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Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals
OBJECTIVE: Virtual reality (VR) is an advanced technology that can be used to attenuate pain. The present study aimed to investigate which method was more effective for pain management: VR combined with exercise imagery or VR distraction. METHODS: Fifty-two healthy students participated in this rand...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6500693/ https://www.ncbi.nlm.nih.gov/pubmed/31119173 http://dx.doi.org/10.1155/2019/5021914 |
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author | Hayashi, Kazuhiro Aono, Shuichi Shiro, Yukiko Ushida, Takahiro |
author_facet | Hayashi, Kazuhiro Aono, Shuichi Shiro, Yukiko Ushida, Takahiro |
author_sort | Hayashi, Kazuhiro |
collection | PubMed |
description | OBJECTIVE: Virtual reality (VR) is an advanced technology that can be used to attenuate pain. The present study aimed to investigate which method was more effective for pain management: VR combined with exercise imagery or VR distraction. METHODS: Fifty-two healthy students participated in this randomized cross-over controlled trial. One VR-based task aimed to passively use the imagery of driving a car as a distraction intervention (the driving group), whereas the other VR-based task aimed to use exercise imagery (running) to actively engage the participants in movement (the running group). The mechanical pressure pain thresholds of the quadriceps and forearm and the heat pain threshold of the hand of each subject were measured before, during, and after each VR task. The differences between the values at each time point and the differences between the groups were analyzed. RESULTS: The pressure and heat pain thresholds were significantly greater during VR task than those before VR task in both driving and running groups. The changes in the pressure pain thresholds that occurred during VR task were significantly higher in the running group than in the driving group. The difference between groups gradually declined after VR task. Conversely, there was no significant difference in the changes in the heat pain thresholds between the groups both during VR task and after VR task. CONCLUSIONS: VR combined with exercise imagery has a greater effect on pressure pain thresholds, but not heat pain thresholds, than VR distraction. |
format | Online Article Text |
id | pubmed-6500693 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Hindawi |
record_format | MEDLINE/PubMed |
spelling | pubmed-65006932019-05-22 Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals Hayashi, Kazuhiro Aono, Shuichi Shiro, Yukiko Ushida, Takahiro Biomed Res Int Research Article OBJECTIVE: Virtual reality (VR) is an advanced technology that can be used to attenuate pain. The present study aimed to investigate which method was more effective for pain management: VR combined with exercise imagery or VR distraction. METHODS: Fifty-two healthy students participated in this randomized cross-over controlled trial. One VR-based task aimed to passively use the imagery of driving a car as a distraction intervention (the driving group), whereas the other VR-based task aimed to use exercise imagery (running) to actively engage the participants in movement (the running group). The mechanical pressure pain thresholds of the quadriceps and forearm and the heat pain threshold of the hand of each subject were measured before, during, and after each VR task. The differences between the values at each time point and the differences between the groups were analyzed. RESULTS: The pressure and heat pain thresholds were significantly greater during VR task than those before VR task in both driving and running groups. The changes in the pressure pain thresholds that occurred during VR task were significantly higher in the running group than in the driving group. The difference between groups gradually declined after VR task. Conversely, there was no significant difference in the changes in the heat pain thresholds between the groups both during VR task and after VR task. CONCLUSIONS: VR combined with exercise imagery has a greater effect on pressure pain thresholds, but not heat pain thresholds, than VR distraction. Hindawi 2019-04-17 /pmc/articles/PMC6500693/ /pubmed/31119173 http://dx.doi.org/10.1155/2019/5021914 Text en Copyright © 2019 Kazuhiro Hayashi et al. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Hayashi, Kazuhiro Aono, Shuichi Shiro, Yukiko Ushida, Takahiro Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals |
title | Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals |
title_full | Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals |
title_fullStr | Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals |
title_full_unstemmed | Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals |
title_short | Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals |
title_sort | effects of virtual reality-based exercise imagery on pain in healthy individuals |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6500693/ https://www.ncbi.nlm.nih.gov/pubmed/31119173 http://dx.doi.org/10.1155/2019/5021914 |
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