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Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial

Neurorehabilitation is a fundamental aspect in the treatment approach for multiple sclerosis (MS), in which new technologies have gained popularity, especially the use of virtual reality (VR). The aim of this paper is to analyze an occupational therapy (OT) intervention compared with OT + VR (OT + V...

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Autores principales: Waliño-Paniagua, Carmen Nélida, Gómez-Calero, Cristina, Jiménez-Trujillo, María Isabel, Aguirre-Tejedor, Leticia, Bermejo-Franco, Alberto, Ortiz-Gutiérrez, Rosa María, Cano-de-la-Cuerda, Roberto
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6501239/
https://www.ncbi.nlm.nih.gov/pubmed/31178989
http://dx.doi.org/10.1155/2019/9780587
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author Waliño-Paniagua, Carmen Nélida
Gómez-Calero, Cristina
Jiménez-Trujillo, María Isabel
Aguirre-Tejedor, Leticia
Bermejo-Franco, Alberto
Ortiz-Gutiérrez, Rosa María
Cano-de-la-Cuerda, Roberto
author_facet Waliño-Paniagua, Carmen Nélida
Gómez-Calero, Cristina
Jiménez-Trujillo, María Isabel
Aguirre-Tejedor, Leticia
Bermejo-Franco, Alberto
Ortiz-Gutiérrez, Rosa María
Cano-de-la-Cuerda, Roberto
author_sort Waliño-Paniagua, Carmen Nélida
collection PubMed
description Neurorehabilitation is a fundamental aspect in the treatment approach for multiple sclerosis (MS), in which new technologies have gained popularity, especially the use of virtual reality (VR). The aim of this paper is to analyze an occupational therapy (OT) intervention compared with OT + VR (OT + VR) on the manual dexterity of patients with MS. 26 MS subjects were initially recruited from an MS patient association and randomized into two groups. The OT group received 20 conventional OT sessions distributed in two sessions per week. The OT + VR group received 20 sessions of VR interventions, twice weekly and lasting 30 minutes, consisting of VR games accessed via the online web page motiongamingconsole.com, in addition to the conventional OT sessions. Pre- and postintervention assessments were based on the Purdue Pegboard Test, the Jebsen-Taylor Hand Function Test, and the Grooved Pegboard Test. Clinical improvements were found regarding the precision of movements, the execution times, and the efficiency of certain functional tasks in the Purdue Pegboard Test and Jebsen-Taylor Hand Function Test tests in the OT + VR group. Although significant differences were not found in the manual dexterity between the OT and OT + VR groups, improvements were found regarding the precision and effectiveness of certain functional tasks.
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spelling pubmed-65012392019-06-09 Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial Waliño-Paniagua, Carmen Nélida Gómez-Calero, Cristina Jiménez-Trujillo, María Isabel Aguirre-Tejedor, Leticia Bermejo-Franco, Alberto Ortiz-Gutiérrez, Rosa María Cano-de-la-Cuerda, Roberto J Healthc Eng Clinical Study Neurorehabilitation is a fundamental aspect in the treatment approach for multiple sclerosis (MS), in which new technologies have gained popularity, especially the use of virtual reality (VR). The aim of this paper is to analyze an occupational therapy (OT) intervention compared with OT + VR (OT + VR) on the manual dexterity of patients with MS. 26 MS subjects were initially recruited from an MS patient association and randomized into two groups. The OT group received 20 conventional OT sessions distributed in two sessions per week. The OT + VR group received 20 sessions of VR interventions, twice weekly and lasting 30 minutes, consisting of VR games accessed via the online web page motiongamingconsole.com, in addition to the conventional OT sessions. Pre- and postintervention assessments were based on the Purdue Pegboard Test, the Jebsen-Taylor Hand Function Test, and the Grooved Pegboard Test. Clinical improvements were found regarding the precision of movements, the execution times, and the efficiency of certain functional tasks in the Purdue Pegboard Test and Jebsen-Taylor Hand Function Test tests in the OT + VR group. Although significant differences were not found in the manual dexterity between the OT and OT + VR groups, improvements were found regarding the precision and effectiveness of certain functional tasks. Hindawi 2019-04-22 /pmc/articles/PMC6501239/ /pubmed/31178989 http://dx.doi.org/10.1155/2019/9780587 Text en Copyright © 2019 Carmen Nélida Waliño-Paniagua et al. http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Clinical Study
Waliño-Paniagua, Carmen Nélida
Gómez-Calero, Cristina
Jiménez-Trujillo, María Isabel
Aguirre-Tejedor, Leticia
Bermejo-Franco, Alberto
Ortiz-Gutiérrez, Rosa María
Cano-de-la-Cuerda, Roberto
Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial
title Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial
title_full Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial
title_fullStr Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial
title_full_unstemmed Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial
title_short Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial
title_sort effects of a game-based virtual reality video capture training program plus occupational therapy on manual dexterity in patients with multiple sclerosis: a randomized controlled trial
topic Clinical Study
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6501239/
https://www.ncbi.nlm.nih.gov/pubmed/31178989
http://dx.doi.org/10.1155/2019/9780587
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