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Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample
The scope and variety of video games and monetary gambling opportunities are expanding rapidly. In many ways, these forms of entertainment are converging on digital and online video games and gambling sites. However, little is known about the relationship between video gaming and gambling. The prese...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6517345/ https://www.ncbi.nlm.nih.gov/pubmed/29869768 http://dx.doi.org/10.1007/s10899-018-9781-z |
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author | Molde, Helge Holmøy, Bjørn Merkesdal, Aleksander Garvik Torsheim, Torbjørn Mentzoni, Rune Aune Hanns, Daniel Sagoe, Dominic Pallesen, Ståle |
author_facet | Molde, Helge Holmøy, Bjørn Merkesdal, Aleksander Garvik Torsheim, Torbjørn Mentzoni, Rune Aune Hanns, Daniel Sagoe, Dominic Pallesen, Ståle |
author_sort | Molde, Helge |
collection | PubMed |
description | The scope and variety of video games and monetary gambling opportunities are expanding rapidly. In many ways, these forms of entertainment are converging on digital and online video games and gambling sites. However, little is known about the relationship between video gaming and gambling. The present study explored the possibility of a directional relationship between measures of problem gaming and problem gambling, while also controlling for the influence of sex and age. In contrast to most previous investigations which are based on cross-sectional designs and non-representative samples, the present study utilized a longitudinal design conducted over 2 years (2013, 2015) and comprising 4601 participants (males 47.2%, age range 16–74) drawn from a random sample from the general population. Video gaming and gambling were assessed using the Gaming Addiction Scale for Adolescents and the Canadian Problem Gambling Index, respectively. Using an autoregressive cross-lagged structural equation model, we found a positive relationship between scores on problematic gaming and later scores on problematic gambling, whereas we found no evidence of the reverse relationship. Hence, video gaming problems appear to be a gateway behavior to problematic gambling behavior. In future research, one should continue to monitor the possible reciprocal behavioral influences between gambling and video gaming. |
format | Online Article Text |
id | pubmed-6517345 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-65173452019-05-28 Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample Molde, Helge Holmøy, Bjørn Merkesdal, Aleksander Garvik Torsheim, Torbjørn Mentzoni, Rune Aune Hanns, Daniel Sagoe, Dominic Pallesen, Ståle J Gambl Stud Original Paper The scope and variety of video games and monetary gambling opportunities are expanding rapidly. In many ways, these forms of entertainment are converging on digital and online video games and gambling sites. However, little is known about the relationship between video gaming and gambling. The present study explored the possibility of a directional relationship between measures of problem gaming and problem gambling, while also controlling for the influence of sex and age. In contrast to most previous investigations which are based on cross-sectional designs and non-representative samples, the present study utilized a longitudinal design conducted over 2 years (2013, 2015) and comprising 4601 participants (males 47.2%, age range 16–74) drawn from a random sample from the general population. Video gaming and gambling were assessed using the Gaming Addiction Scale for Adolescents and the Canadian Problem Gambling Index, respectively. Using an autoregressive cross-lagged structural equation model, we found a positive relationship between scores on problematic gaming and later scores on problematic gambling, whereas we found no evidence of the reverse relationship. Hence, video gaming problems appear to be a gateway behavior to problematic gambling behavior. In future research, one should continue to monitor the possible reciprocal behavioral influences between gambling and video gaming. Springer US 2018-06-05 2019 /pmc/articles/PMC6517345/ /pubmed/29869768 http://dx.doi.org/10.1007/s10899-018-9781-z Text en © The Author(s) 2018 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. |
spellingShingle | Original Paper Molde, Helge Holmøy, Bjørn Merkesdal, Aleksander Garvik Torsheim, Torbjørn Mentzoni, Rune Aune Hanns, Daniel Sagoe, Dominic Pallesen, Ståle Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample |
title | Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample |
title_full | Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample |
title_fullStr | Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample |
title_full_unstemmed | Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample |
title_short | Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample |
title_sort | are video games a gateway to gambling? a longitudinal study based on a representative norwegian sample |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6517345/ https://www.ncbi.nlm.nih.gov/pubmed/29869768 http://dx.doi.org/10.1007/s10899-018-9781-z |
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