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Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals

OBJECTIVE: Virtual reality (VR) is an advanced technology that can be used to attenuate pain. The present study aimed to investigate which method was more effective for pain management: VR combined with exercise imagery or VR distraction. METHODS: Fifty-two healthy students participated in this rand...

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Autores principales: Hayashi, Kazuhiro, Aono, Shuichi, Shiro, Yukiko, Ushida, Takahiro
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6500693/
https://www.ncbi.nlm.nih.gov/pubmed/31119173
http://dx.doi.org/10.1155/2019/5021914
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author Hayashi, Kazuhiro
Aono, Shuichi
Shiro, Yukiko
Ushida, Takahiro
author_facet Hayashi, Kazuhiro
Aono, Shuichi
Shiro, Yukiko
Ushida, Takahiro
author_sort Hayashi, Kazuhiro
collection PubMed
description OBJECTIVE: Virtual reality (VR) is an advanced technology that can be used to attenuate pain. The present study aimed to investigate which method was more effective for pain management: VR combined with exercise imagery or VR distraction. METHODS: Fifty-two healthy students participated in this randomized cross-over controlled trial. One VR-based task aimed to passively use the imagery of driving a car as a distraction intervention (the driving group), whereas the other VR-based task aimed to use exercise imagery (running) to actively engage the participants in movement (the running group). The mechanical pressure pain thresholds of the quadriceps and forearm and the heat pain threshold of the hand of each subject were measured before, during, and after each VR task. The differences between the values at each time point and the differences between the groups were analyzed. RESULTS: The pressure and heat pain thresholds were significantly greater during VR task than those before VR task in both driving and running groups. The changes in the pressure pain thresholds that occurred during VR task were significantly higher in the running group than in the driving group. The difference between groups gradually declined after VR task. Conversely, there was no significant difference in the changes in the heat pain thresholds between the groups both during VR task and after VR task. CONCLUSIONS: VR combined with exercise imagery has a greater effect on pressure pain thresholds, but not heat pain thresholds, than VR distraction.
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spelling pubmed-65006932019-05-22 Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals Hayashi, Kazuhiro Aono, Shuichi Shiro, Yukiko Ushida, Takahiro Biomed Res Int Research Article OBJECTIVE: Virtual reality (VR) is an advanced technology that can be used to attenuate pain. The present study aimed to investigate which method was more effective for pain management: VR combined with exercise imagery or VR distraction. METHODS: Fifty-two healthy students participated in this randomized cross-over controlled trial. One VR-based task aimed to passively use the imagery of driving a car as a distraction intervention (the driving group), whereas the other VR-based task aimed to use exercise imagery (running) to actively engage the participants in movement (the running group). The mechanical pressure pain thresholds of the quadriceps and forearm and the heat pain threshold of the hand of each subject were measured before, during, and after each VR task. The differences between the values at each time point and the differences between the groups were analyzed. RESULTS: The pressure and heat pain thresholds were significantly greater during VR task than those before VR task in both driving and running groups. The changes in the pressure pain thresholds that occurred during VR task were significantly higher in the running group than in the driving group. The difference between groups gradually declined after VR task. Conversely, there was no significant difference in the changes in the heat pain thresholds between the groups both during VR task and after VR task. CONCLUSIONS: VR combined with exercise imagery has a greater effect on pressure pain thresholds, but not heat pain thresholds, than VR distraction. Hindawi 2019-04-17 /pmc/articles/PMC6500693/ /pubmed/31119173 http://dx.doi.org/10.1155/2019/5021914 Text en Copyright © 2019 Kazuhiro Hayashi et al. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Hayashi, Kazuhiro
Aono, Shuichi
Shiro, Yukiko
Ushida, Takahiro
Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals
title Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals
title_full Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals
title_fullStr Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals
title_full_unstemmed Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals
title_short Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals
title_sort effects of virtual reality-based exercise imagery on pain in healthy individuals
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6500693/
https://www.ncbi.nlm.nih.gov/pubmed/31119173
http://dx.doi.org/10.1155/2019/5021914
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