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Latent goal models for dynamic strategic interaction
Understanding the principles by which agents interact with both complex environments and each other is a key goal of decision neuroscience. However, most previous studies have used experimental paradigms in which choices are discrete (and few), play is static, and optimal solutions are known. Yet in...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6472832/ https://www.ncbi.nlm.nih.gov/pubmed/30856172 http://dx.doi.org/10.1371/journal.pcbi.1006895 |
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author | Iqbal, Shariq N. Yin, Lun Drucker, Caroline B. Kuang, Qian Gariépy, Jean-François Platt, Michael L. Pearson, John M. |
author_facet | Iqbal, Shariq N. Yin, Lun Drucker, Caroline B. Kuang, Qian Gariépy, Jean-François Platt, Michael L. Pearson, John M. |
author_sort | Iqbal, Shariq N. |
collection | PubMed |
description | Understanding the principles by which agents interact with both complex environments and each other is a key goal of decision neuroscience. However, most previous studies have used experimental paradigms in which choices are discrete (and few), play is static, and optimal solutions are known. Yet in natural environments, interactions between agents typically involve continuous action spaces, ongoing dynamics, and no known optimal solution. Here, we seek to bridge this divide by using a “penalty shot” task in which pairs of monkeys competed against each other in a competitive, real-time video game. We modeled monkeys’ strategies as driven by stochastically evolving goals, onscreen positions that served as set points for a control model that produced observed joystick movements. We fit this goal-based dynamical system model using approximate Bayesian inference methods, using neural networks to parameterize players’ goals as a dynamic mixture of Gaussian components. Our model is conceptually simple, constructed of interpretable components, and capable of generating synthetic data that capture the complexity of real player dynamics. We further characterized players’ strategies using the number of change points on each trial. We found that this complexity varied more across sessions than within sessions, and that more complex strategies benefited offensive players but not defensive players. Together, our experimental paradigm and model offer a powerful combination of tools for the study of realistic social dynamics in the laboratory setting. |
format | Online Article Text |
id | pubmed-6472832 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-64728322019-05-03 Latent goal models for dynamic strategic interaction Iqbal, Shariq N. Yin, Lun Drucker, Caroline B. Kuang, Qian Gariépy, Jean-François Platt, Michael L. Pearson, John M. PLoS Comput Biol Research Article Understanding the principles by which agents interact with both complex environments and each other is a key goal of decision neuroscience. However, most previous studies have used experimental paradigms in which choices are discrete (and few), play is static, and optimal solutions are known. Yet in natural environments, interactions between agents typically involve continuous action spaces, ongoing dynamics, and no known optimal solution. Here, we seek to bridge this divide by using a “penalty shot” task in which pairs of monkeys competed against each other in a competitive, real-time video game. We modeled monkeys’ strategies as driven by stochastically evolving goals, onscreen positions that served as set points for a control model that produced observed joystick movements. We fit this goal-based dynamical system model using approximate Bayesian inference methods, using neural networks to parameterize players’ goals as a dynamic mixture of Gaussian components. Our model is conceptually simple, constructed of interpretable components, and capable of generating synthetic data that capture the complexity of real player dynamics. We further characterized players’ strategies using the number of change points on each trial. We found that this complexity varied more across sessions than within sessions, and that more complex strategies benefited offensive players but not defensive players. Together, our experimental paradigm and model offer a powerful combination of tools for the study of realistic social dynamics in the laboratory setting. Public Library of Science 2019-03-11 /pmc/articles/PMC6472832/ /pubmed/30856172 http://dx.doi.org/10.1371/journal.pcbi.1006895 Text en © 2019 Iqbal et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Iqbal, Shariq N. Yin, Lun Drucker, Caroline B. Kuang, Qian Gariépy, Jean-François Platt, Michael L. Pearson, John M. Latent goal models for dynamic strategic interaction |
title | Latent goal models for dynamic strategic interaction |
title_full | Latent goal models for dynamic strategic interaction |
title_fullStr | Latent goal models for dynamic strategic interaction |
title_full_unstemmed | Latent goal models for dynamic strategic interaction |
title_short | Latent goal models for dynamic strategic interaction |
title_sort | latent goal models for dynamic strategic interaction |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6472832/ https://www.ncbi.nlm.nih.gov/pubmed/30856172 http://dx.doi.org/10.1371/journal.pcbi.1006895 |
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