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Calibrated measurement of acuity, color and stereopsis on a Nintendo(®) 3DS™ game console
Significance: A Nintendo(®) 3DS™ game can reliably test monocular near acuity, stereopsis and color without the need for occlusion patches or goggles. Purpose: We developed dynamic, forced-multiple choice games to measure monocular near acuity, color vision and stereopsis on the autostereoscopic bar...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Dove
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6503194/ https://www.ncbi.nlm.nih.gov/pubmed/31118854 http://dx.doi.org/10.2147/OPTO.S199992 |
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author | Smith, Kyle A Damarjian, Alex G Molina, Aaron Arnold, Robert W |
author_facet | Smith, Kyle A Damarjian, Alex G Molina, Aaron Arnold, Robert W |
author_sort | Smith, Kyle A |
collection | PubMed |
description | Significance: A Nintendo(®) 3DS™ game can reliably test monocular near acuity, stereopsis and color without the need for occlusion patches or goggles. Purpose: We developed dynamic, forced-multiple choice games to measure monocular near acuity, color vision and stereopsis on the autostereoscopic barrier screen of the Nintendo 3DS gaming system. Methods: In an institutional review board-approved study, pediatric and adult patients and normal subjects performed routine patched near visual acuity, Ishahara’s color test and Stereo Fly tests. Then each subject performed a two-phase orientation and testing game, “PDI Check”, on a Nintendo 3DS. Results: Forty-five patients aged 5–60 years completed the routine and Nintendo near tests, resulting in positive, consistent, discriminatory correlation functions. From ROC curves, referral criteria were determined to separate poor from fair-to-normal monocular acuity with 98% sensitivity and 100% specificity, stereoacuity with 80% sensitivity and 97% specificity, and color with 83% sensitivity and 100% specificity. Conclusion: The Nintendo 3DS game PDI Check can provide consistent near vision testing via a dynamic, randomized method that does not require goggles for stereo, and does not require patching to assure monocular testing. |
format | Online Article Text |
id | pubmed-6503194 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Dove |
record_format | MEDLINE/PubMed |
spelling | pubmed-65031942019-05-22 Calibrated measurement of acuity, color and stereopsis on a Nintendo(®) 3DS™ game console Smith, Kyle A Damarjian, Alex G Molina, Aaron Arnold, Robert W Clin Optom (Auckl) Original Research Significance: A Nintendo(®) 3DS™ game can reliably test monocular near acuity, stereopsis and color without the need for occlusion patches or goggles. Purpose: We developed dynamic, forced-multiple choice games to measure monocular near acuity, color vision and stereopsis on the autostereoscopic barrier screen of the Nintendo 3DS gaming system. Methods: In an institutional review board-approved study, pediatric and adult patients and normal subjects performed routine patched near visual acuity, Ishahara’s color test and Stereo Fly tests. Then each subject performed a two-phase orientation and testing game, “PDI Check”, on a Nintendo 3DS. Results: Forty-five patients aged 5–60 years completed the routine and Nintendo near tests, resulting in positive, consistent, discriminatory correlation functions. From ROC curves, referral criteria were determined to separate poor from fair-to-normal monocular acuity with 98% sensitivity and 100% specificity, stereoacuity with 80% sensitivity and 97% specificity, and color with 83% sensitivity and 100% specificity. Conclusion: The Nintendo 3DS game PDI Check can provide consistent near vision testing via a dynamic, randomized method that does not require goggles for stereo, and does not require patching to assure monocular testing. Dove 2019-04-30 /pmc/articles/PMC6503194/ /pubmed/31118854 http://dx.doi.org/10.2147/OPTO.S199992 Text en © 2019 Smith et al. http://creativecommons.org/licenses/by-nc/3.0/ This work is published and licensed by Dove Medical Press Limited. The full terms of this license are available at https://www.dovepress.com/terms.php and incorporate the Creative Commons Attribution – Non Commercial (unported, v3.0) License (http://creativecommons.org/licenses/by-nc/3.0/). By accessing the work you hereby accept the Terms. Non-commercial uses of the work are permitted without any further permission from Dove Medical Press Limited, provided the work is properly attributed. For permission for commercial use of this work, please see paragraphs 4.2 and 5 of our Terms (https://www.dovepress.com/terms.php). |
spellingShingle | Original Research Smith, Kyle A Damarjian, Alex G Molina, Aaron Arnold, Robert W Calibrated measurement of acuity, color and stereopsis on a Nintendo(®) 3DS™ game console |
title | Calibrated measurement of acuity, color and stereopsis on a Nintendo(®) 3DS™ game console |
title_full | Calibrated measurement of acuity, color and stereopsis on a Nintendo(®) 3DS™ game console |
title_fullStr | Calibrated measurement of acuity, color and stereopsis on a Nintendo(®) 3DS™ game console |
title_full_unstemmed | Calibrated measurement of acuity, color and stereopsis on a Nintendo(®) 3DS™ game console |
title_short | Calibrated measurement of acuity, color and stereopsis on a Nintendo(®) 3DS™ game console |
title_sort | calibrated measurement of acuity, color and stereopsis on a nintendo(®) 3ds™ game console |
topic | Original Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6503194/ https://www.ncbi.nlm.nih.gov/pubmed/31118854 http://dx.doi.org/10.2147/OPTO.S199992 |
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