Cargando…

Falls Sensei: a serious 3D exploration game to enable the detection of extrinsic home fall hazards for older adults

BACKGROUND: Falls are the main cause of death and injury for older adults in the UK. Many of these falls occur within the home as a result of extrinsic falls risk factors such as poor lighting, loose/uneven flooring, and clutter. Falls education plays an important role in self-management education a...

Descripción completa

Detalles Bibliográficos
Autores principales: Money, Arthur G., Atwal, Anita, Boyce, Emily, Gaber, Sophie, Windeatt, Susan, Alexandrou, Kyriakos
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6469143/
https://www.ncbi.nlm.nih.gov/pubmed/30992072
http://dx.doi.org/10.1186/s12911-019-0808-x
_version_ 1783411585620901888
author Money, Arthur G.
Atwal, Anita
Boyce, Emily
Gaber, Sophie
Windeatt, Susan
Alexandrou, Kyriakos
author_facet Money, Arthur G.
Atwal, Anita
Boyce, Emily
Gaber, Sophie
Windeatt, Susan
Alexandrou, Kyriakos
author_sort Money, Arthur G.
collection PubMed
description BACKGROUND: Falls are the main cause of death and injury for older adults in the UK. Many of these falls occur within the home as a result of extrinsic falls risk factors such as poor lighting, loose/uneven flooring, and clutter. Falls education plays an important role in self-management education about extrinsic hazards and is typically delivered via information leaflets, falls apps, and educational booklets. Serious games have the potential of delivering an engaging and informative alternative to traditional methods but almost exclusively, these are currently delivered as exergaming applications that focus solely on intrinsic falls risk factors. This study presents ‘Falls Sensei’ a first-person 3D exploration game that aims to educate older adults about extrinsic falls risk factors within the home environment. After presenting Falls Sensei, game usability and older adults’ perceptions and attitudes towards using the game in practice are explored. METHODS: This study involved 15 community dwelling older adults. After playing the Falls Sensei game, participants completed a Systems Usability Scale (SUS) questionnaire and post task interview, and follow-up interviews three weeks later. Inductive and deductive thematic template analysis, informed by the Unified Theory of Acceptance and Use of Technology model, was used to analyse the think-aloud, post-task and follow-up interview transcripts. Descriptive statistical analysis and one-sampled t-tests were used to analyse log-file data and SUS responses. RESULTS: Three high-level themes emerged from the analysis of transcriptions: Performance Expectancy; Effort Expectancy; Social Influence. The SUS score was 77.5/100 which indicates ‘Good’ levels of usability. Interestingly, reported usability of the game increased with participant age. Participants were positive about the usability of the game (p < = 0.05 for 9/10 items). The most memorable fall hazards were those most commonly encountered in the game or those most challenging to participants. CONCLUSIONS: The results support the use of serious games as an engaging tool for educating older adults about extrinsic falls risk factors. Awareness of home hazard detection was raised by the game, and some older adults became more aware for the need to adapt their own homes after gameplay. Further research would be needed to draw comparisons with established interventions.
format Online
Article
Text
id pubmed-6469143
institution National Center for Biotechnology Information
language English
publishDate 2019
publisher BioMed Central
record_format MEDLINE/PubMed
spelling pubmed-64691432019-04-23 Falls Sensei: a serious 3D exploration game to enable the detection of extrinsic home fall hazards for older adults Money, Arthur G. Atwal, Anita Boyce, Emily Gaber, Sophie Windeatt, Susan Alexandrou, Kyriakos BMC Med Inform Decis Mak Research Article BACKGROUND: Falls are the main cause of death and injury for older adults in the UK. Many of these falls occur within the home as a result of extrinsic falls risk factors such as poor lighting, loose/uneven flooring, and clutter. Falls education plays an important role in self-management education about extrinsic hazards and is typically delivered via information leaflets, falls apps, and educational booklets. Serious games have the potential of delivering an engaging and informative alternative to traditional methods but almost exclusively, these are currently delivered as exergaming applications that focus solely on intrinsic falls risk factors. This study presents ‘Falls Sensei’ a first-person 3D exploration game that aims to educate older adults about extrinsic falls risk factors within the home environment. After presenting Falls Sensei, game usability and older adults’ perceptions and attitudes towards using the game in practice are explored. METHODS: This study involved 15 community dwelling older adults. After playing the Falls Sensei game, participants completed a Systems Usability Scale (SUS) questionnaire and post task interview, and follow-up interviews three weeks later. Inductive and deductive thematic template analysis, informed by the Unified Theory of Acceptance and Use of Technology model, was used to analyse the think-aloud, post-task and follow-up interview transcripts. Descriptive statistical analysis and one-sampled t-tests were used to analyse log-file data and SUS responses. RESULTS: Three high-level themes emerged from the analysis of transcriptions: Performance Expectancy; Effort Expectancy; Social Influence. The SUS score was 77.5/100 which indicates ‘Good’ levels of usability. Interestingly, reported usability of the game increased with participant age. Participants were positive about the usability of the game (p < = 0.05 for 9/10 items). The most memorable fall hazards were those most commonly encountered in the game or those most challenging to participants. CONCLUSIONS: The results support the use of serious games as an engaging tool for educating older adults about extrinsic falls risk factors. Awareness of home hazard detection was raised by the game, and some older adults became more aware for the need to adapt their own homes after gameplay. Further research would be needed to draw comparisons with established interventions. BioMed Central 2019-04-16 /pmc/articles/PMC6469143/ /pubmed/30992072 http://dx.doi.org/10.1186/s12911-019-0808-x Text en © The Author(s). 2019 Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Research Article
Money, Arthur G.
Atwal, Anita
Boyce, Emily
Gaber, Sophie
Windeatt, Susan
Alexandrou, Kyriakos
Falls Sensei: a serious 3D exploration game to enable the detection of extrinsic home fall hazards for older adults
title Falls Sensei: a serious 3D exploration game to enable the detection of extrinsic home fall hazards for older adults
title_full Falls Sensei: a serious 3D exploration game to enable the detection of extrinsic home fall hazards for older adults
title_fullStr Falls Sensei: a serious 3D exploration game to enable the detection of extrinsic home fall hazards for older adults
title_full_unstemmed Falls Sensei: a serious 3D exploration game to enable the detection of extrinsic home fall hazards for older adults
title_short Falls Sensei: a serious 3D exploration game to enable the detection of extrinsic home fall hazards for older adults
title_sort falls sensei: a serious 3d exploration game to enable the detection of extrinsic home fall hazards for older adults
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6469143/
https://www.ncbi.nlm.nih.gov/pubmed/30992072
http://dx.doi.org/10.1186/s12911-019-0808-x
work_keys_str_mv AT moneyarthurg fallssenseiaserious3dexplorationgametoenablethedetectionofextrinsichomefallhazardsforolderadults
AT atwalanita fallssenseiaserious3dexplorationgametoenablethedetectionofextrinsichomefallhazardsforolderadults
AT boyceemily fallssenseiaserious3dexplorationgametoenablethedetectionofextrinsichomefallhazardsforolderadults
AT gabersophie fallssenseiaserious3dexplorationgametoenablethedetectionofextrinsichomefallhazardsforolderadults
AT windeattsusan fallssenseiaserious3dexplorationgametoenablethedetectionofextrinsichomefallhazardsforolderadults
AT alexandroukyriakos fallssenseiaserious3dexplorationgametoenablethedetectionofextrinsichomefallhazardsforolderadults