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Flow Experiences During Visuomotor Skill Acquisition Reflect Deviation From a Power-Law Learning Curve, but Not Overall Level of Skill
Flow is a state of “optimal experience” that arises when skill and task demands match. Flow has been well studied in psychology using a range of self-report and experimental methods; with most research typically focusing on how Flow is elicited by a particular task. Here, we focus on how the experie...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6530424/ https://www.ncbi.nlm.nih.gov/pubmed/31156519 http://dx.doi.org/10.3389/fpsyg.2019.01126 |
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author | Cowley, Benjamin Ultan Palomäki, Jussi Tammi, Tuisku Frantsi, Roosa Inkilä, Ville-Pekka Lehtonen, Noora Pölönen, Pasi Vepsäläinen, Juha Lappi, Otto |
author_facet | Cowley, Benjamin Ultan Palomäki, Jussi Tammi, Tuisku Frantsi, Roosa Inkilä, Ville-Pekka Lehtonen, Noora Pölönen, Pasi Vepsäläinen, Juha Lappi, Otto |
author_sort | Cowley, Benjamin Ultan |
collection | PubMed |
description | Flow is a state of “optimal experience” that arises when skill and task demands match. Flow has been well studied in psychology using a range of self-report and experimental methods; with most research typically focusing on how Flow is elicited by a particular task. Here, we focus on how the experience of Flow changes during task skill development. We present a longitudinal experimental study of learning, wherein participants (N = 9) play a novel steering-game task designed to elicit Flow by matching skill and demand, and providing clear goals and feedback. Experimental design involves extensive in-depth measurement of behavior, physiology, and Flow self-reports over 2 weeks of 40 game trials in eight sessions. Here we report behavioral results, which are both strikingly similar and strong within each participant. We find that the game induces a near-constant state of elevated Flow. We further find that the variation in Flow across all trials is less affected by overall performance improvement than by deviation of performance from the expected value predicted by a power law model of learning. |
format | Online Article Text |
id | pubmed-6530424 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-65304242019-05-31 Flow Experiences During Visuomotor Skill Acquisition Reflect Deviation From a Power-Law Learning Curve, but Not Overall Level of Skill Cowley, Benjamin Ultan Palomäki, Jussi Tammi, Tuisku Frantsi, Roosa Inkilä, Ville-Pekka Lehtonen, Noora Pölönen, Pasi Vepsäläinen, Juha Lappi, Otto Front Psychol Psychology Flow is a state of “optimal experience” that arises when skill and task demands match. Flow has been well studied in psychology using a range of self-report and experimental methods; with most research typically focusing on how Flow is elicited by a particular task. Here, we focus on how the experience of Flow changes during task skill development. We present a longitudinal experimental study of learning, wherein participants (N = 9) play a novel steering-game task designed to elicit Flow by matching skill and demand, and providing clear goals and feedback. Experimental design involves extensive in-depth measurement of behavior, physiology, and Flow self-reports over 2 weeks of 40 game trials in eight sessions. Here we report behavioral results, which are both strikingly similar and strong within each participant. We find that the game induces a near-constant state of elevated Flow. We further find that the variation in Flow across all trials is less affected by overall performance improvement than by deviation of performance from the expected value predicted by a power law model of learning. Frontiers Media S.A. 2019-05-15 /pmc/articles/PMC6530424/ /pubmed/31156519 http://dx.doi.org/10.3389/fpsyg.2019.01126 Text en Copyright © 2019 Cowley, Palomäki, Tammi, Frantsi, Inkilä, Lehtonen, Pölönen, Vepsäläinen and Lappi. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Cowley, Benjamin Ultan Palomäki, Jussi Tammi, Tuisku Frantsi, Roosa Inkilä, Ville-Pekka Lehtonen, Noora Pölönen, Pasi Vepsäläinen, Juha Lappi, Otto Flow Experiences During Visuomotor Skill Acquisition Reflect Deviation From a Power-Law Learning Curve, but Not Overall Level of Skill |
title | Flow Experiences During Visuomotor Skill Acquisition Reflect Deviation From a Power-Law Learning Curve, but Not Overall Level of Skill |
title_full | Flow Experiences During Visuomotor Skill Acquisition Reflect Deviation From a Power-Law Learning Curve, but Not Overall Level of Skill |
title_fullStr | Flow Experiences During Visuomotor Skill Acquisition Reflect Deviation From a Power-Law Learning Curve, but Not Overall Level of Skill |
title_full_unstemmed | Flow Experiences During Visuomotor Skill Acquisition Reflect Deviation From a Power-Law Learning Curve, but Not Overall Level of Skill |
title_short | Flow Experiences During Visuomotor Skill Acquisition Reflect Deviation From a Power-Law Learning Curve, but Not Overall Level of Skill |
title_sort | flow experiences during visuomotor skill acquisition reflect deviation from a power-law learning curve, but not overall level of skill |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6530424/ https://www.ncbi.nlm.nih.gov/pubmed/31156519 http://dx.doi.org/10.3389/fpsyg.2019.01126 |
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