Cargando…

Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample

The scope and variety of video games and monetary gambling opportunities are expanding rapidly. In many ways, these forms of entertainment are converging on digital and online video games and gambling sites. However, little is known about the relationship between video gaming and gambling. The prese...

Descripción completa

Detalles Bibliográficos
Autores principales: Molde, Helge, Holmøy, Bjørn, Merkesdal, Aleksander Garvik, Torsheim, Torbjørn, Mentzoni, Rune Aune, Hanns, Daniel, Sagoe, Dominic, Pallesen, Ståle
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6517345/
https://www.ncbi.nlm.nih.gov/pubmed/29869768
http://dx.doi.org/10.1007/s10899-018-9781-z
_version_ 1783418255932653568
author Molde, Helge
Holmøy, Bjørn
Merkesdal, Aleksander Garvik
Torsheim, Torbjørn
Mentzoni, Rune Aune
Hanns, Daniel
Sagoe, Dominic
Pallesen, Ståle
author_facet Molde, Helge
Holmøy, Bjørn
Merkesdal, Aleksander Garvik
Torsheim, Torbjørn
Mentzoni, Rune Aune
Hanns, Daniel
Sagoe, Dominic
Pallesen, Ståle
author_sort Molde, Helge
collection PubMed
description The scope and variety of video games and monetary gambling opportunities are expanding rapidly. In many ways, these forms of entertainment are converging on digital and online video games and gambling sites. However, little is known about the relationship between video gaming and gambling. The present study explored the possibility of a directional relationship between measures of problem gaming and problem gambling, while also controlling for the influence of sex and age. In contrast to most previous investigations which are based on cross-sectional designs and non-representative samples, the present study utilized a longitudinal design conducted over 2 years (2013, 2015) and comprising 4601 participants (males 47.2%, age range 16–74) drawn from a random sample from the general population. Video gaming and gambling were assessed using the Gaming Addiction Scale for Adolescents and the Canadian Problem Gambling Index, respectively. Using an autoregressive cross-lagged structural equation model, we found a positive relationship between scores on problematic gaming and later scores on problematic gambling, whereas we found no evidence of the reverse relationship. Hence, video gaming problems appear to be a gateway behavior to problematic gambling behavior. In future research, one should continue to monitor the possible reciprocal behavioral influences between gambling and video gaming.
format Online
Article
Text
id pubmed-6517345
institution National Center for Biotechnology Information
language English
publishDate 2018
publisher Springer US
record_format MEDLINE/PubMed
spelling pubmed-65173452019-05-28 Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample Molde, Helge Holmøy, Bjørn Merkesdal, Aleksander Garvik Torsheim, Torbjørn Mentzoni, Rune Aune Hanns, Daniel Sagoe, Dominic Pallesen, Ståle J Gambl Stud Original Paper The scope and variety of video games and monetary gambling opportunities are expanding rapidly. In many ways, these forms of entertainment are converging on digital and online video games and gambling sites. However, little is known about the relationship between video gaming and gambling. The present study explored the possibility of a directional relationship between measures of problem gaming and problem gambling, while also controlling for the influence of sex and age. In contrast to most previous investigations which are based on cross-sectional designs and non-representative samples, the present study utilized a longitudinal design conducted over 2 years (2013, 2015) and comprising 4601 participants (males 47.2%, age range 16–74) drawn from a random sample from the general population. Video gaming and gambling were assessed using the Gaming Addiction Scale for Adolescents and the Canadian Problem Gambling Index, respectively. Using an autoregressive cross-lagged structural equation model, we found a positive relationship between scores on problematic gaming and later scores on problematic gambling, whereas we found no evidence of the reverse relationship. Hence, video gaming problems appear to be a gateway behavior to problematic gambling behavior. In future research, one should continue to monitor the possible reciprocal behavioral influences between gambling and video gaming. Springer US 2018-06-05 2019 /pmc/articles/PMC6517345/ /pubmed/29869768 http://dx.doi.org/10.1007/s10899-018-9781-z Text en © The Author(s) 2018 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
spellingShingle Original Paper
Molde, Helge
Holmøy, Bjørn
Merkesdal, Aleksander Garvik
Torsheim, Torbjørn
Mentzoni, Rune Aune
Hanns, Daniel
Sagoe, Dominic
Pallesen, Ståle
Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample
title Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample
title_full Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample
title_fullStr Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample
title_full_unstemmed Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample
title_short Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample
title_sort are video games a gateway to gambling? a longitudinal study based on a representative norwegian sample
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6517345/
https://www.ncbi.nlm.nih.gov/pubmed/29869768
http://dx.doi.org/10.1007/s10899-018-9781-z
work_keys_str_mv AT moldehelge arevideogamesagatewaytogamblingalongitudinalstudybasedonarepresentativenorwegiansample
AT holmøybjørn arevideogamesagatewaytogamblingalongitudinalstudybasedonarepresentativenorwegiansample
AT merkesdalaleksandergarvik arevideogamesagatewaytogamblingalongitudinalstudybasedonarepresentativenorwegiansample
AT torsheimtorbjørn arevideogamesagatewaytogamblingalongitudinalstudybasedonarepresentativenorwegiansample
AT mentzoniruneaune arevideogamesagatewaytogamblingalongitudinalstudybasedonarepresentativenorwegiansample
AT hannsdaniel arevideogamesagatewaytogamblingalongitudinalstudybasedonarepresentativenorwegiansample
AT sagoedominic arevideogamesagatewaytogamblingalongitudinalstudybasedonarepresentativenorwegiansample
AT pallesenstale arevideogamesagatewaytogamblingalongitudinalstudybasedonarepresentativenorwegiansample