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Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm
In this study, we investigated visual short-term memory for coherent motion in action video game players (AVGPs), non-action video game players (NAVGPs), and non-gamers (control group: CONs). Participants performed a visual memory-masking paradigm previously used with macaque monkeys and humans. In...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6465596/ https://www.ncbi.nlm.nih.gov/pubmed/30988353 http://dx.doi.org/10.1038/s41598-019-42593-0 |
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author | Pavan, Andrea Hobaek, Martine Blurton, Steven P. Contillo, Adriano Ghin, Filippo Greenlee, Mark W. |
author_facet | Pavan, Andrea Hobaek, Martine Blurton, Steven P. Contillo, Adriano Ghin, Filippo Greenlee, Mark W. |
author_sort | Pavan, Andrea |
collection | PubMed |
description | In this study, we investigated visual short-term memory for coherent motion in action video game players (AVGPs), non-action video game players (NAVGPs), and non-gamers (control group: CONs). Participants performed a visual memory-masking paradigm previously used with macaque monkeys and humans. In particular, we tested whether video game players form a more robust visual short-term memory trace for coherent moving stimuli during the encoding phase, and whether such memory traces are less affected by an intervening masking stimulus presented 0.2 s after the offset of the to-be-remembered sample. The results showed that task performance of all groups was affected by the masking stimulus, but video game players were affected to a lesser extent than controls. Modelling of performance values and reaction times revealed that video game players have a lower guessing rate than CONs, and higher drift rates than CONs, indicative of more efficient perceptual decisions. These results suggest that video game players exhibit a more robust VSTM trace for moving objects and this trace is less prone to external interference. |
format | Online Article Text |
id | pubmed-6465596 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-64655962019-04-18 Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm Pavan, Andrea Hobaek, Martine Blurton, Steven P. Contillo, Adriano Ghin, Filippo Greenlee, Mark W. Sci Rep Article In this study, we investigated visual short-term memory for coherent motion in action video game players (AVGPs), non-action video game players (NAVGPs), and non-gamers (control group: CONs). Participants performed a visual memory-masking paradigm previously used with macaque monkeys and humans. In particular, we tested whether video game players form a more robust visual short-term memory trace for coherent moving stimuli during the encoding phase, and whether such memory traces are less affected by an intervening masking stimulus presented 0.2 s after the offset of the to-be-remembered sample. The results showed that task performance of all groups was affected by the masking stimulus, but video game players were affected to a lesser extent than controls. Modelling of performance values and reaction times revealed that video game players have a lower guessing rate than CONs, and higher drift rates than CONs, indicative of more efficient perceptual decisions. These results suggest that video game players exhibit a more robust VSTM trace for moving objects and this trace is less prone to external interference. Nature Publishing Group UK 2019-04-15 /pmc/articles/PMC6465596/ /pubmed/30988353 http://dx.doi.org/10.1038/s41598-019-42593-0 Text en © The Author(s) 2019 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Pavan, Andrea Hobaek, Martine Blurton, Steven P. Contillo, Adriano Ghin, Filippo Greenlee, Mark W. Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm |
title | Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm |
title_full | Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm |
title_fullStr | Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm |
title_full_unstemmed | Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm |
title_short | Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm |
title_sort | visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6465596/ https://www.ncbi.nlm.nih.gov/pubmed/30988353 http://dx.doi.org/10.1038/s41598-019-42593-0 |
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