework where the reconstructed objects from camera images interact with virtual deformable objects. Firstly, based on an extended voxel-based visual hull (VbVH) algorithm, we design an image-based 3D reconstruction platform for real objects. Then, an improved hybrid deformation model, which couples the geometry constrained fast lattice shape matching method (FLSM) and total Lagrangian explicit dynamics (TLED) algorithm, is proposed to achieve efficient and stable simulation of the virtual objects’ elastic deformations. Finally, one-way virtual-reality interactions including soft tissues’ virtual cutting with bleeding effects are successfully simulated. Moreover, with the purpose of significantly improving the computational efficiency of each time step, we propose an entire multi-GPU implementation method of the framework using compute unified device architecture (CUDA). The experiment results demonstrate that our multi-GPU accelerated virtual-reality interaction framework achieves real-time performance under the moderate calculation scale, which is a new effective 3D interaction technique for virtual reality applications. |
format | Online Article Text |
id | pubmed-6459549 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-64595492019-05-03 A multi-GPU accelerated virtual-reality interaction simulation framework Shao, Xuqiang Xu, Weifeng Lin, Lina Zhang, Fengquan PLoS One Research Article In this paper, we put forward a real-time multiple GPUs (multi-GPU) accelerated virtual-reality interaction simulation framework where the reconstructed objects from camera images interact with virtual deformable objects. Firstly, based on an extended voxel-based visual hull (VbVH) algorithm, we design an image-based 3D reconstruction platform for real objects. Then, an improved hybrid deformation model, which couples the geometry constrained fast lattice shape matching method (FLSM) and total Lagrangian explicit dynamics (TLED) algorithm, is proposed to achieve efficient and stable simulation of the virtual objects’ elastic deformations. Finally, one-way virtual-reality interactions including soft tissues’ virtual cutting with bleeding effects are successfully simulated. Moreover, with the purpose of significantly improving the computational efficiency of each time step, we propose an entire multi-GPU implementation method of the framework using compute unified device architecture (CUDA). The experiment results demonstrate that our multi-GPU accelerated virtual-reality interaction framework achieves real-time performance under the moderate calculation scale, which is a new effective 3D interaction technique for virtual reality applications. Public Library of Science 2019-04-11 /pmc/articles/PMC6459549/ /pubmed/30973907 http://dx.doi.org/10.1371/journal.pone.0214852 Text en © 2019 Shao et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Shao, Xuqiang Xu, Weifeng Lin, Lina Zhang, Fengquan A multi-GPU accelerated virtual-reality interaction simulation framework |
title | A multi-GPU accelerated virtual-reality interaction simulation framework |
title_full | A multi-GPU accelerated virtual-reality interaction simulation framework |
title_fullStr | A multi-GPU accelerated virtual-reality interaction simulation framework |
title_full_unstemmed | A multi-GPU accelerated virtual-reality interaction simulation framework |
title_short | A multi-GPU accelerated virtual-reality interaction simulation framework |
title_sort | multi-gpu accelerated virtual-reality interaction simulation framework |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6459549/ https://www.ncbi.nlm.nih.gov/pubmed/30973907 http://dx.doi.org/10.1371/journal.pone.0214852 |
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