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Bayesian nonparametric models characterize instantaneous strategies in a competitive dynamic game

Previous studies of strategic social interaction in game theory have predominantly used games with clearly-defined turns and limited choices. Yet, most real-world social behaviors involve dynamic, coevolving decisions by interacting agents, which poses challenges for creating tractable models of beh...

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Autores principales: McDonald, Kelsey R., Broderick, William F., Huettel, Scott A., Pearson, John M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6472387/
https://www.ncbi.nlm.nih.gov/pubmed/31000712
http://dx.doi.org/10.1038/s41467-019-09789-4
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author McDonald, Kelsey R.
Broderick, William F.
Huettel, Scott A.
Pearson, John M.
author_facet McDonald, Kelsey R.
Broderick, William F.
Huettel, Scott A.
Pearson, John M.
author_sort McDonald, Kelsey R.
collection PubMed
description Previous studies of strategic social interaction in game theory have predominantly used games with clearly-defined turns and limited choices. Yet, most real-world social behaviors involve dynamic, coevolving decisions by interacting agents, which poses challenges for creating tractable models of behavior. Here, using a game in which humans competed against both real and artificial opponents, we show that it is possible to quantify the instantaneous dynamic coupling between agents. Adopting a reinforcement learning approach, we use Gaussian Processes to model the policy and value functions of participants as a function of both game state and opponent identity. We found that higher-scoring participants timed their final change in direction to moments when the opponent’s counter-strategy was weaker, while lower-scoring participants less precisely timed their final moves. This approach offers a natural set of metrics for facilitating analysis at multiple timescales and suggests new classes of experimental paradigms for assessing behavior.
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spelling pubmed-64723872019-04-19 Bayesian nonparametric models characterize instantaneous strategies in a competitive dynamic game McDonald, Kelsey R. Broderick, William F. Huettel, Scott A. Pearson, John M. Nat Commun Article Previous studies of strategic social interaction in game theory have predominantly used games with clearly-defined turns and limited choices. Yet, most real-world social behaviors involve dynamic, coevolving decisions by interacting agents, which poses challenges for creating tractable models of behavior. Here, using a game in which humans competed against both real and artificial opponents, we show that it is possible to quantify the instantaneous dynamic coupling between agents. Adopting a reinforcement learning approach, we use Gaussian Processes to model the policy and value functions of participants as a function of both game state and opponent identity. We found that higher-scoring participants timed their final change in direction to moments when the opponent’s counter-strategy was weaker, while lower-scoring participants less precisely timed their final moves. This approach offers a natural set of metrics for facilitating analysis at multiple timescales and suggests new classes of experimental paradigms for assessing behavior. Nature Publishing Group UK 2019-04-18 /pmc/articles/PMC6472387/ /pubmed/31000712 http://dx.doi.org/10.1038/s41467-019-09789-4 Text en © The Author(s) 2019 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
McDonald, Kelsey R.
Broderick, William F.
Huettel, Scott A.
Pearson, John M.
Bayesian nonparametric models characterize instantaneous strategies in a competitive dynamic game
title Bayesian nonparametric models characterize instantaneous strategies in a competitive dynamic game
title_full Bayesian nonparametric models characterize instantaneous strategies in a competitive dynamic game
title_fullStr Bayesian nonparametric models characterize instantaneous strategies in a competitive dynamic game
title_full_unstemmed Bayesian nonparametric models characterize instantaneous strategies in a competitive dynamic game
title_short Bayesian nonparametric models characterize instantaneous strategies in a competitive dynamic game
title_sort bayesian nonparametric models characterize instantaneous strategies in a competitive dynamic game
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6472387/
https://www.ncbi.nlm.nih.gov/pubmed/31000712
http://dx.doi.org/10.1038/s41467-019-09789-4
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