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BrainNet: A Multi-Person Brain-to-Brain Interface for Direct Collaboration Between Brains

We present BrainNet which, to our knowledge, is the first multi-person non-invasive direct brain-to-brain interface for collaborative problem solving. The interface combines electroencephalography (EEG) to record brain signals and transcranial magnetic stimulation (TMS) to deliver information noninv...

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Autores principales: Jiang, Linxing, Stocco, Andrea, Losey, Darby M., Abernethy, Justin A., Prat, Chantel S., Rao, Rajesh P. N.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6467884/
https://www.ncbi.nlm.nih.gov/pubmed/30992474
http://dx.doi.org/10.1038/s41598-019-41895-7
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author Jiang, Linxing
Stocco, Andrea
Losey, Darby M.
Abernethy, Justin A.
Prat, Chantel S.
Rao, Rajesh P. N.
author_facet Jiang, Linxing
Stocco, Andrea
Losey, Darby M.
Abernethy, Justin A.
Prat, Chantel S.
Rao, Rajesh P. N.
author_sort Jiang, Linxing
collection PubMed
description We present BrainNet which, to our knowledge, is the first multi-person non-invasive direct brain-to-brain interface for collaborative problem solving. The interface combines electroencephalography (EEG) to record brain signals and transcranial magnetic stimulation (TMS) to deliver information noninvasively to the brain. The interface allows three human subjects to collaborate and solve a task using direct brain-to-brain communication. Two of the three subjects are designated as “Senders” whose brain signals are decoded using real-time EEG data analysis. The decoding process extracts each Sender’s decision about whether to rotate a block in a Tetris-like game before it is dropped to fill a line. The Senders’ decisions are transmitted via the Internet to the brain of a third subject, the “Receiver,” who cannot see the game screen. The Senders’ decisions are delivered to the Receiver’s brain via magnetic stimulation of the occipital cortex. The Receiver integrates the information received from the two Senders and uses an EEG interface to make a decision about either turning the block or keeping it in the same orientation. A second round of the game provides an additional chance for the Senders to evaluate the Receiver’s decision and send feedback to the Receiver’s brain, and for the Receiver to rectify a possible incorrect decision made in the first round. We evaluated the performance of BrainNet in terms of (1) Group-level performance during the game, (2) True/False positive rates of subjects’ decisions, and (3) Mutual information between subjects. Five groups, each with three human subjects, successfully used BrainNet to perform the collaborative task, with an average accuracy of 81.25%. Furthermore, by varying the information reliability of the Senders by artificially injecting noise into one Sender’s signal, we investigated how the Receiver learns to integrate noisy signals in order to make a correct decision. We found that like conventional social networks, BrainNet allows Receivers to learn to trust the Sender who is more reliable, in this case, based solely on the information transmitted directly to their brains. Our results point the way to future brain-to-brain interfaces that enable cooperative problem solving by humans using a “social network” of connected brains.
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spelling pubmed-64678842019-04-18 BrainNet: A Multi-Person Brain-to-Brain Interface for Direct Collaboration Between Brains Jiang, Linxing Stocco, Andrea Losey, Darby M. Abernethy, Justin A. Prat, Chantel S. Rao, Rajesh P. N. Sci Rep Article We present BrainNet which, to our knowledge, is the first multi-person non-invasive direct brain-to-brain interface for collaborative problem solving. The interface combines electroencephalography (EEG) to record brain signals and transcranial magnetic stimulation (TMS) to deliver information noninvasively to the brain. The interface allows three human subjects to collaborate and solve a task using direct brain-to-brain communication. Two of the three subjects are designated as “Senders” whose brain signals are decoded using real-time EEG data analysis. The decoding process extracts each Sender’s decision about whether to rotate a block in a Tetris-like game before it is dropped to fill a line. The Senders’ decisions are transmitted via the Internet to the brain of a third subject, the “Receiver,” who cannot see the game screen. The Senders’ decisions are delivered to the Receiver’s brain via magnetic stimulation of the occipital cortex. The Receiver integrates the information received from the two Senders and uses an EEG interface to make a decision about either turning the block or keeping it in the same orientation. A second round of the game provides an additional chance for the Senders to evaluate the Receiver’s decision and send feedback to the Receiver’s brain, and for the Receiver to rectify a possible incorrect decision made in the first round. We evaluated the performance of BrainNet in terms of (1) Group-level performance during the game, (2) True/False positive rates of subjects’ decisions, and (3) Mutual information between subjects. Five groups, each with three human subjects, successfully used BrainNet to perform the collaborative task, with an average accuracy of 81.25%. Furthermore, by varying the information reliability of the Senders by artificially injecting noise into one Sender’s signal, we investigated how the Receiver learns to integrate noisy signals in order to make a correct decision. We found that like conventional social networks, BrainNet allows Receivers to learn to trust the Sender who is more reliable, in this case, based solely on the information transmitted directly to their brains. Our results point the way to future brain-to-brain interfaces that enable cooperative problem solving by humans using a “social network” of connected brains. Nature Publishing Group UK 2019-04-16 /pmc/articles/PMC6467884/ /pubmed/30992474 http://dx.doi.org/10.1038/s41598-019-41895-7 Text en © The Author(s) 2019 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Jiang, Linxing
Stocco, Andrea
Losey, Darby M.
Abernethy, Justin A.
Prat, Chantel S.
Rao, Rajesh P. N.
BrainNet: A Multi-Person Brain-to-Brain Interface for Direct Collaboration Between Brains
title BrainNet: A Multi-Person Brain-to-Brain Interface for Direct Collaboration Between Brains
title_full BrainNet: A Multi-Person Brain-to-Brain Interface for Direct Collaboration Between Brains
title_fullStr BrainNet: A Multi-Person Brain-to-Brain Interface for Direct Collaboration Between Brains
title_full_unstemmed BrainNet: A Multi-Person Brain-to-Brain Interface for Direct Collaboration Between Brains
title_short BrainNet: A Multi-Person Brain-to-Brain Interface for Direct Collaboration Between Brains
title_sort brainnet: a multi-person brain-to-brain interface for direct collaboration between brains
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6467884/
https://www.ncbi.nlm.nih.gov/pubmed/30992474
http://dx.doi.org/10.1038/s41598-019-41895-7
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