Cargando…
Social interaction in augmented reality
There have been decades of research on the usability and educational value of augmented reality. However, less is known about how augmented reality affects social interactions. The current paper presents three studies that test the social psychological effects of augmented reality. Study 1 examined...
Autores principales: | , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2019
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6516797/ https://www.ncbi.nlm.nih.gov/pubmed/31086381 http://dx.doi.org/10.1371/journal.pone.0216290 |
_version_ | 1783418239990104064 |
---|---|
author | Miller, Mark Roman Jun, Hanseul Herrera, Fernanda Yu Villa, Jacob Welch, Greg Bailenson, Jeremy N. |
author_facet | Miller, Mark Roman Jun, Hanseul Herrera, Fernanda Yu Villa, Jacob Welch, Greg Bailenson, Jeremy N. |
author_sort | Miller, Mark Roman |
collection | PubMed |
description | There have been decades of research on the usability and educational value of augmented reality. However, less is known about how augmented reality affects social interactions. The current paper presents three studies that test the social psychological effects of augmented reality. Study 1 examined participants’ task performance in the presence of embodied agents and replicated the typical pattern of social facilitation and inhibition. Participants performed a simple task better, but a hard task worse, in the presence of an agent compared to when participants complete the tasks alone. Study 2 examined nonverbal behavior. Participants met an agent sitting in one of two chairs and were asked to choose one of the chairs to sit on. Participants wearing the headset never sat directly on the agent when given the choice of two seats, and while approaching, most of the participants chose the rotation direction to avoid turning their heads away from the agent. A separate group of participants chose a seat after removing the augmented reality headset, and the majority still avoided the seat previously occupied by the agent. Study 3 examined the social costs of using an augmented reality headset with others who are not using a headset. Participants talked in dyads, and augmented reality users reported less social connection to their partner compared to those not using augmented reality. Overall, these studies provide evidence suggesting that task performance, nonverbal behavior, and social connectedness are significantly affected by the presence or absence of virtual content. |
format | Online Article Text |
id | pubmed-6516797 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-65167972019-05-31 Social interaction in augmented reality Miller, Mark Roman Jun, Hanseul Herrera, Fernanda Yu Villa, Jacob Welch, Greg Bailenson, Jeremy N. PLoS One Research Article There have been decades of research on the usability and educational value of augmented reality. However, less is known about how augmented reality affects social interactions. The current paper presents three studies that test the social psychological effects of augmented reality. Study 1 examined participants’ task performance in the presence of embodied agents and replicated the typical pattern of social facilitation and inhibition. Participants performed a simple task better, but a hard task worse, in the presence of an agent compared to when participants complete the tasks alone. Study 2 examined nonverbal behavior. Participants met an agent sitting in one of two chairs and were asked to choose one of the chairs to sit on. Participants wearing the headset never sat directly on the agent when given the choice of two seats, and while approaching, most of the participants chose the rotation direction to avoid turning their heads away from the agent. A separate group of participants chose a seat after removing the augmented reality headset, and the majority still avoided the seat previously occupied by the agent. Study 3 examined the social costs of using an augmented reality headset with others who are not using a headset. Participants talked in dyads, and augmented reality users reported less social connection to their partner compared to those not using augmented reality. Overall, these studies provide evidence suggesting that task performance, nonverbal behavior, and social connectedness are significantly affected by the presence or absence of virtual content. Public Library of Science 2019-05-14 /pmc/articles/PMC6516797/ /pubmed/31086381 http://dx.doi.org/10.1371/journal.pone.0216290 Text en © 2019 Miller et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Miller, Mark Roman Jun, Hanseul Herrera, Fernanda Yu Villa, Jacob Welch, Greg Bailenson, Jeremy N. Social interaction in augmented reality |
title | Social interaction in augmented reality |
title_full | Social interaction in augmented reality |
title_fullStr | Social interaction in augmented reality |
title_full_unstemmed | Social interaction in augmented reality |
title_short | Social interaction in augmented reality |
title_sort | social interaction in augmented reality |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6516797/ https://www.ncbi.nlm.nih.gov/pubmed/31086381 http://dx.doi.org/10.1371/journal.pone.0216290 |
work_keys_str_mv | AT millermarkroman socialinteractioninaugmentedreality AT junhanseul socialinteractioninaugmentedreality AT herrerafernanda socialinteractioninaugmentedreality AT yuvillajacob socialinteractioninaugmentedreality AT welchgreg socialinteractioninaugmentedreality AT bailensonjeremyn socialinteractioninaugmentedreality |