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Young Adults’ Engagement With a Self-Monitoring App for Vegetable Intake and the Impact of Social Media and Gamification: Feasibility Study

BACKGROUND: Social media and gamification have been used in digital interventions for improving nutrition behaviors of young adults, but few studies measure engagement. OBJECTIVE: This feasibility study aimed to explore user engagement with a 4-week smartphone program for improving vegetable intake....

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Detalles Bibliográficos
Autores principales: Nour, Monica, Chen, Juliana, Allman-Farinelli, Margaret
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6533870/
https://www.ncbi.nlm.nih.gov/pubmed/31094322
http://dx.doi.org/10.2196/13324

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